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Program.cs
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Program.cs
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using SFML.Graphics;
using SFML.System;
using SFML.Window;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CosmicDefender.FactoryMethod;
using CosmicDefender.Menu;
namespace CosmicDefender
{
class Program
{
static void Main(string[] args)
{
Clock clock = new Clock();
GameManager gameManager = GameManager.GetInstance();
Menu.Menu menuManager = Menu.Menu.GetInstance();
#region Singleton
Window window = Window.getInstance();
#endregion
while (Window.getInstance().getWindow().IsOpen)
{
if (menuManager.IsOpen)
{
menuManager.Update();
}
else
{
gameManager.Update();
}
Window.getInstance().Update();
}
}
}
}