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next: v0.8.1

  • fix: update entry scene (78dff22)
  • fix: trim print statement (672c2cc)
  • fix: tweak camera position and window size (#61)

v0.8.0

This release provides support for randomly planting various types of trees in a somewhat pleasing fashion.

  • feat: tree stamp (#54, #56)
  • feat: plant a large area (#58, #59)
  • fix: add forgotten cos & sin, fiddle with density (#60)
  • refactor: auto load image cache (#57)
  • refactor: sample tree params into an Object (#55)
  • refactor: preload order in StampedScene

v0.7.0

This release features the ability to add solid colors to the trees. (#49)

  • Color the trees in the main godot project (#53)
  • Use SVG stroke-color "white" in lindenmayer::draw (#52)
  • Create a ProceduralSky in the main scene (#52)
  • Update turtle dependency (#50)
  • Upgrade various dependencies (#51)
  • Fix an unused var warning (commit 574c5a0)

Subproject versions:

  • gen v0.4.1
  • lindenmayer v0.5.2

v0.6.0

Add image cache layer to SpatialTree.gd (#47, #48)

v0.5.1

  • Raise the camera in TheWoods (#46)
  • Align the bottom of the trees (#44, #45)

v0.5.0

  • Place spatial tree examples at random along a simple grid (#43)
  • Lift 3D props to SpatialTree.tscn, branch scene (#42)