From 78219f932ee1a2d9e3c60205d38a228cea1e8c92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 21 Feb 2024 18:18:43 +0800 Subject: [PATCH] Update zh_cn.json --- .../resources/assets/quark/lang/zh_cn.json | 2618 +++++++++++++++-- 1 file changed, 2419 insertions(+), 199 deletions(-) diff --git a/src/main/resources/assets/quark/lang/zh_cn.json b/src/main/resources/assets/quark/lang/zh_cn.json index 48ddbfb341..894609a4e4 100644 --- a/src/main/resources/assets/quark/lang/zh_cn.json +++ b/src/main/resources/assets/quark/lang/zh_cn.json @@ -32,7 +32,7 @@ "quark.gui.config.social.website": "夸克官网", "quark.gui.config.social.discord": "夸克/Violet Moon Discord", "quark.gui.config.social.patreon": "Vazkii的Patreon", - "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", + "quark.gui.config.social.forum": "Violet Moon论坛", "quark.gui.config.social.twitter": "@VazkiiMods Twitter", "quark.gui.config.header": "%s配置", "quark.gui.config.subheader1": "夸克的发展离不开%s%s%s和其他人的支持。", @@ -52,12 +52,17 @@ "quark.gui.celebration.vns": "祝MCVinnyq和Sully生日快乐!", "quark.gui.celebration.vazkii": "祝Vazkii生日快乐!", "quark.gui.celebration.wire": "祝Wire Segal生日快乐!", + "quark.gui.celebration.anb": "祝AmyMialee和DJBaphomet生日快乐!", + "quark.gui.celebration.kame": "祝Kamefrede生日快乐!", + "quark.gui.celebration.adrian": "祝Adrian生日快乐!", + "quark.gui.celebration.train": "祝Train生日快乐!", + "quark.gui.celebration.zemmy": "祝Zemmy生日快乐!", "quark.gui.celebration.iad": "国际无性恋日快乐!", "quark.gui.celebration.iad2": "双性人宣传日快乐!", "quark.gui.celebration.idr": "双性人团结日快乐!", "quark.gui.celebration.ld": "女同性恋日快乐!", - "quark.gui.celebration.lvd": "女同志现身日快乐!", + "quark.gui.celebration.lvd": "女同性恋现身日快乐!", "quark.gui.celebration.ncod": "国家出柜日快乐!", "quark.gui.celebration.nbpd": "非二元人日快乐!", "quark.gui.celebration.ppad": "泛性恋与泛浪漫主义宣传日快乐!", @@ -78,6 +83,8 @@ "quark.gui.celebration.wwd": "世界野生动物日快乐!", "quark.gui.celebration.hrd": "人权日快乐!", "quark.gui.celebration.ny": "新年快乐!", + + "quark.gui.celebration.edballs": "埃德·鲍斯", "quark.gui.celebration.doyouremember": "你记住了吗?", "quark.category.general": "常规设置", @@ -93,6 +100,21 @@ "quark.category.oddities": "奇思妙想", "quark.category.experimental": "实验性", + "_quark.config.tl_note1": "可以在此处添加配置元素的补充翻译键(先放在文件末尾了)", + "_quark.config.tl_note2": "格式为quark.config.[(类别).]+.(名称).", + "_quark.config.tl_note3": "其中(名称)为全小写,空格变为下划线,并去除所有非字母数字的字符", + "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", + "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", + "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", + "_quark.config.tl_note7": "请参阅下面的示例(键以“_”为前缀),这样做它不会加载到游戏里:", + + "_quark.config.automation.feeding_trough.name": "Test 100", + "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", + "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", + "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", + "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", + "_quark.config.automation.feeding_trough.love_chance.desc": "", + "quark.camera.filter": "滤镜:", "quark.camera.filter.none": "无", "quark.camera.filter.grayscale": "灰度", @@ -143,12 +165,143 @@ "quark.camera.overlay4": "手持物品", "quark.camera.header": "相机模式", - "quark.camera.info": "[%s退出,ENTER摁下快门]", + "quark.camera.info": "[%s退出,Enter摁下快门]", "quark.camera.reset": "重置设置(需按住潜行键)", "quark.camera.greetings": "来自%s的问候!", "quark.jei.makes_copy": "制作副本", "quark.jei.any_enchanted": "任何已附魔物品", + "quark.jei.influence": "矩阵附魔影响", + "quark.jei.boost_influence": "提高几率:", + "quark.jei.dampen_influence": "降低几率:", + "quark.jei.hint_preamble": "[夸克]\n", + + "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。