Releases: The-Grand-Archives/Elden-Ring-CT-TGA
Releases · The-Grand-Archives/Elden-Ring-CT-TGA
Release v1.4.0
Elden Ring app ver. 1.09.1
Added
- Death Num in GameData
- Char flags No Hit, No Attack, No Move, No Update for npc helpers and hero header
- Length played pointers for current animation
- Debug Stuff > GAME > LOCK_TGT_MAN
- game_title var
- address_version function to throw an error for incompatible scripts that rely on addresses
- Get Param List as table script (intended as example)
- inArray lua function to check if an item is inside a specified array
- Kill all mobs script
Changed
- Current Animation pointers changed for npc helpers and player
- Renamed and moved some headers for consistency with Dark Souls III table
- Free Camera script now uses address_version function
- Tools in Param Mods now disable themselves after activation
Fixed
- Fix Last Hit Npc Info
- Fix animation header for npc helpers
Release v1.3.1
Elden Ring app ver. 1.09.1
Added
- Check if user enabled dbk32 QueryMemoryRegionEx
- Permanent lantern toggle script
Changed
- Supported game version to v1.09.1
Release v1.3.0
Elden Ring app ver. 1.09
Added
- Check if user has required TCC DLL
- Seamless PvP Community:
- by Orang:
- Remove Water Effects
- by Jacky Dima:
- Remove No Attack
- Cycling Tear
- Heal using Bone Dart
- Prevent Rot
- by Jouta Kujo:
- Auto Revive
- by Orang:
Changed
- OptionsData -> Ray Tracing Quality setting moved up one header
- Supported game version changed to v1.09
Fixed
- Version check for Free Camera script
- Free camera updated for v1.09
- Spacing on version check errors
- NoGoodsConsume
Release v1.2.0
Elden Ring app ver. 1.08.1
Added
- by tremwil:
- New C library features:
hde64.h
: HDE64 x86 dissemblervector.h
: macro-based STL-like "templated" dynamic arrayhashmap2.h
: macro-based STL-like "templated" linear probing hash table with dynamic bucket countcode_utils.h
:virtual_alloc_near
function for allocating memory within short JMP distance of a memory region, similar to CE'salloc(symbol, size, target.exe)
code_reloc
function for performing control flow analysis of a function and reassembling it in another region of memorycall_hook
struct and related functions for call hooking game functions to C code hooks, with automatic thunk generation
mem_region.h
- Support for quickly defining memory regions from module and section names via the region_from_module function
pattern.h
- CE AOB syntax parsing via the pattern struct and pattern_init function
- Easy CE-like easy_aob_scan function for performing a unique AOB scan given a module/section name and a CE AOB string
- Example script making use of the new features in
Scripts > Misc
: AOB scanning for ItemDrop, relocating its code and call hooking it to allow for arbitrary spawn coordinates
- New C library features:
- by AssassinXMod:
- Unlock all Summoning Pools
- by Pav:
- Free Camera
Changed
- "table_ver", "game_ver", and "ce_ver" are now global variables
- Removed username from tga path
- by tremwil:
- Moved clangd hints from
.clangd
to VSCode workspace settings to allow for relative include paths on Windows
- Moved clangd hints from
Fixed
- Spelling of names in Great Rune dropdown
v1.1.7
Release v1.1.6
Elden Ring app ver. 1.08.1
Added
- OptionData header
Changed
- Supported CE version is now required and option to download is given
- Supported game version to 1.08.1
Fixed
- Pointers in the CSWindow header
- Not being able to spawn more than one "Arrow"
- Projectiles and other non-weapon items being spawned with the Ash of War value not being reset
Release v1.1.5
Elden Ring app ver. 1.08
Fixed
- AddSoul
- Offsets used to reach PlayerGameData from WorldChrMan
- Mistakes in "Targeted Npc Info" and "Last Hit Npc Info" helpers
Release v1.1.4
Elden Ring app ver. 1.08
Changed
- Supported version to v1.08
Release v1.1.3
Elden Ring app ver. 1.07
Changed
- Timeout for Singleton Finder to 1000