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I'm on Forge 1.20.1 latest mod version (1.0.2-beta)
when i place even a simple contraption like a gantry carriage my log console gets spammed with
'[Server thread/WARN] [or.va.co.im.sh.Ak/]: Received physics frame update for ship with ShipId: 118, but a ship with this ShipId does not exist!'
i eventually have to quit or stop the contraption.
Not sure what OP did to cause this with any contraptions, but I was able to re-create this with a constantly disassembling gantry. Problem is, each time it disassembles it deletes its ship. Then for a few frames VS is confused, receiving updates for a non-existent ship. This is... technically intended behaviour. However on a larger scale this could cause sever lag quite quickly (I already managed to get VS to think it was running behind once already). As for how we could fix this, perhaps we could change gantries to have a 'only disassemble when anchor destroyed' mode?
My setup:
My logs after a few minutes:
(starting from when I turned it on) log.txt
I'm on Forge 1.20.1 latest mod version (1.0.2-beta)
when i place even a simple contraption like a gantry carriage my log console gets spammed with
'[Server thread/WARN] [or.va.co.im.sh.Ak/]: Received physics frame update for ship with ShipId: 118, but a ship with this ShipId does not exist!'
i eventually have to quit or stop the contraption.
modList.txt
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