From 479e3f872300f2681cfe4b29621fe77e641d08f2 Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Mon, 24 Jun 2024 10:42:56 -0700 Subject: [PATCH] Relocated GitHub actions and scripts to the root directory --- .../.github => .github}/README.fire.md | 0 .../actions/godot-build/action.yml | 0 .../actions/godot-cache/action.yml | 0 .../actions/godot-deps/action.yml | 0 .../actions/upload-artifact/action.yml | 0 .../actions/vsk-generate-constants/action.yml | 0 .../.github => .github}/copyright_headers.py | 0 .../.github => .github}/dependabot.yml | 0 {11_vsekai_game/.github => .github}/format.sh | 0 .../.github => .github}/gd_format.bat | 0 .../.github => .github}/gd_format.sh | 0 .../install_vulkan_sdk_macos.sh | 0 .../.github => .github}/release_update.sh | 0 .../.github => .github}/staging_update.sh | 0 .github/workflows/build.yml | 574 ------------------ .../.github => .github}/workflows/builds.yml | 0 .../workflows/dependency-review.yml | 0 .../workflows/scorecards.yml | 0 .../.github/ISSUE_TEMPLATE/bug_report.yml | 57 -- .../.github/ISSUE_TEMPLATE/config.yml | 6 - .../ISSUE_TEMPLATE/feature_proposal.yml | 33 - 21 files changed, 670 deletions(-) rename {11_vsekai_game/.github => .github}/README.fire.md (100%) rename {11_vsekai_game/.github => .github}/actions/godot-build/action.yml (100%) rename {11_vsekai_game/.github => .github}/actions/godot-cache/action.yml (100%) rename {11_vsekai_game/.github => .github}/actions/godot-deps/action.yml (100%) rename {11_vsekai_game/.github => .github}/actions/upload-artifact/action.yml (100%) rename {11_vsekai_game/.github => .github}/actions/vsk-generate-constants/action.yml (100%) rename {11_vsekai_game/.github => .github}/copyright_headers.py (100%) rename {11_vsekai_game/.github => .github}/dependabot.yml (100%) rename {11_vsekai_game/.github => .github}/format.sh (100%) rename {11_vsekai_game/.github => .github}/gd_format.bat (100%) rename {11_vsekai_game/.github => .github}/gd_format.sh (100%) rename {11_vsekai_game/.github => .github}/install_vulkan_sdk_macos.sh (100%) rename {11_vsekai_game/.github => .github}/release_update.sh (100%) rename {11_vsekai_game/.github => .github}/staging_update.sh (100%) delete mode 100644 .github/workflows/build.yml rename {11_vsekai_game/.github => .github}/workflows/builds.yml (100%) rename {11_vsekai_game/.github => .github}/workflows/dependency-review.yml (100%) rename {11_vsekai_game/.github => .github}/workflows/scorecards.yml (100%) delete mode 100644 11_vsekai_game/.github/ISSUE_TEMPLATE/bug_report.yml delete mode 100644 11_vsekai_game/.github/ISSUE_TEMPLATE/config.yml delete mode 100644 11_vsekai_game/.github/ISSUE_TEMPLATE/feature_proposal.yml diff --git a/11_vsekai_game/.github/README.fire.md b/.github/README.fire.md similarity index 100% rename from 11_vsekai_game/.github/README.fire.md rename to .github/README.fire.md diff --git a/11_vsekai_game/.github/actions/godot-build/action.yml b/.github/actions/godot-build/action.yml similarity index 100% rename from 11_vsekai_game/.github/actions/godot-build/action.yml rename to .github/actions/godot-build/action.yml diff --git a/11_vsekai_game/.github/actions/godot-cache/action.yml b/.github/actions/godot-cache/action.yml similarity index 100% rename from 11_vsekai_game/.github/actions/godot-cache/action.yml rename to .github/actions/godot-cache/action.yml diff --git a/11_vsekai_game/.github/actions/godot-deps/action.yml b/.github/actions/godot-deps/action.yml similarity index 100% rename from 11_vsekai_game/.github/actions/godot-deps/action.yml rename to .github/actions/godot-deps/action.yml diff --git a/11_vsekai_game/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml similarity index 100% rename from 11_vsekai_game/.github/actions/upload-artifact/action.yml rename to .github/actions/upload-artifact/action.yml diff --git a/11_vsekai_game/.github/actions/vsk-generate-constants/action.yml b/.github/actions/vsk-generate-constants/action.yml similarity index 100% rename from 11_vsekai_game/.github/actions/vsk-generate-constants/action.yml rename to .github/actions/vsk-generate-constants/action.yml diff --git a/11_vsekai_game/.github/copyright_headers.py b/.github/copyright_headers.py similarity index 100% rename from 11_vsekai_game/.github/copyright_headers.py rename to .github/copyright_headers.py diff --git a/11_vsekai_game/.github/dependabot.yml b/.github/dependabot.yml similarity index 100% rename from 11_vsekai_game/.github/dependabot.yml rename to .github/dependabot.yml diff --git a/11_vsekai_game/.github/format.sh b/.github/format.sh similarity index 100% rename from 11_vsekai_game/.github/format.sh rename to .github/format.sh diff --git a/11_vsekai_game/.github/gd_format.bat b/.github/gd_format.bat similarity index 100% rename from 11_vsekai_game/.github/gd_format.bat rename to .github/gd_format.bat diff --git a/11_vsekai_game/.github/gd_format.sh b/.github/gd_format.sh similarity index 100% rename from 11_vsekai_game/.github/gd_format.sh rename to .github/gd_format.sh diff --git a/11_vsekai_game/.github/install_vulkan_sdk_macos.sh b/.github/install_vulkan_sdk_macos.sh similarity index 100% rename from 11_vsekai_game/.github/install_vulkan_sdk_macos.sh rename to .github/install_vulkan_sdk_macos.sh diff --git a/11_vsekai_game/.github/release_update.sh b/.github/release_update.sh similarity index 100% rename from 11_vsekai_game/.github/release_update.sh rename to .github/release_update.sh diff --git a/11_vsekai_game/.github/staging_update.sh b/.github/staging_update.sh similarity index 100% rename from 11_vsekai_game/.github/staging_update.sh rename to .github/staging_update.sh diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml deleted file mode 100644 index 803421ec7..000000000 --- a/.github/workflows/build.yml +++ /dev/null @@ -1,574 +0,0 @@ -name: Package V-Sekai SDK - -on: - push: - branches: - - "main" - pull_request: - branches: - - "**" - -concurrency: - group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-deploy - cancel-in-progress: true - -env: - GAME_NAME: vsekai_game_ - GODOT_REF: groups-4.3.2024-06-19T122756Z - VSK_GAME_BRANCH: eb6d5cdb2f2196abed5aebbfbf936dbbe1a97a72 - GODOT_REPOSITORY: v-sekai/godot - SCONSFLAGS: verbose=yes warnings=extra werror=no module_text_server_fb_enabled=yes use_thinlto=yes - DOTNET_NOLOGO: true - DOTNET_CLI_TELEMETRY_OPTOUT: true - EM_VERSION: 3.1.18 - EM_CACHE_FOLDER: "emsdk-cache" - -jobs: - godot-build: - runs-on: ${{ matrix.runs-on }} - name: ${{ matrix.name }} - strategy: - fail-fast: false - matrix: - include: - - name: linux_editor_win_deploy - runs-on: ubuntu-22.04 - cache-name: linux-editor-deploy-windows-editor - target: editor - tests: false - sconsflags: linker=gold precision=double use_mingw=yes - doc-test: false - bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64 - deploy-bin: ./godot/bin/godot.windows.editor.double.x86_64.exe - editor-bin-name: godot.windows.editor.double.x86_64.exe - proj-conv: false - artifact: true - platform: linuxbsd - deploy: true - deploy-pdb: true - deploy-platform: windows - export-platform: Windows - build-arch: x86_64 - deploy-arch: x86_64 - arch: _x86_64 - deploy-platform-target: editor - - - name: linux_editor_linux_deploy - runs-on: ubuntu-22.04 - cache-name: linux-editor-deploy-linux-editor - target: editor - tests: false - sconsflags: linker=gold precision=double use_llvm=yes - doc-test: false - bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64.llvm - deploy-bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64.llvm - editor-bin-name: godot.linuxbsd.editor.double.x86_64.llvm - proj-conv: false - artifact: true - platform: linuxbsd - deploy: true - deploy-platform: linux - export-platform: Linux - build-arch: x86_64 - deploy-arch: x86_64 - arch: _x86_64 - deploy-platform-target: editor - - - name: macos_editor_macos_deploy - runs-on: "macos-latest" - cache-name: macos-editor-deploy-macos-editor - target: editor - tests: false - sconsflags: linker=gold precision=double generate_bundle=yes - doc-test: false - bin: ./godot/bin/godot.macos.editor.double.arm64 - deploy-bin: ./godot/bin/godot_macos_editor_double.app - editor-bin-name: godot.macos.editor.double.arm64 - proj-conv: false - artifact: true - platform: macos - deploy: true - deploy-platform: macos - export-platform: Mac - build-arch: arm64 - deploy-arch: arm64 - arch: _arm64 - deploy-platform-target: editor - - - name: linux_editor_android_arm64_deploy - runs-on: ubuntu-22.04 - cache-name: linux-editor-deploy-android-editor - target: editor - tests: false - sconsflags: linker=gold precision=double - doc-test: false - bin: ./godot/bin/libgodot.android.editor.double.arm32.so - editor-bin-name: libgodot.android.editor.double.arm32.so - proj-conv: false - artifact: true - platform: android - deploy: false - build-arch: arm64 - arch: _arm64 - - - name: linux_editor_web_deploy - runs-on: ubuntu-22.04 - cache-name: linux-editor-deploy-web-editor - target: editor - tests: false - sconsflags: linker=gold precision=double - doc-test: false - bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64 - deploy-bin: ./godot/bin/godot.web.editor.double.x86_64.html - editor-bin-name: godot.web.editor.double.x86_64.html - proj-conv: false - artifact: true - platform: linuxbsd - deploy: false - deploy-platform: web - export-platform: Web - build-arch: x86_64 - deploy-arch: wasm - arch: _x86_64 - deploy-platform-target: editor - steps: - - name: Harden Runner - uses: step-security/harden-runner@17d0e2bd7d51742c71671bd19fa12bdc9d40a3d6 # v2.8.1 - with: - egress-policy: audit - - - name: Checkout code - uses: actions/checkout@v2 - with: - repository: V-Sekai/v-sekai-game - ref: ${{ env.VSK_GAME_BRANCH }} - - - name: Linux dependencies for gold linker - if: ${{ matrix.platform == 'linux' }} - run: | - sudo apt-get install -qq binutils - shell: bash - - - name: Install MinGW - if: ${{ matrix.deploy-platform == 'windows' }} - run: | - sudo add-apt-repository ppa:savoury1/build-tools - sudo apt-get update - sudo apt-get install mingw-w64 - sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix - sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix - shell: bash - - - name: Setup Godot build cache - uses: ./.github/actions/godot-cache - with: - cache-name: ${{ matrix.cache-name }} - continue-on-error: true - - - name: Setup Vulkan SDK - if: ${{ matrix.platform == 'macos' }} - run: | - sh ./.github/install_vulkan_sdk_macos.sh - - - name: Set up Emscripten latest - if: ${{ matrix.platform == 'web' || matrix.deploy-platform == 'web'}} - uses: mymindstorm/setup-emsdk@6ab9eb1bda2574c4ddb79809fc9247783eaf9021 # v14 - with: - version: ${{env.EM_VERSION}} - actions-cache-folder: ${{env.EM_CACHE_FOLDER}} - - - name: Verify Emscripten setup - if: ${{ matrix.platform == 'web' || matrix.deploy-platform == 'web'}} - run: | - emcc -v - shell: bash - - - name: Setup python, scons and golang - uses: ./.github/actions/godot-deps - with: - godot-ref: ${{ env.GODOT_REF }} - godot-repository: ${{ env.GODOT_REPOSITORY }} - - - name: Set up .NET Sdk - uses: actions/setup-dotnet@4d6c8fcf3c8f7a60068d26b594648e99df24cee3 # v4.0.0 - if: ${{ matrix.build-mono }} - with: - dotnet-version: "6.0.x" - - - name: Setup GCC problem matcher - uses: ammaraskar/gcc-problem-matcher@0f9c86f9e693db67dacf53986e1674de5f2e5f28 # master - - - name: Compilation - uses: ./.github/actions/godot-build - with: - sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} - platform: ${{ matrix.platform }} - target: ${{ matrix.target }} - tests: ${{ matrix.tests }} - build-arch: ${{ matrix.build-arch }} - deploy: ${{ matrix.deploy }} - deploy-arch: ${{ matrix.deploy-arch }} - deploy-platform: ${{ matrix.deploy-platform }} - deploy-platform-target: ${{ matrix.deploy-platform-target }} - - - name: Compilation - if: ${{ matrix.deploy-platform == 'windows' || matrix.deploy-platform == 'web' }} - uses: ./.github/actions/godot-build - with: - sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} - platform: ${{ matrix.platform }} - target: ${{ matrix.target }} - build-arch: ${{ matrix.build-arch }} - tests: false - deploy: false - deploy-arch: ${{ matrix.deploy-arch }} - deploy-platform: ${{ matrix.platform }} - deploy-platform-target: ${{ matrix.target }} - - - name: Compilation - if: ${{ matrix.deploy-platform == 'android' && matrix.build-arch == 'arm64' }} - uses: ./.github/actions/godot-build - with: - sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} - platform: ${{ matrix.platform }} - target: ${{ matrix.target }} - build-arch: ${{ matrix.build-arch }} - tests: false - deploy: false - - - name: Generate APK - if: ${{ matrix.deploy-platform == 'android' && matrix.build-arch == 'arm64' }} - run: | - cd platform/android/java - ./gradlew generateGodotTemplates - - - name: Upload APK - uses: actions/upload-artifact@v2 - if: ${{ matrix.deploy-platform == 'android' && matrix.build-arch == 'arm64' }} - with: - name: android_release_apk - path: bin/android_release.apk - - - name: Generate build constants - uses: ./.github/actions/vsk-generate-constants - - - name: Export Game - if: ${{ matrix.deploy }} - run: | - mkdir -p .godot/editor .godot/imported export_${{ matrix.deploy-platform }} - chmod +x ${{ matrix.bin }} - ${{ matrix.bin }} --headless --xr-mode off --export-pack ${{ matrix.export-platform }} `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck --path . || true - timeout-minutes: 20 - shell: bash - - - name: Prepare artifacts - if: ${{ matrix.deploy }} - run: | - ls - # Check if the .pck file exists - if [ ! -f ./${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck ]; then - echo "Error: ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck does not exist." - exit 1 - fi - - # Check if the path to the .pck file is correct - if [ ! -f `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck ]; then - echo "Error: The path to ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck is incorrect." - exit 1 - fi - - rm -rf ${{ env.GAME_NAME }}${{ matrix.deploy-platform }} - export TARGET=${{ env.GAME_NAME }}${{ matrix.deploy-platform }} - mkdir -p $TARGET - - # If deploy platform is windows, append .exe to the binary - if [ "${{ matrix.deploy-platform }}" == "windows" ]; then - cp -rf ${{ matrix.deploy-bin }} $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.exe - else - cp -rf ${{ matrix.deploy-bin }} $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }} - fi - - cp -rf `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck - 7z a -r $TARGET.zip $TARGET - shell: bash - - - name: Upload Godot Artifact Export - if: ${{ matrix.deploy }} - uses: actions/upload-artifact@65462800fd760344b1a7b4382951275a0abb4808 # v4.3.3 - with: - name: ${{ env.GAME_NAME }}${{ matrix.deploy-platform }} - path: | - ${{ env.GAME_NAME }}${{ matrix.deploy-platform }} - - - name: Generate C# glue - if: ${{ matrix.build-mono }} - run: | - ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true - shell: bash - - - name: Build .NET solutions - if: ${{ matrix.build-mono }} - run: | - ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - shell: bash - - - name: Unit tests - if: ${{ matrix.tests }} - run: | - ${{ matrix.bin }} --version - ${{ matrix.bin }} --help - ${{ matrix.bin }} --test --headless - shell: bash - - - name: Check for class reference updates - if: ${{ matrix.doc-test }} - run: | - echo "Running --doctool to see if this changes the public API without updating the documentation." - echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" - ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true - git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' - shell: bash - - - name: Test project converter - if: ${{ matrix.proj-conv }} - run: | - mkdir -p converter_test - cd converter_test - touch project.godot - ${{ matrix.bin }} --headless --validate-conversion-3to4 - cd .. - rm converter_test -rf - shell: bash - - - name: Prepare artifact - if: ${{ matrix.artifact }} - run: | - chmod +x godot/bin/godot.* || true - shell: bash - - - name: Upload artifact - uses: ./.github/actions/upload-artifact - if: ${{ matrix.artifact }} - with: - name: ${{ matrix.cache-name }} - - index: - needs: godot-build - name: Generate index.html - runs-on: ubuntu-latest - - strategy: - matrix: - include: - - triplet: x86_64-unknown-linux-gnu - - steps: - - name: Checkout desync - uses: actions/checkout@v2 - with: - repository: V-Sekai/desync - fetch-depth: 0 - - - name: Setup Go - uses: actions/setup-go@v2 - with: - go-version: "^1.15.6" - - - uses: actions/cache@v1 - with: - path: ~/go/pkg/mod - key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }} - restore-keys: | - ${{ runner.os }}-go- - - - run: go test - - run: GOOS=windows GOARCH=amd64 go build -o ./archive/desync-windows-amd64.exe ./cmd/desync - - run: GOOS=darwin GOARCH=amd64 go build -o ./archive/desync-macos-amd64 ./cmd/desync - - run: GOOS=linux GOARCH=amd64 go build -o ./archive/desync-linux-amd64 ./cmd/desync - - name: Debug - shell: bash - run: | - pwd - ls -la - - - name: Checkout code - uses: actions/checkout@v2 - with: - path: other - - - name: Cache Go modules - uses: actions/cache@v2 - with: - path: ~/go/pkg/mod - key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }} - restore-keys: | - ${{ runner.os }}-go- - - - name: Cache CMake build - uses: actions/cache@v2 - with: - path: other/**/build - key: ${{ runner.os }}-cmake-${{ github.sha }} - restore-keys: | - ${{ runner.os }}-cmake- - - - run: chmod +x ./archive/desync-linux-amd64 - - - name: Install Ninja Build - run: sudo apt-get update && sudo apt-get install -y libglfw3-dev libxinerama-dev libxcursor-dev libxi-dev libsuitesparse-dev libmetis-dev ninja-build - - - name: Run CMake, Install, Copy to Archive, and Clean Up - run: | - root_dir=$(pwd) - for dir in 31_geodesiac_path 32_intrinsic_triangulations; do - build_dir=${root_dir}/other/$dir/build - install_dir=${root_dir}/other/${dir}_install - archive_dir=${root_dir}/archive/${dir}_install/ - - mkdir -p $build_dir - cd $build_dir - - cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$install_dir -G Ninja ${root_dir}/other/$dir - ninja - cmake --install . - cp -r $install_dir $archive_dir - - rm -rf ${root_dir}/other/$dir/* - done - - - name: Package Code - # This script is used to package the code into chunks of 64MB. The chunk size of 64MB is a recommendation from a large game studio's CDN engineering team. - run: | - mkdir -p archive/store - for dir in 01_about 02_github_meta 11_vsekai_game 12_contraptions 13_grid 14_planner 15_launcher 16_model_explorer 17_okhsl_picker 18_paint_mixer 19_godot 21_desync 22_cloth_dynamics 23_shader_motion 24_mesh_transformer 26_animation_provider 28_vertex_snapping 29_ply 31_geodesiac_path 32_intrinsic_triangulations 33_convex_decompositions 34_blender 35_sample_gui_in_vr 36_avatar_vr_demo 42_demo_to_game 43_notebooks 51_docker_groups 52_flux_config 53_entity_database 54_mvsqlite 55_pipeline 56_vsona_bot 57_elixir_mvsqlite 58_godot_mvsqlite 61_base_mesh 71_vsekai_manuals 80_objaverse_downloader LICENSE.md README.md; do - ./archive/desync-linux-amd64 tar -i -s archive/store --chunk-size 4096:16384:65536 archive/$dir.caidx other/$dir - done - - - name: Package Cockroachdb - run: | - mkdir -p archive/store - wget -qO- https://binaries.cockroachdb.com/cockroach-v23.2.3.linux-amd64.tgz | tar xvz - mv cockroach-v23.2.3.linux-amd64/cockroach cockroach-v23.2.3.linux-amd64/cockroach-${{ matrix.triplet }} - cp -i cockroach-v23.2.3.linux-amd64/cockroach-${{ matrix.triplet }} ./archive/ - - - name: Package Foundationdb - run: | - mkdir -p archive/store - wget https://github.com/apple/foundationdb/releases/download/7.1.29/foundationdb-clients_7.1.29-1_amd64.deb - wget https://github.com/apple/foundationdb/releases/download/7.1.29/foundationdb-server_7.1.29-1_amd64.deb - wget https://github.com/apple/foundationdb/releases/download/7.1.29/foundationdb-7.1.29-x64.msi - wget https://github.com/apple/foundationdb/releases/download/7.1.29/FoundationDB-7.1.29_arm64.pkg - mv foundationdb-clients_7.1.29-1_amd64.deb archive/ - mv foundationdb-server_7.1.29-1_amd64.deb archive/ - mv foundationdb-7.1.29-x64.msi archive/ - mv FoundationDB-7.1.29_arm64.pkg archive/ - - - name: Download linux-editor-deploy-windows-editor artifact - uses: actions/download-artifact@v2 - with: - name: linux-editor-deploy-windows-editor - path: "./archive/" - - - name: Download linux-editor-deploy-linux-editor artifact - uses: actions/download-artifact@v2 - with: - name: linux-editor-deploy-linux-editor - path: "./archive/" - - - name: Download macos-editor-deploy-macos-editor artifact - uses: actions/download-artifact@v2 - with: - name: macos-editor-deploy-macos-editor - path: "./archive/" - - - name: Generate index.html - run: | - echo "" > ./archive/index.html - echo "" >> ./archive/index.html - echo "" >> ./archive/index.html - echo "V-Sekai Kit Contents" >> ./archive/index.html - echo "" >> ./archive/index.html - echo "" >> ./archive/index.html - echo "

V-Sekai Kit Contents

" >> ./archive/index.html - echo "

Instructions

" >> ./archive/index.html - - # Windows - echo "

Windows

" >> ./archive/index.html - echo "
./desync-windows-amd64.exe untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_game.caidx VSK_game --no-same-owner
" >> ./archive/index.html - echo "
./desync-windows-amd64.exe untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_godot.caidx VSK_godot --no-same-owner
" >> ./archive/index.html - - # Mac - echo "

Mac

" >> ./archive/index.html - echo "
./desync-macos-amd64 untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_game.caidx VSK_game --no-same-owner
" >> ./archive/index.html - echo "
./desync-macos-amd64 untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_godot.caidx VSK_godot --no-same-owner
" >> ./archive/index.html - - # Linux - echo "

Linux

" >> ./archive/index.html - echo "
./desync-linux-amd64 untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_game.caidx VSK_game --no-same-owner
" >> ./archive/index.html - echo "
./desync-linux-amd64 untar -s https://v-sekai.github.io/world/store -i https://v-sekai.github.io/world/vsk_godot.caidx VSK_godot --no-same-owner
" >> ./archive/index.html - - echo "" >> ./archive/index.html - echo "" >> ./archive/index.html - echo "" >> ./archive/index.html - - - name: Install spaces-cli - if: github.ref == 'refs/heads/main' - run: | - npm install -g spaces-cli - - - name: Upload artifact - uses: actions/upload-artifact@v2 - with: - name: archive - path: "archive" - - pages: - if: github.ref == 'refs/heads/main' - needs: index - permissions: - pages: write - id-token: write - - environment: - name: github-pages - url: ${{ steps.deployment.outputs.page_url }} - - runs-on: ubuntu-latest - - steps: - - name: Checkout code - uses: actions/checkout@v2 - - - name: Download artifact - uses: actions/download-artifact@v2 - with: - name: archive - path: "archive" - - - name: Setup Pages - uses: actions/configure-pages@v5 - - - name: Upload artifact - uses: actions/upload-pages-artifact@v3 - with: - path: "archive" - - - name: Deploy to GitHub Pages - id: deployment - uses: actions/deploy-pages@v4 diff --git a/11_vsekai_game/.github/workflows/builds.yml b/.github/workflows/builds.yml similarity index 100% rename from 11_vsekai_game/.github/workflows/builds.yml rename to .github/workflows/builds.yml diff --git a/11_vsekai_game/.github/workflows/dependency-review.yml b/.github/workflows/dependency-review.yml similarity index 100% rename from 11_vsekai_game/.github/workflows/dependency-review.yml rename to .github/workflows/dependency-review.yml diff --git a/11_vsekai_game/.github/workflows/scorecards.yml b/.github/workflows/scorecards.yml similarity index 100% rename from 11_vsekai_game/.github/workflows/scorecards.yml rename to .github/workflows/scorecards.yml diff --git a/11_vsekai_game/.github/ISSUE_TEMPLATE/bug_report.yml b/11_vsekai_game/.github/ISSUE_TEMPLATE/bug_report.yml deleted file mode 100644 index dc6fc5af8..000000000 --- a/11_vsekai_game/.github/ISSUE_TEMPLATE/bug_report.yml +++ /dev/null @@ -1,57 +0,0 @@ -name: Bug report -description: Report a bug in V-Sekai -labels: [bug] -body: -- type: markdown - attributes: - value: | - - Write a descriptive issue title above. - -- type: textarea - attributes: - label: Issue description - description: | - You can include images or videos with drag and drop, and format code blocks or logs with ``` tags. - validations: - required: true - -- type: textarea - attributes: - label: Steps to reproduce - description: | - List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them. - If you include a minimal reproduction project below, you can detail how to use it here. - validations: - required: true - -- type: textarea - attributes: - label: Minimal reproduction project (For SDK or engine issues) - description: | - A small V-Sekai project which reproduces the issue. Highly recommended to speed up troubleshooting. - Drag and drop a ZIP archive to upload it. - validations: - required: false - -- type: input - attributes: - label: Using a released version? - description: | - "Yes" if you have downloaded an official build, or if you exported the project yourself. - "No" if you are running the project folder or running directly from the editor. - "Both" if you have tested and it happens both when export and when run from project. - This is important because some bugs only happen on released builds, and cannot be reproduced from the editor. - validations: - required: true - -- type: input - attributes: - label: What OS? Any other relevant information? (V-Sekai version, Godot revision, System information) - description: > - At a minimum, specify the OS and/or headset (Windows, Linux, Quest). - Please make sure you are reasonably up to date before reporting issues. - If you are not on the latest, include the last set of numbers on the bottom corner of the main screen. (or git commit hash) - For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan). - placeholder: Windows, 65.78, NVidia - validations: - required: true diff --git a/11_vsekai_game/.github/ISSUE_TEMPLATE/config.yml b/11_vsekai_game/.github/ISSUE_TEMPLATE/config.yml deleted file mode 100644 index be39f4b14..000000000 --- a/11_vsekai_game/.github/ISSUE_TEMPLATE/config.yml +++ /dev/null @@ -1,6 +0,0 @@ -blank_issues_enabled: false - -contact_links: - - name: Formal proposal - url: https://github.com/V-Sekai/V-Sekai.github.io - about: Formal V-Sekai proposals are in the V-Sekai.github.io repository. diff --git a/11_vsekai_game/.github/ISSUE_TEMPLATE/feature_proposal.yml b/11_vsekai_game/.github/ISSUE_TEMPLATE/feature_proposal.yml deleted file mode 100644 index 879c5cbf6..000000000 --- a/11_vsekai_game/.github/ISSUE_TEMPLATE/feature_proposal.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: Feature request or design proposal -description: Add anything here you would like to see added or addressed in V-Sekai, that isn't necessarily a bug or fault. -labels: [enhancement] -body: - -- type: textarea - attributes: - label: Describe the proposed feature and how it helps to overcome a problem or limitation - placeholder: Example - "The 3D selection tools are cumbersome to use." - validations: - required: true - -- type: textarea - attributes: - label: Other information about your context or usecase. - description: Describe the problem or limitation you have encountered, e.g., in free form using two to three sentences. You may want to articulate the problem in the form of a question. - placeholder: Example - "Playing a 3D space game with heavy use of cut-out animation" - validations: - required: false - -- type: textarea - attributes: - label: If known, describe how your proposal will work, with code, pseudo-code, mock-ups, or diagrams - placeholder: Example - "When the user presses Ctrl + Shift + G, select all nodes that have the group..." - validations: - required: false - -- type: textarea - attributes: - label: Anything else - placeholder: Other information - validations: - required: false