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logic.ino
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#include "logic.h"
// inserts a chip on the given column
// returns chip position or -1 if no chip could be placed
char insertChip(chip player, struct gamefield* game, int collumn) {
while(game->field[collumn] != empty) {
collumn += COLS;
if(collumn >= FIELDS) {
return -1;
}
}
game->field[collumn] = player;
return collumn;
}
inline int getCol(int field) {
return field % COLS;
}
inline int getRow(int field) {
return field / COLS;
}
// return the field left from the given field
// or -1 if no field available
inline int getLeft(int field) {
int col = getCol(field);
if (col == 0) return -1; //Check left edge
else return field - 1;
}
inline int getRight(int field) {
int col = getCol(field);
if (col == COLS - 1) return -1; //Check right edge
else return field + 1;
}
inline int getDown(int field) {
int n = field - COLS;
if (n < 0) return -1; //Check bottom edge
else return n;
}
inline int getDiagonalLeftDown(int field) {
int col = getCol(field);
if (col == 0) return -1; //check left edge
int n = field - COLS -1;
if (n < 0) return -1; //check bottom edge
return n;
}
inline int getDiagonalLeftUp(int field) {
int col = getCol(field);
if (col == 0) return -1; //check left edge
int n = field + COLS -1;
if (n <= 0) return -1; //check top edge
return n;
}
inline int getDiagonalRightDown(int field) {
int col = getCol(field);
if (col == COLS - 1) return -1; //check right edge
int n = field -COLS +1;
if (n < 0) return -1; //check bottom edge
return n;
}
inline int getDiagonalRightUp(int field) {
int col = getCol(field);
if (col == COLS - 1) return -1; //check right edge
int n = field + COLS +1;
if (n <= 0) return -1; //check top edge
return n;
}
// returns true if current move was a win
bool checkWin(struct gamefield* game, int lastCoin) {
chip p = game->field[lastCoin];
int counter = 0;
game->winningChipPos[counter] = lastCoin;
//check right side
int x = 1;
int current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getRight(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
//check left side
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getLeft(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
if (x >= WINNING_NR) return true;
//check down
x = 1;
counter = 0;
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getDown(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
if (x >= WINNING_NR) return true;
//check diagonal right down
x = 1;
counter = 0;
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getDiagonalRightDown(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
//check diagonal left up
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getDiagonalLeftUp(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
if (x >= WINNING_NR) return true;
//check diagonal left down
x = 1;
counter = 0;
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getDiagonalLeftDown(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
//check diagonal right up
current = lastCoin;
for(int i = 0; i < WINNING_NR; i++) {
current = getDiagonalRightUp(current);
if (current == -1) break;
if (game->field[current] == p){
counter++;
game->winningChipPos[counter] = current;
x++;
}
else break;
}
if (x >= WINNING_NR) return true;
return false;
}