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After adding more than one inheritance on a class(baseType + interface), Coral crashes after calling type->GetBaseType(); on said type.
type->GetBaseType();
C# Example:
public interface IRespawnable { void Respawn() {} } public Player : Entity, IRespawnable { }
C++ crash:
m_GameAssembly = m_LoadContext.LoadAssembly(absoluteAssemblyPath); for (auto& type : m_GameAssembly.GetTypes()) { auto baseType = type->GetBaseType(); // Crash here std::cout << std::string(type->GetBaseType().GetFullName()) << std::endl; }
The text was updated successfully, but these errors were encountered:
Hmm yeah I can see how this would cause crashing, Coral currently assumes a single base type. I'll see if I can get this fixed
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Tentative fix in 464fc5f awaiting verification.
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After adding more than one inheritance on a class(baseType + interface), Coral crashes after calling
type->GetBaseType();
on said type.C# Example:
C++ crash:
The text was updated successfully, but these errors were encountered: