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shader_datas.arm
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shader_datas.arm
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〓shader_datas凾、nameゥcopy_passィcontexts痩、nameゥcopy_passゥconstants政texture_units早、name」texッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderゥpass.vertッfragment_shaderョpass_copy.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameッcompositor_passィcontexts痩、nameッcompositor_passゥconstants政texture_units早、name」texッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderエcompositor_pass.vertッfragment_shaderエcompositor_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameーsmaa_edge_detectィcontexts痩、nameーsmaa_edge_detectゥconstants巣、type、vec2、nameュscreenSizeInv、linkョ_screenSizeInvュtexture_units早、nameィcolorTexッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderオsmaa_edge_detect.vertッfragment_shaderオsmaa_edge_detect.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameアsmaa_blend_weightィcontexts痩、nameアsmaa_blend_weightゥconstants茶、type、vec2、nameェscreenSize、linkォ_screenSizeΖtype、vec2、nameュscreenSizeInv、linkョ_screenSizeInvュtexture_units刀、nameィedgesTexうnameァareaTex、linkョ$smaa_area.pngうnameゥsearchTex、linkー$smaa_search.pngッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderカsmaa_blend_weight.vertッfragment_shaderカsmaa_blend_weight.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameキsmaa_neighborhood_blendィcontexts痩、nameキsmaa_neighborhood_blendゥconstants巣、type、vec2、nameュscreenSizeInv、linkョ_screenSizeInvュtexture_units秩、nameィcolorTex▽nameィblendTexッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderシsmaa_neighborhood_blend.vertッfragment_shaderシsmaa_neighborhood_blend.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameゥssao_passィcontexts痩、nameゥssao_passゥconstants父、type、mat4、name・invVP、linkシ_inverseViewProjectionMatrixΖtype、vec3、name」eye、linkッ_cameraPositionΖtype、vec2、nameェcameraProj、linkー_cameraPlaneProjΖtype、vec3、nameァeyeLook、linkォ_cameraLookΖtype、vec2、nameェscreenSize、linkォ_screenSizeュtexture_units秩、nameィgbufferD▽nameィgbuffer0ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderアpass_viewray.vertッfragment_shaderョssao_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneうnameョblur_edge_passィcontexts秤、nameーblur_edge_pass_xゥconstants巣、type、vec2、nameヲdirInv、linkゥ_vec2xInvュtexture_units秩、name」tex▽nameィgbuffer0ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderゥpass.vertッfragment_shaderウblur_edge_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、none王nameーblur_edge_pass_yゥconstants巣、type、vec2、nameヲdirInv、linkゥ_vec2yInvュtexture_units秩、name」tex▽nameィgbuffer0ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderゥpass.vertッfragment_shaderウblur_edge_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、none研nameカblur_edge_pass_y_blendゥconstants巣、type、vec2、nameヲdirInv、linkゥ_vec2yInvュtexture_units秩、name」tex▽nameィgbuffer0ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderゥpass.vertッfragment_shaderウblur_edge_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneャblend_sourceアdestination_colorアblend_destinationェblend_zeroッblend_operation」add商nameコblur_edge_pass_y_blend_addゥconstants巣、type、vec2、nameヲdirInv、linkゥ_vec2yInvュtexture_units秩、name」tex▽nameィgbuffer0ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderゥpass.vertッfragment_shaderウblur_edge_pass.fragォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneャblend_sourceゥblend_oneアblend_destinationゥblend_oneッblend_operation」addイalpha_blend_sourceゥblend_oneキalpha_blend_destinationゥblend_oneオalpha_blend_operation」addうnameョdeferred_lightィcontexts相、nameョdeferred_lightゥconstants寃、type、mat4、name・invVP、linkシ_inverseViewProjectionMatrixΖtype、vec3、name」eye、linkッ_cameraPositionΖtype・float、nameョenvmapStrength、linkッ_envmapStrengthΖtypeヲfloats、name・shirr、linkア_envmapIrradianceΖtype」int、nameーenvmapNumMipmaps、linkア_envmapNumMipmapsΖtype、vec2、nameェcameraProj、linkー_cameraPlaneProjΖtype、vec3、nameァeyeLook、linkォ_cameraLookΖtype、vec2、nameゥlightProj、linkッ_lightPlaneProjΖtype、vec3、nameィpointPos、linkョ_pointPositionΖtype、vec3、nameィpointCol、linkォ_pointColorΖtype・float、nameゥpointBias、linkア_pointShadowsBiasュtexture_units浴、nameィgbufferD▽nameィgbuffer0▽nameィgbuffer1うnameォsenvmapBrdf、linkゥ$brdf.pngうnameッsenvmapRadiance、linkッ_envmapRadiance▽nameァssaotex▽nameアshadowMapPoint[0]ッvertex_elements曹、dataヲfloat2、name」posュvertex_shaderアpass_viewray.vertッfragment_shaderウdeferred_light.fragアcolor_attachments即RGBA64ォdepth_writeツャcompare_modeヲalwaysゥcull_mode、noneおcontexts相、nameォWorld_Worldォdepth_writeツャcompare_mode、lessゥcull_modeゥclockwiseッvertex_elements窒、name」pos、dataヲfloat3うname」nor、dataヲfloat3アcolor_attachments側_HDRュtexture_units姓constants巣、name、SMVP、type、mat4、linkョ_skydomeMatrixュvertex_shaderーWorld_World.vertッfragment_shaderーWorld_World.frag、nameォWorld_World