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Instead of using the whole OpenGL framework to perform texture mapping to transform from polar to cartesian, just use one CUDA Kernel, which uses the standard formulas for converting from polar to cartesian and then use bilinear interpolation.
The text was updated successfully, but these errors were encountered:
Instead of using the whole OpenGL framework to perform texture mapping to transform from polar to cartesian, just use one CUDA Kernel, which uses the standard formulas for converting from polar to cartesian and then use bilinear interpolation.
The text was updated successfully, but these errors were encountered: