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ClassDiagram.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
<Class Name="CAudioManage" Collapsed="true">
<Position X="0.5" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CAudioManage.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CDynamicSprite" Collapsed="true">
<Position X="0.75" Y="1.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CDynamicSprite.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CEffectSprite" Collapsed="true">
<Position X="3" Y="1.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CEffectSprite.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CGame" Collapsed="true">
<Position X="10.25" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CGame.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CInputHandle" Collapsed="true">
<Position X="6.75" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CInputHandle.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CKeyboardEvents" Collapsed="true">
<Position X="5.5" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CKeyboardEvents.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CMenu" Collapsed="true">
<Position X="12" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CMenu.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CMouseEvents" Collapsed="true">
<Position X="7.75" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CMouseEvents.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="COutputHandle" Collapsed="true">
<Position X="1.75" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>COutputHandle.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CSprite" Collapsed="true">
<Position X="4" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CSprite.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CSpriteManage" Collapsed="true">
<Position X="13.75" Y="0.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CSpriteManage.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CState" Collapsed="true">
<Position X="10.25" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CState.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CStateManage" Collapsed="true">
<Position X="12" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CStateManage.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CStaticSprite" Collapsed="true">
<Position X="5.25" Y="1.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CStaticSprite.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CTextSprite" Collapsed="true">
<Position X="7.5" Y="1.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CTextSprite.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CTextureManage" Collapsed="true">
<Position X="2.75" Y="4.75" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
<FileName>CTextureManage.h</FileName>
</TypeIdentifier>
</Class>
<Class Name="CTimer" Collapsed="true">
<Position X="13.75" Y="1.5" Width="1.5" />
<TypeIdentifier>
<HashCode>AAAAAAAAAAAAAACAAAAAAAAQAAAAAAAAAAEAAAAAAAA=</HashCode>
<FileName>CTimer.h</FileName>
</TypeIdentifier>
</Class>
<Font Name="Microsoft YaHei UI" Size="9" />
</ClassDiagram>