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imesh.hpp
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#pragma once
#include <vector>
class IMesh {
public:
virtual ~IMesh() = default;
// === Required ===
virtual void* data() = 0;
virtual int dataSize() = 0;
virtual std::vector<int> shaderAttributes() = 0;
// === Index buffer ===
virtual bool usesIndices() {
return false;
}
virtual void* indicesData() {
throw std::runtime_error("Not implemented");
};
virtual int indicesDataSize() {
throw std::runtime_error("Not implemented");
}
// === Tessellation ===
virtual bool usesTessellation() {
return false;
}
virtual int getVertexCount() {
throw std::runtime_error("Not implemented");
};
virtual int getVerticesPerPatch() {
throw std::runtime_error("Not implemented");
};
};