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[Bug]: Odd behavior of Mine Detector #347

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LolscopeDev2022 opened this issue Sep 12, 2024 · 5 comments
Closed
1 task done

[Bug]: Odd behavior of Mine Detector #347

LolscopeDev2022 opened this issue Sep 12, 2024 · 5 comments
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Bug A feature of the mod doesn't work properly, causes a crash, etc.

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@LolscopeDev2022
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Initial Check

  • I have checked the existing issues and this one is not a duplicate

Category

🧰Items

Description

  1. The mine detector is invisible from First Person Perspective if held in right hand
    image
  2. If held in left hand, the MD is positioned in a very weird way
    image
  3. On landmines, Mine Detector works fine, but on trip mines it's a bit more weird. Also beeping depends on proximity of player to the mine than proximity of block the player is looking at as said in the manual.
  4. The MD beeps only when the mine is in player's FOV. I dunno, I can't really explain Mine Detector's behavior correctly

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Client

Reproduction

  1. Craft/Get Mine Detector
  2. Do various things with it

Expected Behaviour

1-2. The MD should be rendered correctly in both hands
3. Beeping on tripmines should work the same as on landmines
4. MD beeping should happen no matter if mine is in player's POV or not.

Logs

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Other Evidence

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Operating System

Linux

Minecraft Version

1.12.2

Immersive Intelligence Version

0.3.1-dev2

Immersive Engineering Version

0.98

@Avalon2106
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@Pabilo8 will this be fixed during the AMT migration for positioning?

@Pabilo8
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Pabilo8 commented Sep 20, 2024

@Avalon2106 Sure, all graphical bugs will be fixed by it

@Avalon2106
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@Avalon2106 Sure, all graphical bugs will be fixed by it

Nice. Should I tackle the behavior portion while im at it?

@Pabilo8
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Pabilo8 commented Sep 20, 2024

Yep, would be great if you did that.

@Avalon2106
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Avalon2106 commented Sep 22, 2024

tested behavior:
The mine detector will start making a beeping sound if you are looking at the ground (3x3 centered around the mine)
The closer the play is to the mine, assuming the previous condition has been met, the quicker the beeps will be.

I believe that this is stated within the manual?

this behavior happens for the tellermine and the tripmine, but not the naval mine (obviously)

going to mark this one as closed, as the only main issue left is the rendering (If we want to rework this for later releases, a new task should be made)

@github-project-automation github-project-automation bot moved this from Current to Awaiting Inspection in Immersive Intelligence Central Project Board Sep 22, 2024
@Avalon2106 Avalon2106 moved this from Awaiting Inspection to Done in Immersive Intelligence Central Project Board Sep 22, 2024
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Labels
Bug A feature of the mod doesn't work properly, causes a crash, etc.
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4 participants