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Changelog.md

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0.7.4.0

  • Added BuildingSpecification.
  • Added EntityLinkerSystem.
  • Added PickObjectTool.

0.7.3.0

  • Removed usage of internal Timberborn elements.

0.7.2.0

  • Added MinMaxSliderBuilder.
  • Added MinMaxSlider game preset.

0.7.1.2

  • Added Game,MainMenu Slider/SliderInt presets.
  • Added GameToggle preset.
  • Fixed Type selector.
  • Fixed pseudo class selectors.

0.7.1.1

  • Added missing builders in dependency injection.
  • Created own StyleValue classes, so people don't require to publicize unity dll's.
  • Added BuildAndInitialize to UIBuilder.

0.7.1.0

  • Added UIBuilder V2.
  • Added DependencyContainer.

0.7.0.1

  • Fixed loading 2 saves in 1 session crash.
  • Fixed MapEditor crash.

0.7.0.0

  • Removed order multiplier.
  • Fixed IUnselectable ToolButtons to keep selected.

0.7.0.0

  • Added BottomBarRework.
  • Added ToolSpecifications.
  • Enhanced ToolGroupSpecifications.
  • Added Code SpecificationGeneration ISpecificationGenerator.
  • Added SceneManager.
  • Enhanced SingletonSystem (IEarlyLoadableSingleton, ILateLoadableSingleton).
  • Extended IObjectLoader with more default fallbacks.
  • Changed lifecycle of PrefabCollection to generate prefab specifications before the game starts.

0.6.5.0

The changlogs will startover for update 0.7 and above, due official mod support a whole rebuild is required.
Checkout the old changelogs