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Mod manager crashes after 6.0 update #63
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Please try the latest version ( |
Game crashes instantly when Mod Manager is activated. Exception log:
Player log:
Hope this helps. Thank you for your work. :) |
@SimonHaneke It looks like you might have conflicting or partially updated mods installed. Maybe old mods in a If that doesn't work please ask for assistance on the Mod manager channel on the Timberborn Discord server. |
Oh boy what a fool I am... I should have known better and watch closer to the error message. Thanks for the answer! |
Mod manager crashes after 6.0 update with below error.
[Error : Unity Log] TypeLoadException: Could not load type Timberborn.MainMenuScene.MainMenuPanel, Timberborn.MainMenuScene, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null) Stack trace: System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at :0) System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at :0) System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) (at :0) System.Reflection.RuntimeMethodInfo.GetCustomAttributes (System.Boolean inherit) (at :0) HarmonyLib.PatchTools+<>c__DisplayClass2_0.b__0 (System.Reflection.MethodInfo m) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable
1[T] source, System.Func
2[T,TResult] predicate, System.Boolean& found) (at <937657f07afb4783be9a0a8c1f8330cc>:0) System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func
2[T,TResult] predicate) (at <937657f07afb4783be9a0a8c1f8330cc>:0) HarmonyLib.PatchTools.GetPatchMethod (System.Type patchType, System.String attributeName) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.CreateClassProcessor (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) ModManagerUI.ModManagerUIPlugin.Awake () (at :0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.InputSystem.InputSystem:.cctor()The text was updated successfully, but these errors were encountered: