diff --git a/lua/terrortown/lang/de.lua b/lua/terrortown/lang/de.lua index 0d427e445..662f2e500 100644 --- a/lua/terrortown/lang/de.lua +++ b/lua/terrortown/lang/de.lua @@ -2305,3 +2305,38 @@ L.label_voice_activation_mode_toggle_enabled = "Umschalten (Aktiviert zum Start) --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/es.lua b/lua/terrortown/lang/es.lua index 4c32c7fd6..0b9b3293b 100644 --- a/lua/terrortown/lang/es.lua +++ b/lua/terrortown/lang/es.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "Colocar el señuelo" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/fr.lua b/lua/terrortown/lang/fr.lua index 59193c26f..ee85fd1df 100644 --- a/lua/terrortown/lang/fr.lua +++ b/lua/terrortown/lang/fr.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "Planter le leurre" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/it.lua b/lua/terrortown/lang/it.lua index 0b939c37e..38fcb7ee8 100644 --- a/lua/terrortown/lang/it.lua +++ b/lua/terrortown/lang/it.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "Piazza un esca" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/ja.lua b/lua/terrortown/lang/ja.lua index dfe31f63d..e9e1f4e81 100644 --- a/lua/terrortown/lang/ja.lua +++ b/lua/terrortown/lang/ja.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "デコイを設置する" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/pl.lua b/lua/terrortown/lang/pl.lua index 9257f8767..4a0ec4f57 100644 --- a/lua/terrortown/lang/pl.lua +++ b/lua/terrortown/lang/pl.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "Rozstaw Wabik" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/pt_br.lua b/lua/terrortown/lang/pt_br.lua index 39f51ceff..9f7fa74c9 100644 --- a/lua/terrortown/lang/pt_br.lua +++ b/lua/terrortown/lang/pt_br.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "Plantar a isca" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/ru.lua b/lua/terrortown/lang/ru.lua index a10359ab9..3fa280687 100644 --- a/lua/terrortown/lang/ru.lua +++ b/lua/terrortown/lang/ru.lua @@ -2307,3 +2307,38 @@ L.label_button_level_reset = "сбросить уровень" L.loadingscreen_round_restart_title = "Начинается новый раунд" L.loadingscreen_round_restart_subtitle = "вы играете на карте {map}" L.loadingscreen_round_restart_subtitle_limits = "вы играете на карте {map}, которая продлится ещё {rounds} раунд (а/ов) или {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/sv.lua b/lua/terrortown/lang/sv.lua index 7f672512d..e73a4ccc1 100644 --- a/lua/terrortown/lang/sv.lua +++ b/lua/terrortown/lang/sv.lua @@ -2305,3 +2305,38 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött." --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/tr.lua b/lua/terrortown/lang/tr.lua index 19e200613..ac50d2c72 100644 --- a/lua/terrortown/lang/tr.lua +++ b/lua/terrortown/lang/tr.lua @@ -2305,3 +2305,38 @@ L.label_button_level_reset = "haritayı sıfırla" L.loadingscreen_round_restart_title = "Yeni raunt başlıyor" L.loadingscreen_round_restart_subtitle = "{map} haritasında oynuyorsunuz" L.loadingscreen_round_restart_subtitle_limits = "{map} haritasında {rounds} raunt veya {time} daha oynayacaksınız" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/uk.lua b/lua/terrortown/lang/uk.lua index eabe7cce1..30992d331 100644 --- a/lua/terrortown/lang/uk.lua +++ b/lua/terrortown/lang/uk.lua @@ -2305,3 +2305,38 @@ L.body_confirm_one = "{finder} підтверджує смерть {victim}." --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/zh_hans.lua b/lua/terrortown/lang/zh_hans.lua index d8b4d0b00..d1e707387 100644 --- a/lua/terrortown/lang/zh_hans.lua +++ b/lua/terrortown/lang/zh_hans.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "安放诱饵" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight" diff --git a/lua/terrortown/lang/zh_tw.lua b/lua/terrortown/lang/zh_tw.lua index 86fe460ec..5cfe5a3f6 100644 --- a/lua/terrortown/lang/zh_tw.lua +++ b/lua/terrortown/lang/zh_tw.lua @@ -2305,3 +2305,38 @@ L.decoy_help_primary = "安放誘餌" --L.loadingscreen_round_restart_title = "Starting new round" --L.loadingscreen_round_restart_subtitle = "you're playing on {map}" --L.loadingscreen_round_restart_subtitle_limits = "you're playing on {map} for another {rounds} round(s) or {time}" + +-- 2024-06-23 +--L.header_roles_derandomize = "Role Derandomization" + +--L.help_roles_derandomize = [[ +--Role derandomization can be used to make role distribution feel more fair over the course of a session. +-- +--In essence, when it is enabled, a player's chance of receiving a role increases while they have not been assigned that role. While this can feel more fair, this also enables metagaming, where a player can guess that another will be traitor-aligned based on the fact that they have not been traitor aligned in several rounds. Do not enable this option if this is undesirable. +-- +--There are 4 modes: +-- +--mode 0: Disabled - No derandomization is done. This is the default. +-- +--mode 1: Base roles only - Derandomization is performed for base roles only. Sub-roles will be selected randomly. These are roles like Innocent and Traitor. +-- +--mode 2: Sub-roles only - Derandomization is performed for sub-roles only. Base roles will be selected randomly. Note that sub-roles are only assigned to players which have already been selected for their base role. +-- +--mode 3: Base roles AND sub-roles - Derandomization is performed for both base roles and sub-roles.]] +--L.label_roles_derandomize_mode = "Derandomization mode" +--L.label_roles_derandomize_mode_none = "mode 0: Disabled" +--L.label_roles_derandomize_mode_base_only = "mode 1: Base roles only" +--L.label_roles_derandomize_mode_sub_only = "mode 2: Sub-roles only" +--L.label_roles_derandomize_mode_base_and_sub = "mode 3: Base roles AND sub-roles" + +--L.help_roles_derandomize_min_weight = [[ +--Derandomization is performed by making the random player selections during role distribution use a weight associated with each role for each player, and that weight increases by 1 each time the player does not get assigned that role. These weights are not persisted between connections, or across maps. +-- +--Each time a player is assigned a role, the corresponding weight is reset to this minimum weight. This weight does not have any absolute meaning; it can only be interpreted with respect to other weights. +-- +--For example, given player A with a weight of 1, and player B with a weight of 5, player B is 5 times more likely than player A to be selected. However, if player A had a weight of 4, player B is only 5/4 times more likely to be selected. +-- +--The minimum weight, therefore, effectively controls how much each round affects a player's chance at being selected, with higher values causing it to be affected less. The default value of 1 means that each round causes a fairly significant increase in chance, and conversely, that it is extremely unlikely that a player will get the same role twice in a row. +-- +--Changes to this value will not take effect until players reconnect or the map changes.]] +--L.label_roles_derandomize_min_weight = "Derandomization minimum weight"