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Animations in Template

Version: 1.0.0
Author: Ulises Freitas
Email: [email protected]
Category: Media

Overview

The intemplateanimations module allows you to create and manage animations within your game templates. It provides a simple interface to define animations using frames from graphic assets, ensuring that each animation has a unique name.

Features

  • Create animations with a unique name and specified frames.
  • Automatically handle texture creation based on defined animations.
  • Validate the existence of graphic assets and frames.

Installation

To use the intemplateanimations module, ensure that it is included in your project. You can activate the intemplateanimations catmod.

alt text

Example

in a spritesheet of 38 frames, we know that 0,1,2 are the frames correspondin to idle animation alt text Then into the template just create a new animarion field and add Idle and frames 0,1,2, and thats it. Later you call something like this

setTexture(NameOfYourTemplateIdle); 
this.loop = true; 
this.play();

In catnip like:

alt text