也可以给它附魔,以获得更好的性能。", + "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", + "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", + "quark.jei.hint.ancient_fruit": "砍倒苍白树时掉落。食用后你会增加少量经验。", + "quark.jei.hint.ancient_sapling": "嗅探兽有时可以刨挖出它。", + "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", + "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", + "quark.jei.hint.blaze_lantern": "类似下界岩,顶部点燃的火能够永久燃烧。", + "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", + "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", + "quark.jei.hint.charcoal_block": "类似下界岩,顶部点燃的火能够永久燃烧。", + "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", + "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", + "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", + "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", + "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", + "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", + "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以直接打开它后面的任何物品栏。", + "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", + "quark.jei.hint.glow_lichen_growth": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。", + "quark.jei.hint.glow_shroom": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。可以用骨粉制造大型变种。", + "quark.jei.hint.gold_button": "发出非常短的脉冲,持续2红石刻(0.2秒)。", + "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", + "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对可自然生成的岩石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", + "quark.jei.hint.iron_button": "发出很长的脉冲,持续5秒。", + "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", + "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", + "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", + "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", + "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", + "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它对世界中一个不可见的场有反应,会根据放置位置的场强来改变颜色。", + "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", + "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群系。与制图师或流浪商人交易获得。", + "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", + "_quark.jei.hint.pink_blossom_sapling": "可以在山地系生物群系中找到。", + "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", + "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", + "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", + "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", + "quark.jei.hint.seed_pouch": "可以容纳一堆任意同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(树苗等也算种子)", + "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", + "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用铁桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", + "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", + "quark.jei.hint.sturdy_stone": "不能用活塞移动。", + "quark.jei.hint.tiny_potato": "它信任你!", + "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", + "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置几率。", + "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", + "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", + "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(简单怪物指除Boss/袭击者以外的怪物)", + "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", + "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", + "quark.jei.hint.posts": "可以朝三个坐标轴方向放置。锁链和灯笼可以连接到它们。", + "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", + "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", + "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", + "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。", + "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", + "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", + "quark.jei.hint.smithing_template_rune": "在锻造台中,将它们与已附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", + "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟。", + "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", + "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", + "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", + "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", + "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。", + "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。较高品质的锄可以破坏5x5的区域。", + "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", + "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", + "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", + "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", + "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻南瓜,会掉落一个同名玩家的头。", + "quark.jei.hint.use_for_vanishing": "雕刻南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", + "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", + "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", + + "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", + "quark.jei.hint.crate": "最多可以容纳%d件物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", + "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", + "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", + "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", + "quark.jei.hint.beacon_redirection": "用%s挡在信标光束的光路上,可以重定向信标光束。注意:最后一个必须朝向天空,且光束能经过的水平距离有上限。", + "quark.jei.hint.beacon_amethyst": "紫水晶", + "quark.jei.hint.beacon_corundum": "刚玉", + "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", + "quark.jei.hint.compass_nether": "在下界能发挥作用,会指向你进入后到达的下界传送门。", + "quark.jei.hint.compass_end": "在末地能发挥作用,会指向返回传送门。", + "quark.jei.hint.compass_nerf": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", + "quark.jei.hint.ladder_dropping": "对已放置的同种梯子使用,可以延长它。", + "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", + "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", + "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", + "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", + "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", + "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。这一系列水晶有分叉也可以正常使用,但出现环状就不行了。", + "quark.jei.hint.myalite_crystal_grow": "放在正在生长的刚玉下,它就会开始生长。", + "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", + "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", + "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", + "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", + "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", + "quark.jei.hint.shiba_find_low_light": "如果你手里拿着火把,柴犬会为你指出需要照亮的暗处。", + + "quark.jei.hint.minecraft.clock": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", + "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出紫水晶的标志性声音。", + "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用破坏箱子就能将其转换成潜影盒。", + "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", + "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", + "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", + "_quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", + "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", + "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就说明再也不可能成年了。", + "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以正常放置方块。", + "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", + "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", + "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", + "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", + "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.jei.hint.minecraft.armor_stand": "现在有手了,可以拿着一件物品再加一面盾牌。", "quark.keybind.change_hotbar": "快捷栏交换", "quark.keybind.lock_rotation": "旋转锁定", @@ -164,10 +317,11 @@ "quark.keybind.patreon_emote.zombie": "模仿僵尸(Patreon)", "quark.keybind.back": "返回", "quark.keybind.camera_mode": "相机模式", - "quark.keybind.narrator_readout": "复述朗读", - "quark.keybind.narrator_full_readout": "复述完整朗读", + "quark.keybind.narrator_readout": "复述游戏内特定信息(较少)", + "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", "quark.keybind.shift_lock": "Shift锁定", "quark.keybind.autorun": "自动行走", + "quark.keybind.variant_selector": "变种选择器", "quark.readout.not_ingame": "不在游戏中", "quark.readout.looking": "正看着%s", @@ -178,40 +332,40 @@ "quark.readout.sign_says": "告示牌写着", "quark.readout.no_item": "无物品", + "quark.subtitles.shiba_eat_arrow": "柴犬……在吃箭?", + "quark.subtitles.shiba_ambient": "柴犬:喘息", + "quark.subtitles.shiba_hurt": "柴犬:受伤", + "quark.subtitles.shiba_dead": "柴犬:死亡", "quark.subtitles.meep": "石精灵:逃跑", "quark.subtitles.give_stoneling": "石精灵:给予物品", "quark.subtitles.take_stoneling": "石精灵:拿走物品", "quark.subtitles.feed_stoneling": "石精灵:进食", - "quark.subtitles.hurt_stoneling": "石精灵:哭泣", - "quark.subtitles.kill_stoneling": "石精灵:死亡", + "quark.subtitles.hurt_stoneling": "石精灵:喊叫", + "quark.subtitles.kill_stoneling": "石精灵:破碎", "quark.subtitles.purr": "石精灵:“噗嘶”", - "quark.subtitles.throw_pickarang": "皮卡镖:掷出", + "quark.subtitles.throw_pickarang": "皮卡镖:被掷出", "quark.subtitles.clank_pickarang": "皮卡镖:叮", - "quark.subtitles.spark_pickarang": "皮卡镖:折返", - "quark.subtitles.pickup_pickarang": "皮卡镖:收回", + "quark.subtitles.spark_pickarang": "皮卡镖:被反弹", + "quark.subtitles.pickup_pickarang": "皮卡镖:被收回", "quark.subtitles.michael_here": "Michael在这", "quark.subtitles.foxhound_ambient": "猎狐犬:余火声", - "quark.subtitles.foxhound_death": "猎狐犬:破裂", + "quark.subtitles.foxhound_death": "猎狐犬:分解", "quark.subtitles.foxhound_growl": "猎狐犬:嘟囔", "quark.subtitles.foxhound_hurt": "猎狐犬:受伤", "quark.subtitles.foxhound_shake": "猎狐犬:发抖", "quark.subtitles.foxhound_eat": "猎狐犬:进食", "quark.subtitles.foxhound_crackle": "猎狐犬:噼啪作响", - "quark.subtitles.frog_die": "青蛙:呱声惨叫", - "quark.subtitles.frog_hurt": "青蛙:吱吱叫", - "quark.subtitles.frog_idle": "青蛙:呱", - "quark.subtitles.frog_jump": "青蛙:跳跃", - "quark.subtitles.crab_die": "贝壳:张开", - "quark.subtitles.crab_hurt": "贝壳:破损", + "quark.subtitles.crab_die": "螃蟹:嘎吱作响", + "quark.subtitles.crab_hurt": "螃蟹:外壳破损", "quark.subtitles.crab_scuttle": "螃蟹:爬行", - "quark.subtitles.toretoise_idle": "乌龟:啾啾", - "quark.subtitles.toretoise_hurt": "乌龟:受伤", - "quark.subtitles.toretoise_die": "乌龟:碎裂", - "quark.subtitles.toretoise_angry": "乌龟:破坏", - "quark.subtitles.toretoise_eat_satiated": "乌龟:吃饱", - "quark.subtitles.toretoise_eat": "乌龟:进食", - "quark.subtitles.toretoise_harvest": "乌龟:收获", - "quark.subtitles.toretoise_regrow": "乌龟:重生", + "quark.subtitles.toretoise_idle": "矿石陆龟:啾啾", + "quark.subtitles.toretoise_hurt": "矿石陆龟:受伤", + "quark.subtitles.toretoise_die": "矿石陆龟:粉碎", + "quark.subtitles.toretoise_angry": "矿石陆龟:裂地", + "quark.subtitles.toretoise_eat_satiated": "矿石陆龟:吃饱", + "quark.subtitles.toretoise_eat": "矿石陆龟:进食", + "quark.subtitles.toretoise_harvest": "矿石陆龟:被收获", + "quark.subtitles.toretoise_regrow": "矿石陆龟:矿物再生", "quark.subtitles.parrot_egg": "鹦鹉:下蛋", "quark.subtitles.soul_bead.idle": "灵魂珠:发散", "quark.subtitles.growl": "怪物出现", @@ -219,7 +373,11 @@ "quark.subtitles.pipe_pickup": "管道:输入", "quark.subtitles.pipe_shoot_lenny": "管道:弹出", "quark.subtitles.pipe_pickup_lenny": "管道:拾取", + "quark.subtitles.bucket.fill_crab": "螃蟹:被捕获", "quark.subtitles.do_it": "激励", + "quark.subtitles.soda": "苏打!!", + "quark.subtitles.kingbdogz": "Kingbdogz", + "quark.subtitles.yung": "YUNG的更好土豆", "quark.subtitles.potato_hurt": "土豆:受伤", "quark.subtitles.camera_shutter": "相机:快门声", "quark.subtitles.soulpowder_scream": "灵魂:逃逸", @@ -273,33 +431,52 @@ "quark.misc.mod_disabled": "已禁用。