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This repository has been archived by the owner on Jul 30, 2018. It is now read-only.
Do we want to explain to the player the concept of secret areas? One might not realize what it is when it shows up in the results table. Apart from doors which we don't explain yet (Ref: #10) this might also be important, and its importance will grow in the future if we hide stuff important to the storyline in secret areas.
The text was updated successfully, but these errors were encountered:
@maxteufel: @Rusty-Box is right. This is from the first level in icy-island: (infoblock (message (_ "-Secret Areas #Many levels contain secret areas behind what seems to be plain walls. Look for clues to find them.")) (x 8192) (y 960) )
Do we want to explain to the player the concept of secret areas? One might not realize what it is when it shows up in the results table. Apart from doors which we don't explain yet (Ref: #10) this might also be important, and its importance will grow in the future if we hide stuff important to the storyline in secret areas.
The text was updated successfully, but these errors were encountered: