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itypedef.cpp
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itypedef.cpp
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#include "itype.h"
#include "game.h"
#include "setvector.h"
#include <fstream>
// Armor colors
#define C_SHOES c_blue
#define C_PANTS c_brown
#define C_BODY c_yellow
#define C_TORSO c_ltred
#define C_GLOVES c_ltblue
#define C_MOUTH c_white
#define C_EYES c_cyan
#define C_HAT c_dkgray
#define C_STORE c_green
#define C_DECOR c_ltgreen
// Special function for setting melee techniques
#define TECH(t) itypes[index]->techniques = t
// GENERAL GUIDELINES
// When adding a new item, you MUST REMEMBER to insert it in the itype_id enum
// at the top of itype.h!
// Additionally, you should check mapitemsdef.cpp and insert the new item in
// any appropriate lists.
void game::init_itypes ()
{
// First, the null object. NOT REALLY AN OBJECT AT ALL. More of a concept.
itypes.push_back(
new itype(0, 0, 0, "none", "", '#', c_white, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
// Corpse - a special item
itypes.push_back(
new itype(1, 0, 0, "corpse", "A dead body.", '%', c_white, MNULL, MNULL, 0, 0,
0, 0, 0, 0));
// Fire - only appears in crafting recipes
itypes.push_back(
new itype(2, 0, 0, "nearby fire",
"Some fire - if you are reading this it's a bug!",
'$', c_red, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
// Integrated toolset - ditto
itypes.push_back(
new itype(3, 0, 0, "integrated toolset",
"A fake item. If you are reading this it's a bug!",
'$', c_red, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
itypes.push_back(
new itype(4, 0, 0, "forge",
"A fake item. If you are reading this it's a bug!",
'$', c_red, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
itypes.push_back(
new itype(5, 0, 0, "emplaced crucible",
"A fake item. If you are reading this it's a bug!",
'$', c_red, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
itypes.push_back(
new itype(6, 0, 0, "emplaced anvil",
"A fake item. If you are reading this it's a bug!",
'$', c_red, MNULL, MNULL, 0, 0, 0, 0, 0, 0));
int index = 6;
// Drinks
// Stim should be -8 to 8.
// quench MAY be less than zero--salt water and liquor make you thirstier.
// Thirst goes up by 1 every 5 minutes; so a quench of 12 lasts for 1 hour
#define DRINK(name,rarity,price,color,container,quench,nutr,spoils,stim,\
healthy,addict,charges,fun,use_func,addict_func,des) \
index++;itypes.push_back(new it_comest(index,rarity,price,name,des,'~',\
color,LIQUID,2,1,0,0,0,0,quench,nutr,spoils,stim,healthy,addict,charges,\
fun,container,itm_null,use_func,addict_func));
// NAME RAR PRC COLOR CONTAINER
DRINK("water", 90, 50, c_ltcyan, itm_bottle_plastic,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
50, 0, 0, 0, 0, 0, 1, 0,&iuse::none, ADD_NULL, "\
Water, the stuff of life, the best thirst-quencher available.");
DRINK("boiled water", 0, 50, c_ltcyan, itm_bottle_plastic,
25, 0, 0, 0, 0, 0, 1, -5,&iuse::none, ADD_NULL, "\
Boiled water, it doesn't taste great, but it's clean.");
DRINK("sewage sample", 5, 5, c_ltgreen, itm_bottle_plastic,
5, 0, 0, 0,-10, 0, 1,-20,&iuse::sewage, ADD_NULL, "\
A sample of sewage from a treatment plant. Gross.");
DRINK("salt water", 20, 5, c_ltcyan, itm_bottle_plastic,
-30, 0, 0, 0, 1, 0, 1, -1,&iuse::none, ADD_NULL, "\
Water with salt added. Not good for drinking.");
DRINK("orange juice", 50, 38, c_yellow, itm_bottle_plastic,
35, 4,120, 0, 2, 0, 1, 3,&iuse::none, ADD_NULL, "\
Fresh squeezed from real oranges! Tasty and nutritious.");
DRINK("apple cider", 50, 38, c_brown, itm_bottle_plastic,
35, 6,144, 0, 3, 0, 1, 2,&iuse::none, ADD_NULL, "\
Pressed from fresh apples. Tasty and nutritious.");
DRINK("energy drink", 55, 45, c_magenta,itm_can_drink,
15, 1, 0, 8, -2, 2, 1, 5,&iuse::caff, ADD_CAFFEINE, "\
Popular among those who need to stay up late working.");
// NAME RAR PRC COLOR CONTAINER
DRINK("cola", 70, 35, c_brown, itm_can_drink,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
18, 3, 0, 6, -1, 2, 1, 5,&iuse::caff, ADD_CAFFEINE, "\
Things go better with cola. Sugar water with caffeine added.");
DRINK("root beer", 65, 30, c_brown, itm_can_drink,
18, 3, 0, 1, -1, 0, 1, 3,&iuse::none, ADD_NULL, "\
Like cola, but without caffeine. Still not that healthy.");
DRINK("milk", 50, 35, c_white, itm_bottle_glass,
25, 8, 8, 0, 1, 0, 1, 0,&iuse::none, ADD_NULL, "\
Baby cow food, appropriated for adult humans. Spoils rapidly.");
DRINK("V8", 15, 35, c_red, itm_can_drink,
6, 28,240, 0, 1, 0, 1, 0,&iuse::none, ADD_NULL, "\
Contains up to 8 vegetables! Nutritious and tasty.");
// NAME RAR PRC COLOR CONTAINER
DRINK("broth", 15, 35, c_yellow, itm_can_food,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
10, 15,160, 0, 0, 0, 1, 1,&iuse::none, ADD_NULL, "\
Vegetable stock. Tasty and fairly nutritious.");
DRINK("soup", 15, 60, c_red, itm_can_food,
10, 60,120, 0, 2, 0, 1, 2,&iuse::none, ADD_NULL, "\
A nutritious and delicious hearty vegetable soup.");
DRINK("whiskey", 16, 85, c_brown, itm_bottle_glass,
-12, 4, 0,-12, -2, 5, 20, 15,&iuse::alcohol, ADD_ALCOHOL, "\
Made from, by, and for real Southern colonels!");
// NAME RAR PRC COLOR CONTAINER
DRINK("vodka", 20, 78, c_ltcyan, itm_bottle_glass,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
-10, 2, 0,-12, -2, 5, 20, 15,&iuse::alcohol, ADD_ALCOHOL, "\
In Soviet Russia, vodka drinks you!");
DRINK("rum", 14, 85, c_ltcyan, itm_bottle_glass,
-12, 2, 0,-10, -2, 5, 20, 15,&iuse::alcohol, ADD_ALCOHOL, "\
Drinking this might make you feel like a pirate. Or not.");
DRINK("tequila", 12, 88, c_brown, itm_bottle_glass,
-12, 2, 0,-12, -2, 6, 20, 18,&iuse::alcohol, ADD_ALCOHOL, "\
Don't eat the worm! Wait, there's no worm in this bottle.");
DRINK("beer", 60, 35, c_brown, itm_bottle_glass,
16, 4, 0, -4, -1, 2, 1, 10, &iuse::alcohol, ADD_ALCOHOL, "\
Best served cold, in a glass, and with a lime - but you're not that lucky.");
DRINK("bleach", 20, 18, c_white, itm_bottle_plastic,
-96, 0, 0, 0, -8, 0, 1,-30,&iuse::blech, ADD_NULL, "\
Don't drink it. Mixing it with ammonia produces toxic gas.");
// NAME RAR PRC COLOR CONTAINER
DRINK("ammonia", 24, 30, c_yellow, itm_bottle_plastic,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
-96, 0, 0, 0, -2, 0, 1,-30,&iuse::blech, ADD_NULL, "\
Don't drink it. Mixing it with bleach produces toxic gas.");
DRINK("mutagen", 8,1000,c_magenta,itm_bottle_glass,
0, 0, 0, 0, -2, 0, 1, 0,&iuse::mutagen_3,ADD_NULL, "\
A rare substance of uncertain origins. Causes you to mutate.");
DRINK("purifier", 12, 6000,c_pink, itm_bottle_glass,
0, 0, 0, 0, 1, 0, 1, 0,&iuse::purifier, ADD_NULL, "\
A rare stem-cell treatment, which causes mutations and other genetic defects\n\
to fade away.");
DRINK("tea", 1, 50, c_green, itm_bottle_plastic,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
40, 3, 0, 0, 0, 0, 1, 6,&iuse::none, ADD_NULL, "\
Tea, the beverage of gentlemen everywhere.");
DRINK("coffee", 1, 50, c_brown, itm_bottle_plastic,
40, 3, 0, 12, 0, 0, 1, 6,&iuse::caff, ADD_CAFFEINE, "\
Coffee. The morning ritual of the pre-apocalypse world.");
// NAME RAR PRC COLOR CONTAINER
DRINK("blood", 20, 0, c_red, itm_vacutainer,
// QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
5, 5, 0, 0, -8, 0, 1,-50,&iuse::none, ADD_NULL, "\
Blood, possibly that of a human. Disgusting!");
#define FOOD(name,rarity,price,color,mat1,container,volume,weight,quench,\
nutr,spoils,stim,healthy,addict,charges,fun,use_func,addict_func,des) \
index++;itypes.push_back(new it_comest(index,rarity,price,name,des,'%',\
color,mat1,volume,weight,0,0,0,0,quench,nutr,spoils,stim,healthy,addict,charges,\
fun,container,itm_null,use_func,addict_func));
// FOOD
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("chunk of meat", 50, 50, c_red, FLESH, itm_null,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 2, 0, 5, 12, 0, -1, 0, 1,-15, &iuse::none, ADD_NULL, "\
Freshly butchered meat. You could eat it raw, but cooking it is better.");
FOOD("chunk of veggy", 30, 60, c_green, VEGGY, itm_null,
1, 2, 0, 20, 80, 0, 1, 0, 1, 0, &iuse::none, ADD_NULL, "\
A raw chunk of vegetable. Fine for eating raw, tastier when cooked.");
FOOD("tainted meat", 60, 4, c_red, FLESH, itm_null,
1, 2, 0, 20, 4, 0, 0, 0, 1,-10, &iuse::poison, ADD_NULL, "\
Meat that's obviously unhealthy. You could eat it, but it will poison you.");
FOOD("tainted veggy", 35, 5, c_green, VEGGY, itm_null,
1, 2, 0, 20, 10, 0, 1, 0, 1, 0, &iuse::poison, ADD_NULL, "\
Vegetable that looks poisonous. You could eat it, but it will poison you.");
FOOD("cooked meat", 0, 75, c_red, FLESH, itm_null,
1, 2, 0, 12, 48, 0, 0, 0, 1, 8, &iuse::none, ADD_NULL, "\
Freshly cooked meat. Very nutritious.");
FOOD("cooked veggy", 0, 70, c_green, VEGGY, itm_null,
1, 2, 0, 40, 50, 0, 1, 0, 1, 0, &iuse::none, ADD_NULL, "\
Freshly cooked vegetables. Very nutritious.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("apple", 70, 16, c_red, VEGGY, itm_null,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 1, 3, 16,160, 0, 4, 0, 1, 3, &iuse::none, ADD_NULL, "\
An apple a day keeps the doctor away.");
FOOD("orange", 65, 18, c_yellow, VEGGY, itm_null,
1, 1, 8, 14, 96, 0, 0, 0, 1, 3, &iuse::none, ADD_NULL, "\
Sweet citrus fruit. Also comes in juice form.");
FOOD("lemon", 50, 12, c_yellow, VEGGY, itm_null,
1, 1, 5, 5,180, 0, 0, 0, 1, -4, &iuse::none, ADD_NULL, "\
Very sour citrus. Can be eaten if you really want.");
FOOD("potato chips", 65, 12, c_magenta, VEGGY, itm_bag_plastic,
2, 1, -2, 8, 0, 0, 0, 0, 3, 6, &iuse::none, ADD_NULL, "\
Betcha can't eat just one.");
FOOD("pretzels", 55, 13, c_brown, VEGGY, itm_bag_plastic,
2, 1, -2, 9, 0, 0, 0, 0, 3, 2, &iuse::none, ADD_NULL, "\
A salty treat of a snack.");
FOOD("chocolate bar", 50, 20, c_brown, VEGGY, itm_wrapper,
1, 1, 0, 8, 0, 1, 0, 0, 1, 8, &iuse::none, ADD_NULL, "\
Chocolate isn't very healthy, but it does make a delicious treat.");
FOOD("beef jerky", 55, 24, c_red, FLESH, itm_bag_plastic,
1, 1, -3, 12, 0, 0, -1, 0, 3, 4, &iuse::none, ADD_NULL, "\
Salty dried meat that never goes bad, but will make you thirsty.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("meat sandwich", 30, 60, c_ltgray, FLESH, itm_wrapper,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 2, 0, 50, 36, 0, 0, 0, 1, 5, &iuse::none, ADD_NULL, "\
Bread and turkey, that's it.");
FOOD("candy", 80, 14, c_magenta, VEGGY, itm_bag_plastic,
0, 0, -1, 2, 0, 1, -2, 0, 3, 4, &iuse::none, ADD_NULL, "\
A big bag of peanut butter cups... your favorite!");
FOOD("mushroom", 4, 14, c_brown, VEGGY, itm_null,
1, 0, 0, 14, 0, 0, 1, 0, 1, 0, &iuse::none, ADD_NULL, "\
Mushrooms are tasty, but be careful. Some can poison you, while others are\n\
hallucinogenic.");
FOOD("mushroom", 3, 14, c_brown, VEGGY, itm_null,
1, 0, 0, 10, 0, 0, 0, 0, 1, 0, &iuse::poison, ADD_NULL, "\
Mushrooms are tasty, but be careful. Some can poison you, while others are\n\
hallucinogenic.");
FOOD("mushroom", 1, 14, c_brown, VEGGY, itm_null,
1, 0, 0, 10, 0, -4, 0, 0, 1, 6, &iuse::hallu, ADD_NULL, "\
Mushrooms are tasty, but be careful. Some can poison you, while others are\n\
hallucinogenic.");
FOOD("blueberries", 3, 20, c_blue, VEGGY, itm_null,
1, 1, 2, 16, 60, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
They're blue, but that doesn't mean they're sad.");
FOOD("strawberries", 2, 10, c_red, VEGGY, itm_null,
1, 1, 3, 18, 60, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Tasty juicy berry, often found growing wild in fields.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("tomato", 9, 25, c_red, VEGGY, itm_null,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 1, 3, 18, 90, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Juicy red tomato. It gained popularity in Italy after being brought back\n\
from the New World.");
FOOD("broccoli", 9, 40, c_green, VEGGY, itm_null,
2, 2, 0, 30,160, 0, 1, 0, 1, 0, &iuse::none, ADD_NULL, "\
It's a bit tough, but quite delicious.");
FOOD("zucchini", 7, 30, c_ltgreen, VEGGY, itm_null,
2, 1, 0, 20,120, 0, 1, 0, 1, 0, &iuse::none, ADD_NULL, "\
A tasty summer squash.");
FOOD("frozen dinner", 50, 80, c_magenta, FLESH, itm_box_small,
5, 4, -2, 60, 60, 0, -2, 0, 1, -3, &iuse::none, ADD_NULL, "\
Now with ONE POUND of meat and ONE POUND of carbs! Not as appetizing or\n\
nutritious as it would be if heated up.");
FOOD("cooked TV dinner", 0, 0, c_magenta, FLESH, itm_null,
5, 4, -2, 72, 12, 0, -2, 0, 1, 5, &iuse::none, ADD_NULL, "\
Now with ONE POUND of meat and ONE POUND of carbs! Nice and heated up. It's\n\
tastier and more filling, but will also spoil quickly.");
FOOD("raw spaghetti", 40, 12, c_yellow, VEGGY, itm_box_small,
6, 2, 0, 6, 0, 0, 0, 0, 1, -8, &iuse::none, ADD_NULL, "\
It could be eaten raw if you're desperate, but is much better cooked.");
FOOD("cooked spaghetti", 0, 28, c_yellow, VEGGY, itm_box_small,
10, 3, 0, 60, 20, 0, 0, 0, 1, 2, &iuse::none, ADD_NULL, "\
Fresh wet noodles. Very tasty.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("raw macaroni", 40, 15, c_yellow, VEGGY, itm_box_small,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
3, 1, 0, 3, 0, 0, 0, 0, 1, -8, &iuse::none, ADD_NULL, "\
It could be eaten raw if you're desperate, but is much better cooked.");
FOOD("mac & cheese", 0, 38, c_yellow, VEGGY, itm_box_small,
4, 2, 0, 60, 10, 0, -1, 0, 1, 3, &iuse::none, ADD_NULL, "\
When the cheese starts flowing, Kraft gets your noodle going.");
FOOD("ravioli", 25, 75, c_cyan, FLESH, itm_can_food,
1, 2, 0, 48, 0, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Meat encased in little dough satchels. Tastes fine raw.");
FOOD("red sauce", 20, 24, c_red, VEGGY, itm_can_food,
2, 3, 0, 20, 0, 0, 0, 0, 1, 1, &iuse::none, ADD_NULL, "\
Tomato sauce, yum yum.");
FOOD("pesto", 15, 20, c_ltgreen, VEGGY, itm_can_food,
2, 3, 0, 18, 0, 0, 1, 0, 1, 4, &iuse::none, ADD_NULL, "\
Olive oil, basil, garlic, pine nuts. Simple and delicious.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("beans", 40, 55, c_cyan, VEGGY, itm_can_food,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 2, 0, 40, 0, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Canned beans. A staple for hobos.");
FOOD("corn", 35, 40, c_cyan, VEGGY, itm_can_food,
1, 2, 5, 30, 0, 0, 0, 0, 1, -2, &iuse::none, ADD_NULL, "\
Canned corn in water. Eat up!");
FOOD("SPAM", 30, 50, c_cyan, FLESH, itm_can_food,
1, 2, -3, 48, 0, 0, 0, 0, 1, -8, &iuse::none, ADD_NULL, "\
Yuck, not very tasty. But it is quite filling.");
FOOD("pineapple", 30, 50, c_cyan, VEGGY, itm_can_food,
1, 2, 5, 26, 0, 0, 1, 0, 1, 7, &iuse::none, ADD_NULL, "\
Canned pinapple rings in water. Quite tasty.");
FOOD("coconut milk", 10, 45, c_cyan, VEGGY, itm_can_food,
1, 2, 5, 30, 0, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
A dense, sweet creamy sauce, often used in curries.");
FOOD("sardines", 14, 25, c_cyan, FLESH, itm_can_food,
1, 1, -8, 14, 0, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Salty little fish. They'll make you thirsty.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("tuna fish", 35, 35, c_cyan, FLESH, itm_can_food,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 2, 0, 24, 0, 0, 0, 0, 1, 0, &iuse::none, ADD_NULL, "\
Now with 95 percent less dolphins!");
FOOD("cat food", 20, 8, c_cyan, FLESH, itm_can_food,
1, 2, 0, 10, 0, 0, -1, 0, 1,-24, &iuse::none, ADD_NULL, "\
Blech, so gross. Save it for when you're about to die of starvation.");
FOOD("honey comb", 10, 35, c_yellow, VEGGY, itm_null,
1, 1, 0, 20, 0, 0, -2, 0, 1, 9, &iuse::none, ADD_NULL, "\
A large chunk of wax, filled with honey. Very tasty.");
FOOD("royal jelly", 8,200, c_magenta, VEGGY, itm_null,
1, 1, 0, 10, 0, 0, 3, 0, 1, 7, &iuse::royal_jelly, ADD_NULL, "\
A large chunk of wax, filled with dense, dark honey. Useful for curing all\n\
sorts of afflictions.");
FOOD("misshapen fetus", 1,150, c_magenta, FLESH, itm_null,
4, 4, 0, 8, 0, 0, -8, 0, 1,-60, &iuse::mutagen, ADD_NULL, "\
Eating this is about the most disgusting thing you can imagine, and it will\n\
cause your DNA to mutate as well.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("arm", 4,250, c_brown, FLESH, itm_null,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
8, 14, 0, 12, 0, 0, -8, 0, 1, -20, &iuse::mutagen, ADD_NULL, "\
Eating this would be pretty gross. It causes you to mutate.");
FOOD("leg", 4,250, c_brown, FLESH, itm_null,
12, 24, 0, 16, 0, 0, -8, 0, 1, -20, &iuse::mutagen, ADD_NULL, "\
Eating this would be pretty gross. It causes you to mutate.");
FOOD("ant egg", 5, 80, c_white, FLESH, itm_null,
4, 2, 10, 100, 0, 0, -1, 0, 1, -10, &iuse::none, ADD_NULL, "\
A large ant egg, the size of a softball. Extremely nutrtious, but gross.");
FOOD("marloss berry", 2,600, c_pink, VEGGY, itm_null,
1, 1, 20, 40, 0, 0,-10, 0, 1, 30, &iuse::marloss, ADD_NULL, "\
This looks like a blueberry the size of your fist, but pinkish in color. It\n\
has a strong but delicious aroma, but is clearly either mutated or of alien\n\
origin.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("flour", 20, 25, c_white, POWDER, itm_box_small,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
2, 4, 0, 1, 0, 0, 0, 0, 8, -5, &iuse::none, ADD_NULL, "\
This white flour is useful for baking.");
FOOD("sugar", 20, 25, c_white, POWDER, itm_box_small,
2, 3, 0, 3, 0, 4, -3, 0, 8, 1, &iuse::none, ADD_NULL, "\
Sweet, sweet sugar. Bad for your teeth and surprisingly not very tasty\n\
on its own.");
FOOD("salt", 20, 18, c_white, POWDER, itm_box_small,
2, 2,-10, 0, 0, 0, 0, 0, 8, -8, &iuse::none, ADD_NULL, "\
Yuck, you surely wouldn't want to eat this. It's good for preserving meat\n\
and cooking with, though.");
FOOD("raw potato", 10, 10, c_brown, VEGGY, itm_null,
1, 1, 0, 8,240, 0, -2, 0, 1, -3, &iuse::none, ADD_NULL, "\
Mildly toxic and not very tasty raw. When cooked, it is delicious.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("baked potato", 0, 30, c_brown, VEGGY, itm_null,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
1, 1, 0, 20, 48, 0, 1, 0, 1, 3, &iuse::none, ADD_NULL, "\
A delicious baked potato. Got any sour cream?");
FOOD("bread", 14, 50, c_brown, VEGGY, itm_bag_plastic,
4, 1, 0, 20,240, 0, 1, 0, 4, 1, &iuse::none, ADD_NULL, "\
Healthy and filling.");
FOOD("fruit pie", 20, 80, c_yellow, VEGGY, itm_box_small,
6, 3, 5, 16, 72, 2, 1, 0, 6, 3, &iuse::none, ADD_NULL, "\
A delicious baked pie with a sweet fruit filling.");
// NAME RAR PRC COLOR MAT1 CONTAINER
FOOD("pizza", 8, 80, c_ltred, VEGGY, itm_box_small,
// VOL WGT QUE NUT SPO STM HTH ADD CHG FUN use_func addiction type
8, 4, 0, 18, 48, 0, 0, 0, 8, 6, &iuse::none, ADD_NULL, "\
A vegetarian pizza, with delicious tomato sauce and a fluffy crust. Its\n\
smell brings back great memories.");
FOOD("MRE - beef", 50,100, c_green, FLESH, itm_null,
2, 1, 0, 50, 0, 0, 1, 0, 1, -4, &iuse::none, ADD_NULL, "\
Meal Ready to Eat. A military ration. Though not very tasty, it is very\n\
filling and will not spoil.");
FOOD("MRE - vegetable", 50,100, c_green, VEGGY, itm_null,
2, 1, 0, 40, 0, 0, 1, 0, 1, -4, &iuse::none, ADD_NULL, "\
Meal Ready to Eat. A military ration. Though not very tasty, it is very\n\
filling and will not spoil.");
FOOD("tea leaves", 10, 13, c_green, VEGGY, itm_bag_plastic,
2, 1, 0, 2, 0, 0, 0, 0, 5, -1, &iuse::none, ADD_NULL, "\
Dried leaves of a tropical plant. You cam boil them into tea, or you\n\
can just eat them raw. They aren't too filling though.");
FOOD("coffee powder", 15, 13, c_brown, VEGGY, itm_bag_plastic,
2, 1, 0, 0, 0, 8, 0, 0, 4, -5, &iuse::caff, ADD_CAFFEINE, "\
Ground coffee beans. You can boil it into a mediocre stimulant,\n\
or swallow it raw for a lesser stimulative boost.");
// MEDS
#define MED(name,rarity,price,color,tool,mat,stim,healthy,addict,\
charges,fun,use_func,addict_func,des) \
index++;itypes.push_back(new it_comest(index,rarity,price,name,des,'!',\
color,mat,1,1,0,0,0,0,0,0,0,stim,healthy,addict,charges,\
fun,itm_null,tool,use_func,addict_func));
// NAME RAR PRC COLOR TOOL
MED("bandages", 50, 60, c_white, itm_null,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
COTTON, 0, 0, 0, 3, 0,&iuse::bandage, ADD_NULL, "\
Simple cloth bandages. Used for healing small amounts of damage.");
MED("first aid", 35,350, c_red, itm_null,
PLASTIC, 0, 0, 0, 2, 0,&iuse::firstaid, ADD_NULL, "\
A full medical kit, with bandages, anti-biotics, and rapid healing agents.\n\
Used for healing large amounts of damage.");
MED("vitamins", 75, 45, c_cyan, itm_null,
PLASTIC, 0, 3, 0, 20, 0,&iuse::none, ADD_NULL, "\
Take frequently to improve your immune system.");
MED("aspirin", 85, 30, c_cyan, itm_null,
PLASTIC, 0, -1, 0, 20, 0,&iuse::pkill_1, ADD_NULL, "\
Low-grade painkiller. Best taken in pairs.");
MED("caffeine pills", 25, 60, c_cyan, itm_null,
PLASTIC, 8, 0, 3, 10, 0,&iuse::caff, ADD_CAFFEINE, "\
No-doz pills. Useful for staying up all night.");
// NAME RAR PRC COLOR TOOL
MED("sleeping pills", 15, 50, c_cyan, itm_null,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
PLASTIC, -8, 0, 40, 10, 0,&iuse::sleep, ADD_SLEEP, "\
Prescription sleep aids. Will make you very tired.");
MED("iodine tablets", 5,140, c_yellow, itm_null,
PLASTIC, 0, -1, 0, 10, 0,&iuse::iodine, ADD_NULL, "\
Iodine tablets are used for recovering from irradiation. They are not\n\
spectacularly effective, but are better than nothing.");
MED("Dayquil", 70, 75, c_yellow, itm_null,
PLASTIC, 0, 1, 0, 10, 0,&iuse::flumed, ADD_NULL, "\
Daytime flu medication. Will halt all flu symptoms for a while.");
MED("Nyquil", 70, 85, c_blue, itm_null,
PLASTIC, -7, 1, 20, 10, 0,&iuse::flusleep, ADD_SLEEP, "\
Nighttime flu medication. Will halt all flu symptoms for a while, plus make\n\
you sleepy.");
MED("inhaler", 14,200, c_ltblue, itm_null,
PLASTIC, 1, 0, 0, 20, 0,&iuse::inhaler, ADD_NULL, "\
Vital medicine for those with asthma. Those without asthma can use it for a\n\
minor stimulant boost.");
// NAME RAR PRC COLOR TOOL
MED("codeine", 15,400, c_cyan, itm_null,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
PLASTIC, -2, 0, 10, 10, 10,&iuse::pkill_2, ADD_PKILLER, "\
A weak opiate, prescribed for light to moderate pain.");
MED("oxycodone", 7,900, c_cyan, itm_null,
PLASTIC, -4, -1, 16, 10, 18,&iuse::pkill_3, ADD_PKILLER, "\
A strong opiate, prescribed for moderate to intense pain.");
MED("tramadol", 11,300, c_cyan, itm_null,
PLASTIC, 0, 0, 6, 10, 6,&iuse::pkill_l, ADD_PKILLER, "\
A long-lasting opiate, prescribed for moderate pain. Its painkiller effects\n\
last for several hours, but are not as strong as oxycodone.");
MED("Xanax", 10,600, c_cyan, itm_null,
PLASTIC, -4, 0, 0, 10, 20,&iuse::xanax, ADD_NULL, "\
Anti-anxiety medication. It will reduce your stimulant level steadily, and\n\
will temporarily cancel the effects of anxiety, like the Hoarder trait.");
// NAME RAR PRC COLOR TOOL
MED("Adderall", 10,450, c_cyan, itm_null,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
PLASTIC, 24, 0, 10, 10, 10,&iuse::none, ADD_SPEED, "\
A strong stimulant prescribed for ADD. It will greatly increase your\n\
stimulant level, but is quite addictive.");
MED("Thorazine", 7,500, c_cyan, itm_null,
PLASTIC, 0, 0, 0, 10, 0,&iuse::thorazine, ADD_NULL, "\
Anti-psychotic medication. Used to control the symptoms of schizophrenia and\n\
similar ailments. Also popular as a way to come down for a bad trip.");
MED("Prozac", 10,650, c_cyan, itm_null,
PLASTIC, -4, 0, 0, 15, 0,&iuse::prozac, ADD_NULL, "\
A strong anti-depressant. Useful if your morale level is very low.");
MED("cigarettes", 90,120, c_dkgray, itm_lighter,
VEGGY, 1, -1, 40, 10, 5,&iuse::cig, ADD_CIG, "\
These will boost your dexterity, intelligence, and perception for a short\n\
time. They are quite addictive.");
// NAME RAR PRC COLOR
MED("marijuana", 20,250, c_green, itm_lighter,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
VEGGY, -8, 0, 0, 5, 18,&iuse::weed, ADD_NULL, "\
Really useful only for relaxing. Will reduce your attributes and reflexes.");
MED("cocaine", 8,420, c_white, itm_null,
POWDER, 20, -2, 30, 8, 25,&iuse::coke, ADD_COKE, "\
A strong, illegal stimulant. Highly addictive.");
MED("methamphetamine", 2,800, c_ltcyan, itm_null,
POWDER, 10, -4, 50, 6, 30,&iuse::meth, ADD_SPEED, "\
A very strong illegal stimulant. Extremely addictive and bad for you, but\n\
also extremely effective in boosting your alertness.");
// NAME RAR PRC COLOR
MED("heroin", 1,1000,c_brown, itm_syringe,
// MATERIAL STM HTH ADD CHG FUN use_func addiction type
POWDER, -10, -3, 60, 4, 45,&iuse::pkill_4, ADD_PKILLER, "\
A very strong illegal opiate. Unless you have an opiate tolerance, avoid\n\
heroin, as it will be too strong for you.");
MED("cigars", 5,120, c_dkgray, itm_lighter,
VEGGY, 1, -1, 40, 10, 15,&iuse::cig, ADD_CIG, "\
A gentleman's vice. Cigars are what separates a gentleman from a savage.");
MED("antibiotics", 25,900, c_pink, itm_null,
PLASTIC, 0, -2, 0, 15, 0,&iuse::none, ADD_NULL, "\
Medication designed to stop the spread of, and kill, bacteria infections.");
// MELEE WEAPONS
// Only use secondary material if it will have a major impact.
// dam is a somewhat rigid bonus--anything above 30, tops, is ridiculous
// cut is even MORE rigid, and should be kept lower still
// to_hit (affects chances of hitting) should be kept small, -5 to +5
// Note that do-nothing objects (e.g. superglue) belong here too!
#define MELEE(name,rarity,price,sym,color,mat1,mat2,volume,wgt,dam,cut,to_hit,\
flags, des)\
index++;itypes.push_back(new itype(index,rarity,price,name,des,sym,\
color,mat1,mat2,volume,wgt,dam,cut,to_hit,flags))
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("paper wrapper", 50, 1, ',', c_ltgray, PAPER, MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 0, -8, 0, -2, 0, "\
Just a piece of butcher's paper. Good for starting fires.");
MELEE("syringe", 8, 25, ',', c_ltcyan, PLASTIC,MNULL,
1, 0, -4, 6, -2, mfb(IF_SPEAR), "\
A medical syringe. Used for administering heroin and other drugs.");
MELEE("rag", 72, 10, ';', c_dkgray, COTTON, MNULL,
1, 1,-10, 0, 0, 0, "\
A small piece of cloth. Useful for making molotov cocktails and not much else."
);
MELEE("fur pelt", 0, 10, ',', c_brown, WOOL, FLESH,
1, 1, -8, 0, 0, 0, "\
A small bolt of fur from an animal. Can be made into warm clothing.");
MELEE("leather pelt", 0, 20, ',', c_red, LEATHER,FLESH,
1, 1, -2, 0, -1, 0, "\
A small piece of thick animal hide. Can be made into tough clothing.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("superglue", 30, 18, ',', c_white, PLASTIC,MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 0, -2, 0, -2, 0, "\
A tube of strong glue. Used in many crafting recipes.");
MELEE("science ID card", 2,600, ',', c_pink, PLASTIC,MNULL,
0, 0, -8, 1, -3, 0, "\
This ID card once belonged to a scientist of some sort. It has a magnetic\n\
stripe on the back; perhaps it can be used on a control panel.");
MELEE("military ID card",3,1200,',', c_pink, PLASTIC,MNULL,
0, 0, -8, 1, -3, 0, "\
This ID card once belonged to a military officer with high-level clearance.\n\
It has a magnetic stripe on the back; perhaps it can be used on a control\n\
panel.");
MELEE("electrohack", 3,400, ',', c_green, PLASTIC,STEEL,
2, 2, 5, 0, 1, 0, "\
This device has many ports attached, allowing to to connect to almost any\n\
control panel or other electronic machine (but not computers). With a little\n\
skill, it can be used to crack passwords and more.");
MELEE("string - 6 in", 2, 5, ',', c_ltgray, COTTON, MNULL,
0, 0,-20, 0, 1, 0, "\
A small piece of string.");
MELEE("string - 3 ft", 40, 30, ',', c_ltgray, COTTON, MNULL,
1, 0, -5, 0, 1, 0, "\
A long piece of string. Use scissors on it to cut it into smaller\n\
pieces.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("rope - 6 ft", 4, 45, ',', c_yellow, WOOD, MNULL,
// VOL WGT DAM CUT HIT FLAGS
2, 4, 1, 0, 1, mfb(IF_WRAP), "\
A short piece of rope. Handy for some crafting, but not\n\
much good for mountaineering. You could cut it into string\n\
with a knife.");
MELEE("rope - 30 ft", 35,100, ',', c_yellow, WOOD, MNULL,
10, 20, 1, 0, -10, 0, "\
A long rope. Useful for keeping yourself safe from falls\n\
and if you had a knife, you could cut it into shorter\n\
lengths.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("makeshift rope", 4, 45, ',', c_yellow, WOOD, MNULL,
// VOL WGT DAM CUT HIT FLAGS
2, 4, 1, 0, 1, mfb(IF_WRAP), "\
Several rags, braided into an imitation of a rope");
MELEE("steel chain", 20, 80, '/', c_cyan, STEEL, MNULL,
4, 8, 12, 0, 2, mfb(IF_WRAP), "\
A heavy steel chain. Useful as a weapon, or for crafting. It has a chance\n\
to wrap around your target, allowing for a bonus unarmed attack.");
TECH( mfb(TEC_GRAB) );
MELEE("processor board",15,120, ',', c_ltcyan, IRON, PLASTIC,
1, 0, -3, 0, -1, 0, "\
A central processor unit, useful in advanced electronics crafting.");
MELEE("RAM", 22, 90, ',', c_ltcyan, IRON, PLASTIC,
1, 0, -5, 0, -1, 0, "\
A stick of memory. Useful in advanced electronics crafting.");
MELEE("power converter",16,170, ',', c_ltcyan, IRON, PLASTIC,
4, 2, 5, 0, -1, 0, "\
A power supply unit. Useful in lots of electronics recipes.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("amplifier circuit",8,200,',', c_ltcyan, IRON, PLASTIC,
// VOL WGT DAM CUT HIT FLAGS
1, 0, -5, 0, -1, 0, "\
A circuit designed to amplify the strength of a signal. Useful in lots of\n\
electronics recipes.");
MELEE("transponder circuit",5,240,',',c_ltcyan, IRON, PLASTIC,
1, 0, -5, 0, -1, 0, "\
A circuit designed to repeat a signal. Useful for crafting communications\n\
equipment.");
MELEE("signal receiver",10,135, ',', c_ltcyan, IRON, PLASTIC,
1, 0, -4, 0, -1, 0, "\
A module designed to receive many forms of signals. Useful for crafting\n\
communications equipment.");
MELEE("antenna", 18, 80, ',', c_ltcyan, STEEL, MNULL,
1, 0, -6, 0, 2, 0, "\
A simple thin aluminum shaft. Useful in lots of electronics recipes.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("chunk of steel", 30, 10, ',', c_ltblue, STEEL, MNULL,
// VOL WGT DAM CUT HIT FLAGS
2, 6, 12, 0, -2, 0, "\
A misshapen chunk of steel. Makes a decent weapon in a pinch, and is also\n\
useful for some crafting recipes.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("lump of steel", 30, 20, ',', c_ltblue, STEEL, MNULL,
// VOL WGT DAM CUT HIT FLAGS
2, 80, 18, 0, -4, 0, "\
A misshapen heavy piece of steel. Useful for some crafting recipes.");
MELEE("rubber hose", 15, 80, ',', c_green, PLASTIC,MNULL,
3, 2, 4, 0, 3, mfb(IF_WRAP), "\
A flexible rubber hose. Useful for crafting.");
MELEE("sheet of glass", 5,135, ']', c_ltcyan, GLASS, MNULL,
50, 20, 16, 0, -5, 0, "\
A large sheet of glass. Easily shattered. Useful for re-paning windows.");
MELEE("manhole cover", 1, 20, ']', c_dkgray, IRON, MNULL,
45,250, 20, 0,-10, 0, "\
A heavy iron disc which generally covers a ladder into the sewers. Lifting\n\
it from the manhole is impossible without a crowbar.");
TECH( mfb(TEC_WBLOCK_3) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("rock", 40, 0, '*', c_ltgray, STONE, MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 3, 12, 0, -2, 0, "\
A rock the size of a baseball. Makes a decent melee weapon, and is also good\n\
for throwing at enemies.");
MELEE("heavy stick", 95, 0, '/', c_brown, WOOD, MNULL,
6, 10, 12, 0, 3, 0, "\
A sturdy, heavy stick. Makes a decent melee weapon, and can be cut into two\n\
by fours for crafting.");
MELEE("broom", 30, 24, '/', c_blue, PLASTIC,MNULL,
10, 8, 6, 0, 1, 0, "\
A long-handled broom. Makes a terrible weapon unless you're chasing cats.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("mop", 20, 28, '/', c_ltblue, PLASTIC,MNULL,
11, 12, 5, 0, -2, 0, "\
An unwieldy mop. Essentially useless.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("hack saw", 17, 65, ';', c_ltcyan, IRON, MNULL,
4, 2, 1, 1, -1, 0, "\
A sturdy saw, useful for cutting through metal objects.");
MELEE("sledge hammer", 6, 120,'/', c_brown, WOOD, IRON,
18, 38, 40, 0, 0, 0, "\
A large, heavy hammer. Makes a good melee weapon for the very strong, but is\n\
nearly useless in the hands of the weak.");
TECH( mfb(TEC_BRUTAL)|mfb(TEC_WIDE) );
MELEE("hatchet", 10, 95,';', c_ltgray, IRON, WOOD,
6, 7, 12, 12, 1, 0, "\
A one-handed hatchet. Makes a great melee weapon, and is useful both for\n\
cutting wood, and for use as a hammer.");
MELEE("nail board", 5, 80,'/', c_ltred, WOOD, MNULL,
6, 6, 16, 6, 1, mfb(IF_STAB), "\
A long piece of wood with several nails through one end; essentially a simple\n\
mace. Makes a great melee weapon.");
MELEE("X-Acto knife", 10, 40,';', c_dkgray, IRON, PLASTIC,
1, 0, 0, 14, -4, mfb(IF_SPEAR), "\
A small, very sharp knife. Causes decent damage but is difficult to hit\n\
with. Its small tip allows for a precision strike in hands of the skill."
);
TECH(mfb(TEC_PRECISE));
MELEE("scalpel", 48, 40,',', c_cyan, STEEL, MNULL,
1, 0, 0, 18, -4, mfb(IF_SPEAR), "\
A small, very sharp knife, used in surgery. Its small tip allows for a\n\
precision strike in the hands of the skilled.");
TECH(mfb(TEC_PRECISE));
MELEE("pot", 25, 45,')', c_ltgray, IRON, MNULL,
8, 6, 9, 0, 1, 0, "\
Useful for boiling water when cooking spaghetti and more.");
MELEE("frying pan", 25, 50,')', c_ltgray, IRON, MNULL,
6, 6, 14, 0, 2, 0, "\
A cast-iron pan. Makes a decent melee weapon, and is used for cooking.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("butter knife", 90, 15,';', c_ltcyan, STEEL, MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 2, 2, 1, -2, 0, "\
A dull knife, absolutely worthless in combat.");
MELEE("wooden plank", 60, 80,'/', c_ltred, WOOD, MNULL,
6, 6, 14, 0, 1, 0, "\
A plank of wood. Makes a decent melee weapon, and can be used to board up\n\
doors and windows if you have a hammer and nails.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("muffler", 30, 30,'/', c_ltgray, IRON, MNULL,
20, 20, 19, 0, -3, 0, "\
A muffler from a car. Very unwieldy as a weapon. Useful in a few crafting\n\
recipes.");
TECH( mfb(TEC_WBLOCK_2) );
MELEE("pipe", 20, 75,'/', c_dkgray, STEEL, MNULL,
4, 10, 13, 0, 3, 0, "\
A steel pipe, makes a good melee weapon. Useful in a few crafting recipes.");
MELEE("baseball bat", 60, 160,'/', c_ltred, WOOD, MNULL,
12, 10, 28, 0, 3, 0, "\
A sturdy wood bat. Makes a great melee weapon.");
TECH( mfb(TEC_WBLOCK_1) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("machete", 5, 280,'/', c_blue, IRON, MNULL,
// VOL WGT DAM CUT HIT FLAGS
8, 14, 6, 28, 2, 0, "\
This huge iron knife makes an excellent melee weapon.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("katana", 2, 980,'/', c_ltblue, STEEL, MNULL,
16, 16, 4, 45, 1, mfb(IF_STAB), "\
A rare sword from Japan. Deadly against unarmored targets, and still very\n\
effective against the armored.");
TECH( mfb(TEC_RAPID)|mfb(TEC_WBLOCK_2) );
MELEE("wood spear", 5, 40,'/', c_ltred, WOOD, MNULL,
5, 3, 4, 18, 1, mfb(IF_SPEAR), "\
A simple wood pole with one end sharpened.");
TECH( mfb(TEC_WBLOCK_1) | mfb(TEC_RAPID) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("steel spear", 5, 140,'/', c_ltred, WOOD, STEEL,
// VOL WGT DAM CUT HIT FLAGS
6, 6, 2, 28, 1, mfb(IF_SPEAR), "\
A simple wood pole made deadlier by the knife tied to it.");
TECH( mfb(TEC_WBLOCK_1) | mfb(TEC_RAPID) );
MELEE("expandable baton",8, 175,'/', c_blue, STEEL, MNULL,
1, 4, 12, 0, 2, 0, "\
A telescoping baton that collapses for easy storage. Makes an excellent\n\
melee weapon.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("bee sting", 5, 70,',', c_dkgray, FLESH, MNULL,
1, 0, 0, 18, -1, mfb(IF_SPEAR), "\
A six-inch stinger from a giant bee. Makes a good melee weapon.");
TECH( mfb(TEC_PRECISE) );
MELEE("wasp sting", 5, 90,',', c_dkgray, FLESH, MNULL,
1, 0, 0, 22, -1, mfb(IF_SPEAR), "\
A six-inch stinger from a giant wasp. Makes a good melee weapon.");
TECH( mfb(TEC_PRECISE) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("chunk of chitin",10, 15,',', c_red, FLESH, MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 0, 1, 0, -2, 0, "\
A piece of an insect's exoskeleton. It is light and very durable.");
MELEE("biollante bud", 1, 400,',', c_magenta, VEGGY, MNULL,
1, 0, -8, 0, -3, 0, "\
An unopened biollante flower, brilliant purple in color. It may still have\n\
its sap-producing organ intact.");
MELEE("empty canister", 5, 20,'*', c_ltgray, STEEL, MNULL,
1, 1, 2, 0, -1, 0, "\
An empty canister, which may have once held tear gas or other substances.");
MELEE("gold bar", 10,3000,'/', c_yellow, STEEL, MNULL,
2, 60, 14, 0, -1, 0, "\
A large bar of gold. Before the apocalypse, this would've been worth a small\n\
fortune; now its value is greatly diminished.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("coal pallet", 20, 600,'/', c_dkgray, STONE, MNULL,
// VOL WGT DAM CUT HIT FLAGS
72,100, 8, 0, -5, 0, "\
A large block of semi-processed coal.");
MELEE("petrified eye", 1,2000,'*', c_dkgray, STONE, MNULL,
2, 8, 10, 0, -1, 0, "\
A fist-sized eyeball with a cross-shaped pupil. It seems to be made of\n\
stone, but doesn't look like it was carved.");
MELEE("spiral stone", 20, 200,'*', c_pink, STONE, MNULL,
1, 3, 14, 0, -1, 0, "\
A rock the size of your fist. It is covered with intricate spirals; it is\n\
impossible to tell whether they are carved, naturally formed, or some kind of\n\
fossil.");
MELEE("rapier", 3, 980,'/', c_ltblue, STEEL, MNULL,
6, 9, 5, 28, 2, mfb(IF_STAB), "\
Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes\n\
any battle a stylish battle.");
TECH( mfb(TEC_RAPID)|mfb(TEC_WBLOCK_1)|mfb(TEC_PRECISE) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("walking cane", 10, 160,'/', c_ltred, WOOD, MNULL,
// VOL WGT DAM CUT HIT FLAGS
8, 7, 10, 0, 2, 0, "\
Handicapped or not, you always walk in style. Consisting of a metal\n\
headpiece and a wooden body, this makes a great bashing weapon in a pinch.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("binoculars", 20, 300,';', c_ltgray, PLASTIC,GLASS,
2, 3, 6, 0, -1, 0, "\
A tool useful for seeing long distances. Simply carrying this item in your\n\
inventory will double the distance that is mapped around you during your\n\
travels.");
MELEE("USB drive", 5, 100,',', c_white, PLASTIC,MNULL,
0, 0, 0, 0, 0, 0, "\
A USB thumb drive. Useful for holding software.");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("awl pike", 5,2000,'/', c_ltcyan, IRON, WOOD,
// VOL WGT DAM CUT HIT FLAGS
14, 18, 8, 50, 2, mfb(IF_SPEAR), "\
A medieval weapon consisting of a wood shaft, tipped with an iron spike.\n\
Though large and heavy compared to other spears, its accuracy and damage\n\
are unparalled.");
MELEE("broadsword", 30,1200,'/',c_cyan, IRON, MNULL,
7, 11, 8, 35, 2, mfb(IF_STAB), "\
An early modern sword seeing use in the 16th, 17th ane 18th centuries.\n\
Called 'broad' to contrast with the slimmer rapiers.");
MELEE("mace", 20,1000,'/',c_dkgray, IRON, WOOD,
10, 18, 36, 0, 1, 0, "\
A medieval weapon consisting of a wood handle with a heavy iron end. It\n\
is heavy and slow, but its crushing damage is devastating.");
TECH( mfb(TEC_SWEEP) );
MELEE("morningstar", 10,1200,'/',c_dkgray, IRON, WOOD,
11, 20, 32, 4, 1, mfb(IF_SPEAR), "\
A medieval weapon consisting of a wood handle with a heavy, spiked iron\n\
ball on the end. It deals devastating crushing damage, with a small\n\
amount of piercing to boot.");
TECH( mfb(TEC_SWEEP) );
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("pool cue", 4, 80,'/', c_red, WOOD, MNULL,
// VOL WGT DAM CUT HIT FLAGS
14, 5, 12, 0, 3, 0, "\
A hard-wood stick designed for hitting colorful balls around a felt\n\
table. Truly, the coolest of sports.");
TECH( mfb(TEC_WBLOCK_1) );
MELEE("pool ball", 40, 30,'*', c_blue, STONE, MNULL,
1, 3, 12, 0, -3, 0, "\
A colorful, hard ball. Essentially a rock.");
MELEE("candlestick", 20,100,'/', c_yellow, SILVER, MNULL,
1, 5, 12, 0, 1, 0, "\
A gold candlestick.");
MELEE("log", 20, 100,'/', c_brown, WOOD, MNULL,
40, 20, 10, 0, -10, 0, "\
A large log, cut from a tree. Useful in building, or further\n\
processing into planks.");
MELEE("splintered wood", 60, 80,'/', c_ltred, WOOD, MNULL,
6, 6, 9, 0, 1, 0, "\
A splintered piece of wood, useless as anything but kindling");
MELEE("skewer", 10, 10,',', c_brown, WOOD, MNULL,
0, 1, 0, 0, -10, 0, "\
A thin wooden skewer. Squirrel on a stick, anyone?");
// NAME RAR PRC SYM COLOR MAT1 MAT2
MELEE("sharp rock", 40, 0, ';', c_ltgray, STONE, MNULL,
// VOL WGT DAM CUT HIT FLAGS
1, 3, 4, 8, -2, 0, "\
A relatively sharp rock, so-so as a weapon");
MELEE("cord", 2, 5, ',', c_ltgray, LEATHER, MNULL,