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NEWS
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For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log
1.3.0 (????-??-??)
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
General
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.
Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Operation Stealth is now completable, though significant
graphical glitches remain so not official supported.
Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Return To Launcher now supported.
Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
Kyra:
- Closed memory leaks.
Parallaction:
- Corrected issue which could cause crash at engine exit.
- Leak fixes in Nippon Safes Amiga.
SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games,
such as game played time, script created windows, the script string heap
and information related to the text parser in old EGA games.
- Added support for magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD
versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
Quest 4.
- Added support for the alternative Windows cursors in the Windows version
of King's Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of
Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space
Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches.
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups.
- Fixed several music related glitches and possible lockups.
- Fixed possible problems and lockups in the character import screens of
Quest for Glory 2 and 3.
- Function keys now work correctly when the numlock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.
SCUMM:
- Improved support for FM-TOWNS versions of games.
Teenagent:
- Closed memory leaks.
Tinsel:
- Closed memory leaks in Coroutines.
Touche:
- Corrected memory leaks and minor issues.
SDL:
- Closed memory leaks in Mouse Surfaces.
PSP:
- Added image viewer.
1.2.1 (2010-12-19)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book.
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs.
1.2.0 (2010-10-15)
New Games:
- Added support for Fascination.
New Games (Sierra SCI0 - SCI1.1):
- Added support for Castle of Dr. Brain (EGA and VGA).
- Added support for Codename: ICEMAN.
- Added support for Conquests of Camelot.
- Added support for Conquests of the Longbow (EGA and VGA).
- Added support for EcoQuest: The Search for Cetus.
- Added support for EcoQuest 2: Lost Secret of the Rainforest.
- Added support for Freddy Pharkas: Frontier Pharmacist.
- Added support for Hoyle's Book of Games 1.
- Added support for Hoyle's Book of Games 2.
- Added support for Hoyle's Book of Games 3 (EGA and VGA).
- Added support for Hoyle Classic Card Games.
- Added support for Jones in the Fast Lane.
- Added support for King's Quest I (SCI remake).
- Added support for King's Quest IV (SCI version).
- Added support for King's Quest V (EGA and VGA).
- Added support for King's Quest VI (low and hi res).
- Added support for Laura Bow: The Colonel's Bequest.
- Added support for Laura Bow 2: The Dagger of Amon Ra.
- Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- Added support for Leisure Suit Larry 2.
- Added support for Leisure Suit Larry 3.
- Added support for Leisure Suit Larry 5 (EGA and VGA).
- Added support for Leisure Suit Larry 6 (low res).
- Added support for Mixed-up Fairy Tales.
- Added support for Mixed-up Mother Goose.
- Added support for Pepper's Adventures in Time.
- Added support for Police Quest I (SCI remake).
- Added support for Police Quest II.
- Added support for Police Quest III (EGA and VGA).
- Added support for Quest for Glory I/Hero's Quest.
- Added support for Quest for Glory I VGA remake.
- Added support for Quest for Glory II.
- Added support for Quest for Glory III.
- Added support for Slater & Charlie go camping.
- Added support for Space Quest I (SCI remake) (EGA and VGA).
- Added support for Space Quest III.
- Added support for Space Quest IV (EGA and VGA).
- Added support for Space Quest V.
- Added support for The Island of Dr. Brain.
New Ports:
- Added Android port.
- Added Dingux port.
- Added Caanoo port (based on the GP2XWiz port).
- Added OpenPandora port.
General:
- Removed the outdated PalmOS port.
- Switched to the "fast" DOSBox OPL emulator.
- Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
- Added support for more original media layouts.
- Added support for GUI localization.
- Improved GUI by adding tooltips and radiobuttons.
- Improved GUI usability by hiding more irrelevant options not supported by
specific games.
AGI:
- Fixed number of GFX glitches.
- Made PIC drawing code picture perfect.
- Added support of MIDI devices.
- Added support for accurate Tandy sound emulation. Switched to it as default.
Broken Sword 2:
- Fixed missing speech in some cutscenes.
- Fixed a memory leak that would eventually cause the game to hang.
(#2976008 - BS2: Game lockup in British Museum)
Drascula:
- Fixed number of GFX glitches.
- Made many cutscenes smoother.
- Changed behavior of items menu. Now it shows up on mouse up.
Groovie:
- Added support for the Macintosh version of The 7th Guest.
- Added support for custom MT-32 instruments.
KYRA:
- Fixed some minor graphical glitches.
- Implemented formerly missing recreation of some in game items.
- Added support for playing Kyrandia 3 with the original CD file layout.
LURE:
- Fixed bug where Goewin could get stuck in the Weregate.
- Fixed issue with Ratpouch repeatedly moving between two rooms.
- Fix for Goewin losing her schedule after Were-cave.
- Fix for player getting stuck in sewer exit room.
Parallaction:
- Made part one of The Big Red Adventure completable.
SAGA:
- Fixed graphics glitches in several scenes.
SCUMM:
- Several improvements in Maniac Mansion NES.
PSP port:
- New backend design: fixed minor graphical issues and enabled 16-bit support.
- Enabled playback of MP3 files using the Media Engine. This means that
the port is optimized for MP3 files (as opposed to OGG).
- Many optimizations. Everything should run faster.
Wii port:
- Added support for USB2 mass storage devices (requires The Homebrew Channel
>= v1.0.8 with IOS58).
GameCube port:
- Added support for DVDs with the ISO9660 file system.
GP2X port:
- Added support for dynamic engine plugins (experimental).
- Reworked control system and better touchscreen support.
GP2XWiz/Caanoo port:
- Improved downscale code to minimise 'tearing' corruption.
- Reworked control system and better touchscreen support.
- Renamed backend from GP2XWIZ to GPH to better reflect
the supported devices.
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves.
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
1.1.0 (2010-04-04)
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
1.0.0 (2009-11-15)
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon turning invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed crash in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
NDS port:
- Added mouse pad undeneath onscreen keyboard.
- Added ability to scroll when cursor reaches edge of screen (in mouse pad
mode).
- Made cd audio read from track01.wav as well as track1.wav.
- Fixed bug with switching modes with keyboard active.
PSP port:
- Fixed video flickering and stretching in some situations.
- Improved suspend/resume support.
WinCE port:
- Improved compatibility with VGA devices.
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files.
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks.
- Fixed palette glitches in the AtariST version of Elvira 2.
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks.
Gob:
- Fixed a crash in the Italian version of Woodruff.
Groovie:
- Fixed some issues with music in The 7th Guest.
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes.
SAGA:
- Fixed a crash in Inherit the Earth.
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted.
- Fixed the small cursor in the modern theme.
- Fixed a bug in the theme engine, which could cause crashes.
- Made the file browser bigger in 1x mode.
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard.
DS port:
- Added support for the Global Main Menu feature.
PS2 port:
- Switched to the new GUI and theme code.
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote).
- Optimized cache/read-ahead for every media.
- Added support for the Return to Launcher feature.
Symbian port:
- Added Bluetooth mouse support.
- Added support for the Return to Launcher feature.
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices.
0.13.0 (2009-02-28)
General:
- Added MIDI driver for Atari ST / FreeMint.
- Added a 'Load' button to the Launcher (not supported by all engines).
(GSoC Task)
- Added a new global main menu (GMM) dialog usable from all engines.
(GSoC Task)
- Added the ability to return to the launcher from running games (via
the GMM). (GSoC Task)
- Rewrote GUI renderer to use an vector based approach. (GSoC Task)
- Rewrote GUI configuration to use XML. (GSoC Task)
New Games:
- Added support for Blue's 123 Time Activities.
- Added support for Blue's ABC Time Activities.
- Added support for Bud Tucker in Double Trouble.
- Added support for The 7th Guest.
AGOS:
- Added support for the original cutscenes of The Feeble Files.
- Added support for text compression in the AtariST version of Elvira 1.
- Fixed combining items in Waxworks.
- Fixed display of spell descriptions in Elvira 2.
KYRA:
- Added support for Auto-save feature.
- Added support for MIDI music.
Parallaction:
- Credits of the Nippon Safes Amiga demo are now shown correctly.
SCUMM:
- Implemented radio-chatter effect in The DIG.
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task).
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
0.11.1 (2008-02-29)
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in
The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German
version.
- Added saving of conversation flags as to whether a particular conversation
option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second
time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number
of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow
it to run on platforms that can keep a limited amount of files open (e.g.
on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at
the docks.
0.11.0 (2008-01-15)
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
on POSIX systems (Linux, Mac OS X etc.).
AGI:
- Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
- Added support for Amiga menus and palettes. (GSoC Task)
- Better support for early Sierra AGI titles.
AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
Broken Sword 1:
- Added support for FLAC encoded music.
Kyrandia:
- Added support for Macintosh version.
Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes.
Queen:
- Added support for AdLib music.
- Added missing music patterns playback in Amiga version.
SCUMM:
- Added subtitle skipping (via '.' key) in older games which didn't have
this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use Alt-F5 to
activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous Entertainment
games.
SAGA:
- Added support for compressed sound effects, voices and music.
Touche:
- Added workarounds for some glitches/issues present in the original game.
WinCE Port:
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this release).
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- Smaller optimization setting to counteract the growth of the executable.
- Various bug fixes.
GP2X Port:
- Support F200 Touchscreen.
- Various fixes to input code.
0.10.0 (2007-06-20)
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
- Added support for Bargon Attack.
- Added Sierra AGI engine.
- Added support for Goblins 3.
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
- Added dialog which allows the user to select the GUI theme on runtime.
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
all games in all subdirectories of a given directory (to use it, press
shift then click on "Add Game").
- Improved the way the auto detector generates target names, it now takes
a game's variant, language and platform into account.
- Improved compression for DXA movies.
- Keyboard repeat is now handled in a centralized way, rather than on a
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
Broken Sword 1:
- Added support for DXA cutscenes.
- Added support for Macintosh version.
Broken Sword 2:
- Added support for DXA cutscenes.
- Added "fast mode" (use Ctrl-f to toggle).
Queen:
- Added support for Amiga versions.
- Fixed some sound glitches.
SCUMM:
- Added support for non-interactive demos of HE games (CUP).
- Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
- Improved speed of the NES sound code.
- Fixed many (sometimes serious) actor walking issues, specifically
in Zak McKracken and Maniac Mansion, by rewriting the walking code
for these games.
- Fixed several other issues.
- Added support for DXA movies playback in HE games.
Simon:
- Renamed Simon engine to AGOS.
Kyrandia:
- Added support for FM-TOWNS version (both English and Japanese).
BASS:
- Fixed long-standing font bug. We were using the control panel font for
LINC space and terminals, and the LINC font in the control panel. This
caused many character glitches (some of which we used to work around) in
LINC space and terminals, particularly in non-English languages.
Nintendo DS Port:
- New engines supported: AGI, CINE, and SAGA.
- Option to show the mouse cursor.
- Word completion on keyboard for AGI games.
- Plenty of optimisations.
Symbian Port:
- Added support for MP3 to S60v3 and UIQ3 versions.
- Switched to SDL 1.2.11 for bug fixes and improvements.
- Improved performance for S60v3 and UIQ3 using ARM target.
- Limited support for pre Symbian OS9 devices due to compiler issues.
- Updated key mapping handling.
WinCE Port:
- Switched to using a GCC toolchain for building.
- Major update to the SDL lib. Better, faster, more compatible. :-)
The included fixes are too numerous to mention here.
Most of the updates in this version have concentrated on infrastructure.
This leads to faster execution, greatly increased compatibility and
OS friendliness - especially for keyboard/mouse input and display
handling (f.ex. no more popups during gameplay).
Windows Port:
- The default location of the config file changed, to support multi-user
systems.
PalmOS Port:
- Now using PalmOS Porting SDK which enables use of the C standard library.
0.9.1 (2006-10-29)
New Ports:
- Added Nintendo DS port.
- Added GP2X port.
- Added GP32 port.
General:
- Fixed potential garbage and/or crash in debug console.
- Removed restriction on 27 games per game id when added via launcher.
SCUMM:
- Improved support for international versions of HE games.
- Fixed rare actor drawing glitches.
- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
- Fixed graphical glitches in stomach location of Pajama Sam 3.
- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
Time.
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- Fixed crash in MM NES when clicking on top screen area.
- Now it is possible to turn on or off subtitles during SMUSH movies.
Simon:
- Improved support for international versions of the Feeble Files.
- Fixed undefined behaviour when loading music.
- Fixed crash when displaying some subtitles in the Feeble Files.
- Fixed crackling sound in Mac version of Feeble Files.
BASS:
- Fixed character spacing in LINC terminals in floppy version v0.0303.
- Fixed a regression which caused incorrect AdLib music emulation.
Broken Sword 1:
- Fixed speech-related crashes.
Broken Sword 2:
- More robust handling of the optional startup.inf file.
Kyrandia:
- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
not being as smooth as before.
- Fixed a tiny graphics glitch in the Kyrandia intro.
- Improved screen update handling, speeds up drawing on small devices.
- Improved resource loading, faster startup.
PSP Port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.
PS2 Port:
- Overlay uses higher resolution now.
- Can boot from USB, HDD etc. as well.
WinCE Port:
- Several bugfixes.
- Re-add support for 2002 based devices.
0.9.0 (2006-06-25)
New Games:
- Added kyra engine (for the Kyrandia series). Currently only the first
part of the series is supported.
- Added support for The Feeble Files.
General:
- Switched from CVS to Subversion.
- Restructured our source tree partially.
- Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Added subtitle configuration controls to the Launcher options dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of
fan translations. It should now work much better on games with unknown
MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA:
- Fixed sound distortion in the Inherit the Earth demo.
Simon:
- Improved Hebrew support.
- Lots of long-overdue cleanups and re-structuring were made to accomodate
for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change volume without
adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory. This
should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
WinCE Port:
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
not shown. (n0p)
- Added: PocketPC: Right click by double-tapping. (n0p)
- Fixed: All: Clipping issues in some cases.
- Added: PocketPC: Mouse emulation using keys.
- Added: Smartphones: Virtual keyboard popup.
- Fixed: Smartphones: Incorrect screen blit in SDL port.
- Added: All: Mouse cursor visible on panel if using emulated mouse.
- Added: All: Inverse landscape mode.
- Fixed: PocketPC: Dialogs cut-off/not redrawn.
0.8.2 (2006-02-08)
General:
- Fixed OS X bundle building when using GCC 3.3.
SCUMM:
- Added support for rotating and scaling of sprites in HE games.
Sword2:
- Fixed last-minute crash when playing sound effects.
WinCE Port:
- Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
- Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
- Fixed QVGA Smartphone detection (mean it this time :p).
- Fixed Smartphone double right click issue.
0.8.1 (2006-01-31)
General:
- Fixed compiling with GCC 2.95.
- Fixed LaTeX documentation.
- Switched to new improved logo which matches new site design.
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in.
- Warn user if he tries to run CD version directly from CD under Windows.
Queen:
- Fixed charset for Spanish version.
SAGA:
- Fixed digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
PS2 Port:
- Completely reworked and now really goes official.
PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
tracks (most notably the CD version of Monkey Island 1), to stop
functioning properly after a while.
WinCE Port:
- Check backends/wince/README-WinCE for the latest news.
- Fixed disappearing panel when opening a list widget in GUI.
- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching).
0.8.0 (2005-10-30)
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the
first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have
their own palette and scaling. This is used by Humongous
Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or
music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.