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screen.cpp
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screen.cpp
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#include "screen.hpp"
#include <arduino.h>
#include <SPI.h>
#include "piece.hpp"
namespace uamike {
namespace tetrisino {
/*
* Coordinate system.
* (0, 0) is bottom left.
* (7, 31) is top right.
*/
#define SCREEN_SKY_SEGMENT 3
#define SCREEN_TOTAL_SEGMENTS 4
static void print_column(const Screen::State& screen, char col)
{
byte idx = 8 - col;
SPI.beginTransaction (SPISettings (8000000, MSBFIRST, SPI_MODE0)); // 8 MHz clock, MSB first, mode 0
digitalWrite(10, LOW);
for (char i = SCREEN_TOTAL_SEGMENTS - 1; i >= 0; --i)
{
SPI.transfer(idx);
SPI.transfer(screen[i][col]);
}
digitalWrite(10, HIGH);
SPI.endTransaction();
}
void control(byte cmd, byte operand)
{
SPI.beginTransaction (SPISettings (8000000, MSBFIRST, SPI_MODE0)); // 8 MHz clock, MSB first, mode 0
digitalWrite(10, LOW);
for (byte i = 0; i < SCREEN_TOTAL_SEGMENTS; ++i)
{
SPI.transfer(cmd);
SPI.transfer(operand);
}
digitalWrite(10, HIGH);
SPI.endTransaction();
}
void Screen::begin()
{
SPI.begin();
pinMode(10, OUTPUT);
digitalWrite(10, HIGH);
control(0xF, 0); // no test
control(0xB, 7); // scan limit is set to max on startup
control(0xA, 7); // set intensity to a reasonable value
control(0x9, 0); // ensure no decoding (warm boot potential issue)
clear();
control(0xC, 1); // take the modules out of shutdown mode
}
void Screen::clear()
{
memset(screen, 0, sizeof(screen));
for (byte c = 0; c < 8; ++c)
print_column(screen, c);
}
bool Screen::check_piece(const Piece& piece, char x, char y)
{
char segment_idx = y >> 3;
for (char idx = 0; idx < 4; ++idx)
{
byte v = piece.data[idx];
// Piece column is empty. Go to next column.
if (0 == v) continue;
char off = idx + x;
// Non-empty column out of field. Piece cannot be here.
if (off < 0 || off >= 8) return false;
char segment_off = y & 7;
byte sv = (y < 0) ? 0xFF : screen[segment_idx][off];
// Align piece with segment and check overlap
if (0 != (sv & (v << segment_off))) return false;
if (segment_off >= 5)
{
// check on next segment (or the sky)
sv = (segment_idx == (SCREEN_SKY_SEGMENT - 1)) ? 0x00 : screen[segment_idx + 1][off];
if (0 != (sv & (v >> (8 - segment_off)))) return false;
}
}
return true;
}
void set_piece(Screen::State& screen, const Piece& piece, char x, char y, void (*f)(byte& v, byte mask))
{
char segment_idx = y >> 3;
for (char idx = 0; idx < 4; ++idx)
{
char off = idx + x;
// Out of field. Go to next column.
if (off < 0 || off >= 8) continue;
byte v = piece.data[idx];
// Piece column is empty. Go to next column.
if (0 == v) continue;
char segment_off = y & 7;
if (segment_idx >= 0)
{
f(screen[segment_idx][off], v << segment_off);
}
if ((segment_off >= 5) && (segment_idx < (SCREEN_SKY_SEGMENT - 1)))
{
f(screen[segment_idx + 1][off], v >> (8 - segment_off));
}
print_column(screen, off);
}
}
static void add_value(byte& v, byte mask)
{
v |= mask;
}
void Screen::add_piece(const Piece& piece, char x, char y)
{
set_piece(screen, piece, x, y, add_value);
}
static void clear_value(byte& v, byte mask)
{
v &= ~mask;
}
void Screen::remove_piece(const Piece& piece, char x, char y)
{
set_piece(screen, piece, x, y, clear_value);
}
bool Screen::move_piece(const Piece*& piece, const InputState& input, char& x, char& y)
{
bool ret_val = true;
if (input.left || input.right || input.rotate)
{
remove_piece(*piece, x, y);
char save_x = x;
char save_y = y;
const Piece* save_piece = piece;
if (input.left) x--;
if (input.right) x++;
if (input.rotate) piece = Piece::rotate(piece);
if (!check_piece(*piece, x, y))
{
x = save_x;
y = save_y;
piece = save_piece;
}
add_piece(*piece, x, y);
}
if (input.down)
{
remove_piece(*piece, x, y);
--y;
ret_val = check_piece(*piece, x, y);
if (!ret_val)
{
++y;
}
add_piece(*piece, x, y);
}
return ret_val;
}
bool check_and_remove_line(Screen::State& screen, char y, int audio_pin)
{
// Underground lines are never removed
if (y < 0) return false;
// Point to segment
char segment_idx = y >> 3;
// Bit corresponding to row
char segment_off = y & 7;
byte mask = 1 << (segment_off);
// Stop checking if bit is not set in one of the columns
for (char c = 0; c < 8; ++c)
{
if ((screen[segment_idx][c] & mask) == 0) return false;
}
// All columns have the bit. User made a line!
// Make line disappear
for (char c = 0; c < 8; ++c)
{
screen[segment_idx][c] &= ~mask;
print_column(screen, c);
}
// Sound and wait
tone(audio_pin, 4*440, 200);
delay(250);
// Shift columns
for (char c = 0; c < 8; ++c)
{
char seg = segment_idx;
byte v = screen[seg][c];
mask = 0xFF << segment_off;
v = (v & ~mask) | ((v & mask) >> 1);
while (seg < (SCREEN_SKY_SEGMENT - 1))
{
byte next_v = screen[seg + 1][c];
v |= (next_v << 7);
screen[seg][c] = v;
v = next_v >> 1;
++seg;
}
screen[seg][c] = v;
print_column(screen, c);
}
return true;
}
unsigned int Screen::check_and_remove_lines(char y, int audio_pin)
{
unsigned int ret_val = 0;
for (byte i = 0; i < 4; ++i)
{
if (check_and_remove_line(screen, y, audio_pin)) ret_val++;
else y++;
}
return ret_val;
}
void Screen::game_over(byte score, int audio_pin)
{
int freq = 440;
for (byte i = 0; i <= score && i <= 32; ++i)
{
unsigned long v = 0xFFFFFFFF >> (32 - i);
for (byte c = 1; c < 9; ++c)
{
SPI.beginTransaction (SPISettings (8000000, MSBFIRST, SPI_MODE0)); // 8 MHz clock, MSB first, mode 0
digitalWrite(10, LOW);
SPI.transfer(c);
SPI.transfer(static_cast<byte>((v >> 24) & 0xFF));
SPI.transfer(c);
SPI.transfer(static_cast<byte>((v >> 16) & 0xFF));
SPI.transfer(c);
SPI.transfer(static_cast<byte>((v >> 8) & 0xFF));
SPI.transfer(c);
SPI.transfer(static_cast<byte>(v & 0xFF));
digitalWrite(10, HIGH);
SPI.endTransaction();
}
tone(audio_pin, freq, 250);
freq = (freq * 1100) / 1000;
delay(100);
}
}
} // namespace tetrisino
} // namespace uamike