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[feat] Allow gamecontroller to override character snapshots #37
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TsFreddie
changed the title
[feat] Allow gamecontroller overriding character snapshots
[feat] Allow gamecontroller to override character snapshots
Aug 29, 2021
Or a more general purpose solution would be to allow gamemode to force snap a character state / player state for a specific client id. And the real character/player with the same id is automatically skipped. This way |
Proposal:
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e.g. in a "among-us" type of gamemode, a player can be teleported into a mini-game area while other players can still see the teleported player in the overworld doing their "task". (i.e. see the overrided character state)
Also it can be used for making a tournament lobby with character showing in the brackets or something like that, which means the team of said character should also be overridable (preferablly at the same time/in the same call).
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