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[Feature] Another remote controller wich emits a redstone signal? #30
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Hi, this mod contains the answer you might be looking for.
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I do agree with that statement, that being able to get rid of the basic controller buttons, and just have an elevator display would be a nice feature, so long as the option to enable buttons was still there. |
I might still add a block which just outputs a redstone signal directly, but just for anyone looking at this, you can now also use comparators on a remote elevator panel as a remote redstone solution. |
Just use an observer, combined with some redstone circuitry and sliding doors and you're done. |
Hello,
I'm delighted to finally get an elevator that is easy to set up, with an optional contol panel with floor names, and wose command blocs integrate perfectly into urban designs.
But while I can get around the no 2×2 elevator size by making my elevator shaft 2×2 wide (except where the elevator stops, but those gaps are only visible from the elevator shaft), I like the doors to
automatically open and close with the elevator.
While I unserstant the appeal of the use of the comparator, especially where we don't want a direct redstone signal to interfere with other circuits, I can't find a way to fit a redstone comparator and circuits to automate the doors on constructs that have one blocks wide floors and walls. So I would very much like another version of the remote controller that would emit a simple redstone signal, like buttons do, to operate the elevator doors.
And while we're at it, I personnaly feel that being able to completely mask the basic controller, even its buttons, and only see the elevator display would be the icing on the cake. After all, you did take the time and efforts to make those floor label fully functional to operate the elevator.
In any case, thank you for a great mod. I'll be sure to use it, with ou without the means to automate my doors!
Have a nice day.
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