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Stage.cs
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Stage.cs
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using System;
using System.Numerics;
using System.Collections.Generic;
using Raylib_cs;
using ImGuiNET;
namespace MasterSpark
{
class Stage
{
private string Name;
public List<Entity> Entities = new List<Entity>();
private Texture2D[] Sprites = { Raylib.LoadTexture("assets/Square.png"), Raylib.LoadTexture("assets/logo.png") };
public Stage(string name)
{
this.Name = name;
for (int i = 0; i < 5; i++)
{
Entities.Add(
new Entity(
$"Entity.{i}",
new Vector2(100 + (75 * i), 300),
Sprites[0]
)
);
}
for (int i = 0; i < Sprites.Length; i++)
{
Raylib.GenTextureMipmaps(ref Sprites[i]);
}
}
public void Draw()
{
for (int i = 0; i < Entities.Count; i++)
{
Entities[i].Draw();
}
}
public int EntitySelection = 2;
public void SubmitUI()
{
if (ImGui.TreeNode($"Stage: {Name}"))
{
for (int i = 0; i < Entities.Count; i++)
{
if (ImGui.Selectable($"Entity: {Entities[i].Name}", EntitySelection == i))
{
EntitySelection = i;
}
}
ImGui.TreePop();
}
}
}
}