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The current collision system (or rather, lack of) allows the user to place waypoints inside of waypoints with no easy way to reverse the effect. There needs to be some kind of check to prevent the raycasts from hitting both the waypoint and field to hopefully solve this issue.
The text was updated successfully, but these errors were encountered:
The current collision system (or rather, lack of) allows the user to place waypoints inside of waypoints with no easy way to reverse the effect. There needs to be some kind of check to prevent the raycasts from hitting both the waypoint and field to hopefully solve this issue.
The text was updated successfully, but these errors were encountered: