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Mod completely breaks on some servers. #332
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Are you running a vanilla client without Terrestria installed? That does not work and is not intended to work. |
No. This is on Fabric (Loader version 0.16.5) and the latest version of Fabric API for 1.21.1 |
Please provide the client logs. |
Actually, when you say it breaks on some servers, do the servers have Terrestria installed? It must be installed on both and it must be the same version. |
No. I don't wanna try and sound rude, but why would practically any non-survival server with vanilla compatibility have world gen mods installed? |
Mods that add blocks and items to the game have to be on the server. That is a fundamental requirement. Some use clever hacks to avoid having to be installed on the client (but Terrestria is not one of these). Having Terrestria installed on the client and not on the server is not a supported configuration. |
It doesn't break anything, the texture locations just aren't where they are on the server, so the client shows you the wrong textures. |
Okay, so I could get it showing me the wrong textures. But why would the mod put in entirely new blocks that are no where to be found on a vanilla client? And change the properties of some blocks to be waterlogged? Incorrect textures should not be able to do that. |
They should just be waterlogged on the client. Block states are part of how textures are selected, so selecting the wrong texture can mean selecting a waterlogged one. Same with seeing the modded blocks. Nothing changed on the server, but on the client you can see a modded block because those modded blocks are now part of the client's blocks and texture atlas. |
I couldn't really think of a better title, but these screenshots should do justice.
I have confirmed this happens when JUST Terrestria (+Fabric API) is installed.
First image is on MCC Island, second is on Hypixel.
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