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GameLevel.cs
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GameLevel.cs
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using System.Threading;
using CosmicDefender.FactoryMethod;
using SFML.Graphics;
namespace CosmicDefender
{
public class GameLevel : IDrawableObjects
{
public Boss EnemyBoss;
public PlayerShip PlayerShip;
public AbstractFactory AF;
public Sprite _sprite { get; set; }
private int _countEntitiesOnMap = 30;
private int _allCountEntities = 150;
public int CountEntitiesOnMap
{
get => _countEntitiesOnMap;
//set => _countEntitiesOnMap = value;
}
public int AllCountEntities
{
get => _allCountEntities;
//set => _allCountEntities = value;
}
public GameLevel(Sprite sprite, int countEntitiesOnMap, int allCountEntities, AbstractFactory af, Boss boss)
{
this.AF = af;
this._sprite = sprite;
this._countEntitiesOnMap = countEntitiesOnMap;
this._allCountEntities = allCountEntities;
this.EnemyBoss = boss;
}
public void Update(float time)
{
Draw();
}
public void Draw()
{
Window.getInstance().getWindow().Draw(_sprite);
}
}
}