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changelog.md

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Moving Elevators 1.4.8

  • Improved compatibility with Embeddium, Iris, Oculus, Rubidium, and Sodium
  • Fixed elevator placing random blocks instead of air when mods shift vanilla block ids
  • Fixed some blocks like doors not being updated after being moved with the elevator
  • Fixed crash when a cabin block's rendering depends on the biome

Moving Elevators 1.4.7

  • Updated Russian and Ukrainian translations (thanks to dnrovs!)
  • Render distance for moving elevators is now based on actual render distance rather than fixed 300 blocks
  • Small optimizations when rendering elevators

Moving Elevators 1.4.6

  • Fixed rare crash when calculating light value for elevator blocks
  • Fixed crash when removing a floor right after remote elevator panel caching
  • Added Simplified Chinese and Traditional Chinese translation (thanks to SheepYhangCN!)
  • Fixed some of the French translations (thanks to OptimusZeGaming!)

Moving Elevators 1.4.5

  • Created a separate sound entry for when the elevator arrives, so it can be changed by resource packs

Moving Elevators 1.4.4

  • Added additional checks for the remote elevator panel

Moving Elevators 1.4.3

  • Fixed crash when breaking the block a remote elevator panel is bound to

Moving Elevators 1.4.2

  • Fixed neighboring blocks not properly getting updated when an elevator arrives

Moving Elevators 1.4.1

  • Fixed error when trying to move block entities on a dedicated server

Moving Elevators 1.4.0

  • Elevator cabins can now contain block entities
  • Remote elevators panels can be used inside elevator cabins
  • Fixed double faces getting rendered for blocks like glass

Moving Elevators 1.3.12

  • Fixed rare crash when updating from older versions

Moving Elevators 1.3.11a

  • Fixed rendering offsets inside the elevator controller's gui

Moving Elevators 1.3.11

  • Fixed rare crash with Cracker's Wither Storm Mod
  • Update Russian translations (thanks to vanja-san!)

Moving Elevators 1.3.10

  • Updated to core library 1.1