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[feat] Physics(FakeTee) entity #16

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TsFreddie opened this issue Aug 27, 2021 · 0 comments
Open

[feat] Physics(FakeTee) entity #16

TsFreddie opened this issue Aug 27, 2021 · 0 comments

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@TsFreddie
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These are not custom entities, if a modder wants a custom physics objects they should code it or use something like box2D.

But we should provide a entity based on existing teeworlds physics (CharacterCore). So:

  • a gamemode like ball-kind of game can use the physics entity behave like a dumb throwable tee/object.
  • a monster kind of gamemode can use it as bots.

all without taking up any client slot (preferablly with configuarble size).

Maybe related to #13

@TsFreddie TsFreddie changed the title [feat] Physics entity [feat] Physics(FakeTee) entity Aug 29, 2021
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