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BlurTransformation.kt
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BlurTransformation.kt
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import android.graphics.Bitmap
import coil.size.Size
import coil.transform.Transformation
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import kotlin.math.abs
import kotlin.math.roundToInt
class BlurTransformation(
private val radius: Int = 25,
private val scale: Float = 0.5f
) : Transformation {
override val cacheKey: String = "${javaClass.name}-$radius"
override suspend fun transform(
input: Bitmap,
size: Size
): Bitmap = input.blur(scale, radius) ?: input
override fun equals(other: Any?): Boolean {
if (this === other) return true
return other is BlurTransformation && radius == other.radius
}
override fun hashCode(): Int = radius.hashCode()
}
private suspend fun Bitmap.blur(
scale: Float,
radius: Int
): Bitmap? = withContext(Dispatchers.IO) {
var sentBitmap = this@blur
val width = (sentBitmap.width * scale).roundToInt()
val height = (sentBitmap.height * scale).roundToInt()
sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false)
val bitmap = sentBitmap.copy(sentBitmap.config, true)
if (radius < 1) {
return@withContext null
}
val w = bitmap.width
val h = bitmap.height
val pix = IntArray(w * h)
bitmap.getPixels(pix, 0, w, 0, 0, w, h)
val wm = w - 1
val hm = h - 1
val wh = w * h
val div = radius + radius + 1
val r = IntArray(wh)
val g = IntArray(wh)
val b = IntArray(wh)
var rsum: Int
var gsum: Int
var bsum: Int
var x: Int
var y: Int
var i: Int
var p: Int
var yp: Int
var yi: Int
val vmin = IntArray(w.coerceAtLeast(h))
var divsum = div + 1 shr 1
divsum *= divsum
val dv = IntArray(256 * divsum)
i = 0
while (i < 256 * divsum) {
dv[i] = i / divsum
i++
}
yi = 0
var yw: Int = yi
val stack = Array(div) {
IntArray(
3
)
}
var stackpointer: Int
var stackstart: Int
var sir: IntArray
var rbs: Int
val r1 = radius + 1
var routsum: Int
var goutsum: Int
var boutsum: Int
var rinsum: Int
var ginsum: Int
var binsum: Int
y = 0
while (y < h) {
bsum = 0
gsum = bsum
rsum = gsum
boutsum = rsum
goutsum = boutsum
routsum = goutsum
binsum = routsum
ginsum = binsum
rinsum = ginsum
i = -radius
while (i <= radius) {
p = pix[yi + wm.coerceAtMost(i.coerceAtLeast(0))]
sir = stack[i + radius]
sir[0] = p and 0xff0000 shr 16
sir[1] = p and 0x00ff00 shr 8
sir[2] = p and 0x0000ff
rbs = r1 - abs(i)
rsum += sir[0] * rbs
gsum += sir[1] * rbs
bsum += sir[2] * rbs
if (i > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
i++
}
stackpointer = radius
x = 0
while (x < w) {
r[yi] = dv[rsum]
g[yi] = dv[gsum]
b[yi] = dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (y == 0) {
vmin[x] = (x + radius + 1).coerceAtMost(wm)
}
p = pix[yw + vmin[x]]
sir[0] = p and 0xff0000 shr 16
sir[1] = p and 0x00ff00 shr 8
sir[2] = p and 0x0000ff
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer % div]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi++
x++
}
yw += w
y++
}
x = 0
while (x < w) {
bsum = 0
gsum = bsum
rsum = gsum
boutsum = rsum
goutsum = boutsum
routsum = goutsum
binsum = routsum
ginsum = binsum
rinsum = ginsum
yp = -radius * w
i = -radius
while (i <= radius) {
yi = 0.coerceAtLeast(yp) + x
sir = stack[i + radius]
sir[0] = r[yi]
sir[1] = g[yi]
sir[2] = b[yi]
rbs = r1 - abs(i)
rsum += r[yi] * rbs
gsum += g[yi] * rbs
bsum += b[yi] * rbs
if (i > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
if (i < hm) {
yp += w
}
i++
}
yi = x
stackpointer = radius
y = 0
while (y < h) {
pix[yi] =
-0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (x == 0) {
vmin[y] = (y + r1).coerceAtMost(hm) * w
}
p = x + vmin[y]
sir[0] = r[p]
sir[1] = g[p]
sir[2] = b[p]
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi += w
y++
}
x++
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h)
sentBitmap.recycle()
return@withContext bitmap
}