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BUILDING.md

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Building

Dependencies:

If your operating system has a package manager, we recommend installing the dependencies with it.

In case you want to compile the dependencies yourself, you can find them, except for liblcf, in our buildscripts repository.

Autotools Makefile method:

Building requirements:

  • pkg-config
  • GNU make

Step-by-step instructions:

tar xf easyrpg-player-0.8.tar.xz # unpack the tarball
cd easyrpg-player-0.8            # enter in the package directory
./configure                      # find libraries, set options
make                             # compile the executable

Additional building requirements when using the source tree (git):

  • autoconf >= 2.69
  • automake >= 1.11.4
  • libtool

To generate the "configure" script, run before following the above section:

autoreconf -i

CMake method:

Building requirements:

  • pkg-config (only on Linux)
  • CMake 3.10 or newer

Step-by-step instructions:

tar xf easyrpg-player-0.8.tar.xz      # unpack the tarball
cd easyrpg-player-0.8                 # enter in the package directory
cmake . -DCMAKE_BUILD_TYPE=Release    # configure project
cmake --build .                       # compile the executable
sudo cmake --build . --target install # install system-wide

CMake is the only supported way to build Player for Windows. All dependencies must be installed with vcpkg.

libretro core:

Building for libretro is based on the CMake method.

Additional commands required before building:

git submodule init   # Init submodules
git submodule update # Clone libretro-common submodule

Invoke CMake with these additional parameters:

-DPLAYER_TARGET_PLATFORM=libretro -DBUILD_SHARED_LIBS=ON|OFF

Set shared libs to ON or OFF depending on which type of libraries RetroArch uses on the platform you are targeting.

Android APK:

Building requirements:

  • Android SDK with NDK r21

Step-by-step instructions:

tar xf easyrpg-player-0.8.tar.xz     # unpack the tarball
cd easyrpg-player-0.8/builds/android # enter in the android directory
./gradlew -PtoolchainDirs="DIR1;DIR2" assembleRelease # create the APK

Replace DIR1 etc. with the path to the player dependencies. You can use the scripts in the android folder of our buildscripts to compile them.

To pass additional CMake arguments use -PcmakeOptions:

-PcmakeOptions="-DSOME_OPTION1=ON -DSOME_OPTION2=OFF"

The unsigned APK is stored in:

app/build/outputs/apk/release/app-release-unsigned.apk

Nintendo and Sony Homebrew ports (Wii, 3DS, Switch, PSVita/PSTV)

This is based on the CMake method.

Building requirements:

  • devkitPPC for Wii
  • devkitARM for 3DS
  • devkitA64 for Switch
  • vitasdk for PSVita/PSTV

You can get them at devkitPro: https://devkitpro.org/wiki/Getting_Started and vitasdk: https://vitasdk.org

Invoke CMake with these additional parameters:

-DCMAKE_TOOLCHAIN_FILE=<DEVKITPRO>/cmake/3DS|Switch|Wii.cmake
                     (or <VITASDK>/share/vita.toolchain.cmake)
-DPLAYER_TARGET_PLATFORM=3ds|switch|wii|psvita

Switch and 3DS support romfs game loading, use these parameters:

-DPLAYER_ROMFS=ON -DPLAYER_ROMFS_PATH=path/to/myGame