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A-Luckless edited this page Sep 2, 2016 · 20 revisions

"I'd rather do something slightly wrong now than debate for weeks over the perfect choice." -Quill18

About Project Porcupine

Project Porcupine was created to serve two purposes:

  • To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).

  • To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).

However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!

More on Project Porcupine

The Game:

For the Contributors