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Mod manager should ensure a mod update is fully downloaded before removing old mod #62

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awsdert opened this issue May 19, 2024 · 0 comments

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@awsdert
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awsdert commented May 19, 2024

Both windows and linux have temporary directories to download to prior to replacing a mod. The environment variables to try are TMP_DIR, TEMP & TMP (in that order I believe).

The reason for this is that I've had plenty of occasions where the mod manager removed the old mod but failed to fully download the updated mod, leaving only a skeleton mod that is recognised during boot of the game but causes it to crash when attempting to play because it's missing key data files.

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