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ChangeLog.txt
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ChangeLog.txt
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InfclassR v1.4.1
- Fixed poison grenades 'no healing' effect
- Fixed a memory leak on map client map generation
- Fixed uninitialized memory access (Teleports layer)
- Fixed a possible crash on map rotation
- Fixed high CPU load from thread pool processing
InfclassR v1.4.0_rc1
- Fixed laser clipping
- Updated German translation (thanks Emrldy)
- Fixed merc grenades poison effect duration
- Hook re-enabled for Sniper in a locked position
- Fixed slug slime effect applied too often
InfclassR v1.4.0_alpha6
- Scientist tele now respects the ammo amount
- Fixed (some) cases with 10 HP regen
- Added a taxi mode with disabled ammo regen
- Fixed Bat sometimes could infect
- Fixed round started up during sv_warmup
- Merc bombs are now fully deterministic
- Fixed compatibility with teeworlds-0.6.x
- Taxi passengers now can't hook
- Freezed characters now can cry
- Ghoul flying points now depends on the death type
- Boomer now can be an assistant
- Added support for teleports (map entities)
- Added a sound on character healed
- Merc grenades now disables healing for the infected
- Added 'healing disabled' effect
- Added a config option to toggle taxi enablement
InfclassR v1.4.0_alpha5
- Human class now kept on reconnect or joining spec
- White hole now gives 'assistance' role to the owner
- Fixed spectator snap for InfClass client
- Fixed a rare crash on a disconnect between rounds
- Fixed voodoo death with active spawn protection
- Fixed Engineer Wall interactions with undead
- DEATH_TILE as a kill reason mapped to WEAPON_NINJA
- Fixed all the infected killed on unfair infection
- Fixed spider web hook (not) catching humans
- Fixed ninja laser sound position
- Fixed katana hitbox (regression since v1.4.0_alpha2)
InfclassR v1.4.0_alpha4
- Added 'inf_initial_infection_delay' conf variable
- Fixed zones tesselation
- ENTITIES_OFF DDNet tile is now allowed for maps
- Added 'sv_timelimit_in_seconds' conf variable
- Humans inactivity time limit increased to 180 seconds
- 'Lock position' disabled for taxi-passenger Sniper
- 'Love effect' now used to animate lovers attacks
- Humans won't be freezed on entering inf zone anymore
InfclassR v1.4.0_alpha3
- Medic grenade launcher now creates the healing
explosion right away
- Bypass inf zone emotions for invisible ghosts
- Slug in love now can't place a slime
- Poison effect now can be replenished
- The 'lovers' now apply less force on humans
- The 'lovers' can't hook humans anymore
- Early infected now reliably killed on round start
- Early infected now fall in love
- HAPPY is now the default emote for lovers
InfclassR v1.4.0_alpha2
- Boomer camera now follows BFed target (infc client)
- Added FORCED_TO_SPECTATE camera mode (infc client)
- Implemented infc structs info (infc client)
- Fixed boomer explosion effect on freezed undeads
- Fixed ninja katana collisions on higher speeds
- Adjusted the Mercenary help page
- Class help pages now have shortcuts
- Fixed force not applied to freezed undeads
InfclassR v1.4.0_alpha1
- Added self-kill protection for humans
- Implemented kill assistance (custom client)
- Implemented damage type (custom client)
- New blinding laser is given to Ninja
InfclassR v1.3.1
- Improved Taxi responsiveness
- Merc laser now collides only with the owner bomb
- Fixed a crash on voodoo ended round on death tiles
- Slightly improved performance of slug slime effect
InfclassR v1.3.0
- Undead now can't be unfreezed on an EngineerWall
- Fixed died passenger still spawns on the taxi driver
- Fixed death zone on infc_warehouse2
- Fixed flag position on infc_floatingislands
InfclassR v1.3.0_rc4
- Implemented DDNet-specific /w support
- Infection 'by the game' now kills
- Added /lang shortcut for /language chat command
- Witch death speciality turned off for fun rounds
- Reconnected players now get the same Infected class
- Fixed Mercenary (laser rifle) reward on kills
- Fixed /alwaysrandom armor bonus
- Updated help pages
- Updated translation
InfclassR v1.3.0_rc3
- Added freeze indicator
- Stunned characters now express EMOTE_BLINK
- Hero gift now includes ammo for the Gun
- Ghoul class nerfed even further (control and hook
speed and acceleration reduced by 1/3)
- Removed Ghouls bonus to hook damage
- Fixed spawn delay on Voodoo selfkill
- Fixed ninja target update on the target revival
- Activity check is now disabled if the player is alone
- The indirect killer lookup now applied to self killers
InfclassR v1.3.0_rc2
- Slug slime now heals the slugs
- Slug slime now heals up to 12 of total HP
- Fixed ServerInfo compatibility with DDNet 15.5+
InfclassR v1.3.0_rc1
- Ghoul leveling rebalanced (effectively capped at the
value of previous 70%)
- Bat class excluded from the classes available for the
first infected
- Removed Soldier and Looper stun grenades
- Removed spawn protection for inf spawned by a witch
- Fixed spectators not always visible on the server
InfclassR v1.3.0_pre3
- Added a reference to `/help` to the welcome message
- `/help` now shows `/help game` page
- Implemented a chat filter for !<msg> messages
- Added messages on a human infected by the zone
- Added a message to the infected player ("You have been
infected by...")
- Updated `/changelog` implementation
- Improved indirect killer detection (added some causality)
- Re-enabled infected hammer force effect on Soldier
- Undeads and Voodoos now reduce EngineerWall lifespan
- Ninjas are now invincible for hammers during the split
second of katana attack
- Infection spawn protection (1 second) now actually given
on infection spawned
- Fixed joining specs with 3 first infected
- Fixed Scientist kills during a white hole effect allowed
to place another white hole
- Fixed the lonely infection HP bonus (given by a mistake)
- Fixed ninja (freezer) reward if the player ID is 0
- Fixed missing hook protection until the player class is set
InfclassR v1.3.0_pre2
- Added initial support for the Entities View
- Added a broadcast message to Class Menu on a disabled
class hovered (suggested by ipoopi)
- Updated Hero help page (by ipoopi)
- Base HP increase on a ninja killed a target replaced with
overall HP increase (now ninja can get an armor)
- Fixed the player skin sometimes showed as default if the
character is not in the game world
- Fixed Scientist ammo wasting on an aborted teleportation
- `infc_floatingislands` remapped (by FluffyTee)
InfclassR v1.3.0_pre1
- Spider feet are now colored in dark red on web hook length
limit reached
- Fixed sniper position unlock on a jump
- Fixed InfClass zones sensitivity (only the right top point
of the Tee was checked previously)
- `infc_headquarter` got some graphics cleanup
- Removed an invisible tile on `infc_k9f_small`
InfclassR v1.2.1
- Medics grenade now makes the targets happy only if they're
actually healed
- Fixed looper color in class menu
- Fixed compatibility with teeworlds-0.6.5 (from DDNet)
- infc_skull: Added green background to the infection zone
- infc_warehouse: Updated the infection zones highlight
- infc_damascus: Slightly optimized for better client
performance