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particle.h
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particle.h
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_H
#define PARTICLE_H
#include <string>
#include <vector>
#include <SDL/SDL.h>
using std::string;
using std::vector;
class particle
{
private:
int size;
float x, y, dx, dy;
float speed; //what we need to cap our velocity at
float damp; //keep particles from flying off with reckless abandon
double created;
unsigned int color;
void move();
bool softdelete;
bool invalid;
public:
unsigned int dst;
particle() {invalid = true;}
particle(float nx, float ny, float nsize, unsigned int ncolor, unsigned int s);
//figures out how to move given particles and a destination
void move(float dstx, float dsty, vector<particle*> & pnear, double dt);
float getX() {return x;}
float getY() {return y;}
int getsize() { return size;}
void draw(SDL_Surface* s);
void erase() {softdelete = true;}
bool deleteme() {return softdelete||invalid;}
};
#endif //PARTICLE_H