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register_types.cpp
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register_types.cpp
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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "godot_module_files/bullet_physics_server.h"
#include "core/class_db.h"
#include "core/project_settings.h"
#include <iostream>
/**
@author AndreaCatania
*/
#ifndef _3D_DISABLED
PhysicsServer *_createCustomPhysicsCallback() {
return memnew(CustomPhysicsServer);
}
#endif
void register_customphysics_types() {
#ifndef _3D_DISABLED
PhysicsServerManager::register_server("CustomPhysics", &_createCustomPhysicsCallback);
GLOBAL_DEF("physics/3d/active_soft_world", true);
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/active_soft_world",
PropertyInfo(Variant::BOOL, "physics/3d/active_soft_world"));
GLOBAL_DEF("physics/customphysics/constraint_iterations", 10);
ProjectSettings::get_singleton()->set_custom_property_info("physics/customphysics/constraint_iterations",
PropertyInfo(Variant::INT, "physics/customphysics/constraint_iterations"));
GLOBAL_DEF("physics/customphysics/gamma", 0.1f);
ProjectSettings::get_singleton()->set_custom_property_info("physics/customphysics/gamma",
PropertyInfo(Variant::REAL, "physics/customphysics/gamma"));
GLOBAL_DEF("physics/customphysics/warm_start", true);
ProjectSettings::get_singleton()->set_custom_property_info("physics/customphysics/warm_start",
PropertyInfo(Variant::BOOL, "physics/customphysics/warm_start"));
#endif
}
void unregister_customphysics_types() {
}