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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Resource",
"class": &"RMS2D_Material",
"language": &"GDScript",
"path": "res://addons/rmsmartshape/RMSmartShapeMaterial.gd"
}, {
"base": "Reference",
"class": &"RMS2D_VertexProperties",
"language": &"GDScript",
"path": "res://addons/rmsmartshape/LEGACY_vertex_properties.gd"
}, {
"base": "EditorProperty",
"class": &"SS2D_NormalRangeEditorProperty",
"language": &"GDScript",
"path": "res://addons/rmsmartshape/editors/NormalRangeEditor/NormalRangeEditorProperty.gd"
}, {
"base": "Resource",
"class": &"SS2D_Strings",
"language": &"GDScript",
"path": "res://addons/rmsmartshape/strings.gd"
}, {
"base": "Resource",
"class": &"SS2D_VertexProperties",
"language": &"GDScript",
"path": "res://addons/rmsmartshape/vertex_properties.gd"
}]
_global_script_class_icons={
"RMS2D_Material": "",
"RMS2D_VertexProperties": "",
"SS2D_NormalRangeEditorProperty": "",
"SS2D_Strings": "",
"SS2D_VertexProperties": ""
}
[application]
config/name="Godot"
config/icon="res://icon.png"
config/features=PackedStringArray("4.0")
[editor_plugins]
enabled=PackedStringArray()
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"