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Releases: The-Grand-Archives/Elden-Ring-CT-TGA

Release v1.4.0

20 Jun 00:21
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Elden Ring app ver. 1.09.1

Added

  • Death Num in GameData
  • Char flags No Hit, No Attack, No Move, No Update for npc helpers and hero header
  • Length played pointers for current animation
  • Debug Stuff > GAME > LOCK_TGT_MAN
  • game_title var
  • address_version function to throw an error for incompatible scripts that rely on addresses
  • Get Param List as table script (intended as example)
  • inArray lua function to check if an item is inside a specified array
  • Kill all mobs script

Changed

  • Current Animation pointers changed for npc helpers and player
  • Renamed and moved some headers for consistency with Dark Souls III table
  • Free Camera script now uses address_version function
  • Tools in Param Mods now disable themselves after activation

Fixed

  • Fix Last Hit Npc Info
  • Fix animation header for npc helpers

Release v1.3.1

18 Apr 12:11
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Elden Ring app ver. 1.09.1

Added

  • Check if user enabled dbk32 QueryMemoryRegionEx
  • Permanent lantern toggle script

Changed

  • Supported game version to v1.09.1

Release v1.3.0

02 Apr 22:22
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Elden Ring app ver. 1.09

Added

  • Check if user has required TCC DLL
  • Seamless PvP Community:
    • by Orang:
      • Remove Water Effects
    • by Jacky Dima:
      • Remove No Attack
      • Cycling Tear
      • Heal using Bone Dart
      • Prevent Rot
    • by Jouta Kujo:
      • Auto Revive

Changed

  • OptionsData -> Ray Tracing Quality setting moved up one header
  • Supported game version changed to v1.09

Fixed

  • Version check for Free Camera script
  • Free camera updated for v1.09
  • Spacing on version check errors
  • NoGoodsConsume

Release v1.2.0

06 Mar 07:02
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Elden Ring app ver. 1.08.1

Added

  • by tremwil:
    • New C library features:
      • hde64.h: HDE64 x86 dissembler
      • vector.h: macro-based STL-like "templated" dynamic array
      • hashmap2.h: macro-based STL-like "templated" linear probing hash table with dynamic bucket count
      • code_utils.h:
        • virtual_alloc_near function for allocating memory within short JMP distance of a memory region, similar to CE's alloc(symbol, size, target.exe)
        • code_reloc function for performing control flow analysis of a function and reassembling it in another region of memory
        • call_hook struct and related functions for call hooking game functions to C code hooks, with automatic thunk generation
      • mem_region.h
        • Support for quickly defining memory regions from module and section names via the region_from_module function
      • pattern.h
        • CE AOB syntax parsing via the pattern struct and pattern_init function
        • Easy CE-like easy_aob_scan function for performing a unique AOB scan given a module/section name and a CE AOB string
      • Example script making use of the new features in Scripts > Misc: AOB scanning for ItemDrop, relocating its code and call hooking it to allow for arbitrary spawn coordinates
  • by AssassinXMod:
    • Unlock all Summoning Pools
  • by Pav:
    • Free Camera

Changed

  • "table_ver", "game_ver", and "ce_ver" are now global variables
  • Removed username from tga path
  • by tremwil:
    • Moved clangd hints from .clangd to VSCode workspace settings to allow for relative include paths on Windows

Fixed

  • Spelling of names in Great Rune dropdown

v1.1.7

12 Jan 19:04
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Elden Ring app ver. 1.08.1

Changed

  • Moved code for C include path to not run before version checks
  • Singleton Finder timeout to 2000
  • Commented out linux check

Fixed

  • Teleport to Map-Relative Coordinates

Release v1.1.6

15 Dec 10:42
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Elden Ring app ver. 1.08.1

Added

  • OptionData header

Changed

  • Supported CE version is now required and option to download is given
  • Supported game version to 1.08.1

Fixed

  • Pointers in the CSWindow header
  • Not being able to spawn more than one "Arrow"
  • Projectiles and other non-weapon items being spawned with the Ash of War value not being reset

Release v1.1.5

08 Dec 06:43
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Elden Ring app ver. 1.08

Fixed

  • AddSoul
  • Offsets used to reach PlayerGameData from WorldChrMan
  • Mistakes in "Targeted Npc Info" and "Last Hit Npc Info" helpers

Release v1.1.4

07 Dec 18:04
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Elden Ring app ver. 1.08

Changed

  • Supported version to v1.08

Release v1.1.3

02 Dec 20:58
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Elden Ring app ver. 1.07

Changed

  • Timeout for Singleton Finder to 1000

Release v1.1.2

05 Nov 04:30
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Elden Ring app ver. 1.07

Added

  • by tremwil:
    • runOnceForVersion feature that runs a function only once per table version
    • QoL scripts for invaders

Fixed

  • by tremwil:
    • Singleton finder crash that affected some users