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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': YouTube Animation Peril"
packageName="com.shadowmario.psychengine" package="com.shadowmario.psychengine" main="Main"
version="0.2.8" company="ShadowMario" />
<app file="YouTubePeril" if="windows" />
<app file="YTPerilLinux" if="linux" />
<app file="YTPerilMac" if="mac" />
<app file="YouTubePeril32" if="32bit" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB" /> <!-- stable luas - PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<app preloader="flixel.system.FlxPreloader" />
<set name="SWF_VERSION" value="11.8" />
<!-- ______________________ PSYCH ENGINE CUSTOMIZATION ______________________ -->
<define name="MODS_ALLOWED" if="desktop" />
<define name="HSCRIPT_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="VIDEOS_ALLOWED" if="windows || linux || android" unless="32bits" />
<define name="PSYCH_WATERMARKS" /> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="TITLE_SCREEN_EASTER_EGG" /> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="false" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- __________________________ Game Assets & Etc. __________________________ -->
<!-- Turn on Crash Handler -->
<define name="CRASH_HANDLER" if="desktop release" />
<define name="PLAYTESTER" />
<!-- Preload Assets -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<assets path="assets/fonts" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" />
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web" />
</section>
<!-- DONT ENABLE THIS -->
<define name="CHECK_FOR_UPDATES" if="desktop officialBuild" />
<!-- Week Assets -->
<library name="videos" preload="true" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week_assets" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="week_assets" preload="false" />
</section>
<assets path="plugins/" if="VIDEOS_ALLOWED windows" />
<assets path="dlls/" if="VIDEOS_ALLOWED windows" />
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED" />
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web" />
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web" />
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.mp3"
unless="web" />
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' />
</section>
<assets path='art/readme.txt' rename='readme.txt' />
<assets path="art/chroms" rename='chroms' />
<assets path='LICENSE' rename='license.txt' />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-ui" />
<haxelib name="flixel-addons" />
<!--Psych stuff needed-->
<haxelib name="linc_luajit" if="LUA_ALLOWED" />
<haxelib name="hxvm-luajit" if="LUA_ALLOWED" />
<haxelib name="SScript" if="HSCRIPT_ALLOWED" />
<haxelib name="hxCodec" if="VIDEOS_ALLOWED" />
<haxelib name="discord_rpc" if="desktop" />
<haxelib name="tjson" />
<haxelib name="systools" />
<ndll name="systools" haxelib="systools" />
<haxedef name="openflPos" />
<define name="hscriptPos" if="hscript" />
<!-- Enables a terminal log prompt on debug builds -->
<haxelib name="hxcpp-debug-server" if="debug" />
<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<haxedef name="FLX_RECORD" />
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<haxedef name="HXCPP_GC_SUMMARY" if="cpp debug" />
<setenv name="next" />
<!--Used for Izzy Engine's crash handler-->
<section if="CRASH_HANDLER">
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
</section>
<haxedef name='no-deprecation-warnings' />
<!--Macro fixes-->
<haxeflag name="--macro" value="allowPackage('flash')" />
<haxeflag name="--macro" value="include('my.pack')" />
<haxeflag name="--macro" value="macros.AdditionalClasses.add()" />
<haxeflag name="-dce" value="no" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon1.png" size='1' />
<icon path="art/icon2.png" size='2' />
<icon path="art/icon4.png" size='4' />
<icon path="art/icon8.png" size='8' />
<icon path="art/icon16.png" size='16' />
<icon path="art/icon24.png" size='24' />
<icon path="art/icon32.png" size='32' />
<icon path="art/icon48.png" size='48' />
<icon path="art/icon64.png" size='64' />
<icon path="art/icon128.png" size='128' />
<icon path="art/icon256.png" size='256' />
<icon path="art/iconOG.png" />
<!-- ________________________ Import Platform-Specific Stuff _____________________________ -->
<target id="haxe" tool="linker" if="linux">
<lib name="/usr/lib64/libX11.so" if="HXCPP_M64" /> <!--linux support-->
</target>
<target id="haxe" tool="linker" if="macos">
<lib name="/lib64/libX11.a" if="HXCPP_M64" /> <!--Macos support-->
</target>
</project>