You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Blah blah blah, ticket for thoughts on how we can improve the HUD.
c.marti submitted this ages ago, which is a starting point - lots of things about it I'm not so sure of though. Would love to see more colour, but need to be concious of team colours. Plus numerical hud elements here don't have backgrounds, so there is risk of clash there.
Things to think about...
Should the Human and Alien hud designs look the same?
Could we use more texture assets to build up the UI (i.e. make it more detailed)
What fonts do we want to use?
Need to create icon palette we can use w/ consistent sizes and scales (currently lack this right now)
Some references...
Team Fortress 2
Stands out, maybe a little bit too much?
Not fantastically consistent in style (see 'CLOAK' text)
Elements just seem to catch the eye, but not so bad - health and ammo - important
CSGO
Really tries to keep out of sight
Information at the top keeps the player informed of how they're doing (we could do something similar for tracking resources and teammates)
Selectable weapons are on view at the side?
Uses a round radar instead of the rectangular one - don't have an opinion on this...
Worth adding I did try looking at some custom Team Fortress 2 HUDs too that people have created, but a good majority of them are exactly the same; move health and ammo slightly closer to the center of the screen and remove excess information. Obviously very oriented towards more regular players, not really what we're after here.
The text was updated successfully, but these errors were encountered:
Blah blah blah, ticket for thoughts on how we can improve the HUD.
c.marti submitted this ages ago, which is a starting point - lots of things about it I'm not so sure of though. Would love to see more colour, but need to be concious of team colours. Plus numerical hud elements here don't have backgrounds, so there is risk of clash there.
Things to think about...
Some references...
Team Fortress 2
CSGO
Worth adding I did try looking at some custom Team Fortress 2 HUDs too that people have created, but a good majority of them are exactly the same; move health and ammo slightly closer to the center of the screen and remove excess information. Obviously very oriented towards more regular players, not really what we're after here.
The text was updated successfully, but these errors were encountered: