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entityset.h
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entityset.h
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ENTITYSET_H
#define ENTITYSET_H
#include "entity.h"
#include "myconfig.h"
#include <map>
#include <vector>
using std::vector;
#include <string>
using namespace std;
#include<SDL/SDL.h>
class entityset
{
private:
struct colornet {
unsigned int ip, mask, color;
colornet(unsigned int i, unsigned int m, unsigned int c)
:ip(i), mask(m), color(c) {}
};
vector<colornet> colors;
map<int, entity> elist; //a map of entities
float k; //the k constant for hookes law
float dist; //the "right" distance
float damp; //dampening factor
float xscale, yscale; //scale between world and screen coords
void loadcolors();
public:
entityset():k(.003),dist(.3),damp(.9) {loadcolors(); }
entity& add(int s);
void process(double dt);
void draw(SDL_Surface*s);
int size() const {return elist.size();}
entity* find(int x, int y);
entity& operator[](int s) {return add(s);}
};
#endif //ENTITYSET_H