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<h1>UPBGE Manual<a class="headerlink" href="#upbge-manual" title="Link to this heading"></a></h1>
<p>Welcome to UPBGE’s documentation! Here you will find definitions of the available tools and features in UPBGE, step-by-step tutorials to certain tasks and a lot of examples for game logic programming with detailed information.</p>
<p>Visit the <a class="reference external" href="https://upbge.org/">UPBGE’s website</a> or <a class="reference external" href="https://github.com/UPBGE/UPBGE-Docs">contribute</a> to this manual. Contribution guidelines are in the <a class="reference internal" href="manual/contribute/index.html#contribute-index"><span class="std std-ref">Contribute</span></a> chapter.</p>
<p>Also, if you want to read the whole manual offline you can download it from <a class="reference external" href="https://upbge.org/docs/latest/manual/UPBGE_Manual.zip">this link</a>.</p>
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<li class="toctree-l1"><a class="reference internal" href="manual/introduction/index.html">Introduction</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="manual/introduction/deeper_look.html">A Deeper Look</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/editors/logic_nodes/index.html">Logic Node Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/editors/text/index.html">Text Editor</a></li>
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<li class="toctree-l1"><a class="reference internal" href="manual/logic_bricks/index.html">Logic Bricks</a><ul>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_bricks/introduction.html">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_bricks/sensors/index.html">Sensors</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/logic_bricks/states.html">States</a></li>
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<li class="toctree-l1"><a class="reference internal" href="manual/logic_nodes/index.html">Logic Nodes</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/events/index.html">Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/game/index.html">Game</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/input/index.html">Input</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/lights/index.html">Lights</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/nodes/index.html">Nodes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/scene/index.html">Scene</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/logic_nodes/sound/index.html">Sound</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/python_scripting/understanding_inheritance.html">Inheritance And Composition</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/deployment/performance.html">Performance Considerations</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/deployment/blender_player.html">Standalone Player</a></li>
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<li class="toctree-l2"><a class="reference internal" href="manual/contribute/about.html">About the UPBGE Manual</a></li>
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