安装%s以启用。", "quark.misc.repaired": "(已修复)", "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", + "quark.misc.enchantment_with_actual_level": "%s(%s)", "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", + "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", + "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", "quark.misc.autowalking": "自动行走", "quark.misc.rightclick_to_craft": "右击合成", "quark.misc.opened_screen": "已打开界面%s", "quark.misc.trash_item": "右击以销毁物品", + "quark.misc.insert_shulker_box": "右击以放入物品", + "quark.misc.merge_shulker_box": "右击以转储物品", + "quark.misc.equip_armor": "右击以装备", + "quark.misc.open_shulker": "右击以打开", "quark.misc.my_son": "不要再跟我和我的儿子说话了。", "quark.misc.my_daughter": "不要再跟我和我的女儿说话了。", "quark.misc.my_child": "不要再跟我和我的孩子说话了。", + "quark.misc.my_tomato": "不要再跟我和我的土豆说话了。", "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", + "quark.misc.shared_item": "%s分享了一件物品:", + "quark.misc.configure_quark_here": "在这里配置夸克!", + "quark.misc.only_one_quill": "已经有一支寻路羽毛笔在搜索了……", + "quark.misc.quill_finished": "一幅寻路地图完成了。", + "quark.misc.quill_failed": "寻路羽毛笔在附近没找到目标生物群系。", + "quark.misc.quill_retry": "寻路羽毛笔在附近没找到目标生物群系。到别的地方再试试吧。", + "quark.misc.quill_blank": "空白", + "quark.misc.quill_searching": "正在搜索", + "quark.misc.variant_tooltip_hold_shift": "(按住Shift查看变种)", + "quark.misc.variant_tooltip_header": "变种:", + "quark.misc.disable_slot": "点击以禁用槽位", - "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字母的单词能让我勇往直前", - "quark.misc.you_came_to_the_wrong_neighborhood.1": "这难以理解,我只好埋头写模组", - "quark.misc.you_came_to_the_wrong_neighborhood.2": "不断修补,保持冷静", - "quark.misc.you_came_to_the_wrong_neighborhood.3": "周围的人总是想找点乐子", + "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字的单词只会让我勇往直前", + "quark.misc.you_came_to_the_wrong_neighborhood.1": "这很难理解,我只好埋头写模组", + "quark.misc.you_came_to_the_wrong_neighborhood.2": "不断修补,并保持冷静", + "quark.misc.you_came_to_the_wrong_neighborhood.3": "周围的人总是想找点东西来玩", "quark.misc.you_came_to_the_wrong_neighborhood.4": "忍气吞声,每个模组都是如此", "quark.misc.you_came_to_the_wrong_neighborhood.5": "不想被打败", - "quark.misc.you_came_to_the_wrong_neighborhood.6": "听我说,不再沉默,我根本没破坏任何东西", - "quark.misc.you_came_to_the_wrong_neighborhood.7": "什么都不用考虑,他们早已忘记我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.8": "字,字,字", + "quark.misc.you_came_to_the_wrong_neighborhood.6": "听我说,我根本没破坏任何东西", + "quark.misc.you_came_to_the_wrong_neighborhood.7": "显而易见,他们忘记了我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.8": "名字,名字,名字", "quark.misc.you_came_to_the_wrong_neighborhood.9": "他们叫我Vaskii", "quark.misc.you_came_to_the_wrong_neighborhood.10": "他们叫我Vazki", "quark.misc.you_came_to_the_wrong_neighborhood.11": "他们叫我Voskii", "quark.misc.you_came_to_the_wrong_neighborhood.12": "他们叫我Vazkki", - "quark.misc.you_came_to_the_wrong_neighborhood.13": "都不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.14": "都不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.15": "都不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.16": "都不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.13": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.14": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.15": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.16": "那不是我的名字", "quark.misc.reloaded0": "已重新加载夸克配置。", "quark.misc.reloaded1": "- 如果你更改了任何对配方造成影响的选项,请运行/reload命令。", @@ -329,34 +506,11 @@ "item.quark.clear_shard": "玻璃碎片", "item.quark.dirty_shard": "脏玻璃碎片", "item.quark.glass_item_frame": "玻璃物品展示框", - "item.quark.glowing_glass_item_frame": "发光玻璃物品展示框", - "item.quark.black_rune": "黑色符文", - "item.quark.blue_rune": "蓝色符文", - "item.quark.brown_rune": "棕色符文", - "item.quark.cyan_rune": "青色符文", - "item.quark.gray_rune": "灰色符文", - "item.quark.green_rune": "绿色符文", - "item.quark.light_blue_rune": "淡蓝色符文", - "item.quark.light_gray_rune": "淡灰色符文", - "item.quark.lime_rune": "黄绿色符文", - "item.quark.magenta_rune": "品红色符文", - "item.quark.orange_rune": "橙色符文", - "item.quark.pink_rune": "粉红色符文", - "item.quark.purple_rune": "紫色符文", - "item.quark.red_rune": "红色符文", - "item.quark.white_rune": "白色符文", - "item.quark.yellow_rune": "黄色符文", - "item.quark.rainbow_rune": "彩虹符文", - "item.quark.blank_rune": "空白符文", + "item.quark.glowing_glass_item_frame": "荧光玻璃物品展示框", "item.quark.pickarang": "皮卡镖", "item.quark.diamond_heart": "钻石之心", "item.quark.ancient_tome": "古卷", - "item.quark.frog_leg": "生青蛙腿", - "item.quark.frog_leg_maybe": "生青蛙“腿”", - "item.quark.cooked_frog_leg": "熟青蛙腿", - "item.quark.cooked_frog_leg_maybe": "熟青蛙“腿”", - "item.quark.golden_frog_leg": "金青蛙腿", - "item.quark.golden_frog_leg_maybe": "金青蛙“腿”", + "item.quark.crab_bucket": "螃蟹桶", "item.quark.crab_leg": "生螃蟹腿", "item.quark.cooked_crab_leg": "熟螃蟹腿", "item.quark.crab_shell": "螃蟹壳", @@ -364,7 +518,7 @@ "item.quark.moss_paste": "苔藓泥", "item.quark.backpack": "背包", "item.quark.ravager_hide": "劫掠兽皮", - "item.quark.soul_compass": "灵魂指南针", + "_item.quark.soul_compass": "灵魂指南针", "item.quark.bottled_cloud": "瓶中云", "item.quark.flamerang": "界炎镖", "item.quark.seed_pouch": "种子袋", @@ -372,7 +526,9 @@ "item.quark.soul_bead": "灵魂珠", "item.quark.abacus": "算盘", "item.quark.azalea_boat": "杜鹃木船", - "item.quark.blossom_boat": "花木船", + "item.quark.blossom_boat": "喇叭木船", + "item.quark.azalea_chest_boat": "杜鹃木运输船", + "item.quark.blossom_chest_boat": "喇叭木运输船", "item.quark.egg_parrot_red_blue": "红色鹦鹉蛋", "item.quark.egg_parrot_blue": "蓝色鹦鹉蛋", "item.quark.egg_parrot_green": "绿色鹦鹉蛋", @@ -396,15 +552,42 @@ "item.quark.music_disc_crickets.desc": "Cricket Song", "item.quark.music_disc_chatter": "环境唱片", "item.quark.music_disc_chatter.desc": "Packed Venue", + "item.quark.torch_arrow": "火把箭", + "item.quark.ancient_boat": "苍白木船", + "item.quark.ancient_chest_boat": "苍白木运输船", + "item.quark.ancient_fruit": "附魔水果", + "item.quark.pathfinders_quill": "寻路羽毛笔", + "item.quark.hammer": "锤子", + + "upgrade.quark.rune_upgrade": "符文蚀刻", + "item.quark.smithing_template.rune.applies_to": "已附魔物品", + "item.quark.smithing_template.rune.base_slot_description": "放入已附魔物品", + "item.quark.smithing_template.rune.ingredients": "烈焰粉、染料或空缺", + "item.quark.smithing_template.rune.additions_slot_description": "放入烈焰粉、染料或留空", + + "rune.quark.black": "黑色符文蚀刻", + "rune.quark.blue": "蓝色符文蚀刻", + "rune.quark.brown": "棕色符文蚀刻", + "rune.quark.cyan": "青色符文蚀刻", + "rune.quark.gray": "灰色符文蚀刻", + "rune.quark.green": "绿色符文蚀刻", + "rune.quark.light_blue": "淡蓝色符文蚀刻", + "rune.quark.light_gray": "淡灰色符文蚀刻", + "rune.quark.lime": "黄绿色符文蚀刻", + "rune.quark.magenta": "品红色符文蚀刻", + "rune.quark.orange": "橙色符文蚀刻", + "rune.quark.pink": "粉红色符文蚀刻", + "rune.quark.purple": "紫色符文蚀刻", + "rune.quark.red": "红色符文蚀刻", + "rune.quark.white": "白色符文蚀刻", + "rune.quark.yellow": "黄色符文蚀刻", + "rune.quark.rainbow": "彩虹符文蚀刻", + "rune.quark.blank": "空白符文蚀刻", "item.minecraft.potion.effect.quark.resilience": "稳定药水", "item.minecraft.splash_potion.effect.quark.resilience": "喷溅型稳定药水", "item.minecraft.lingering_potion.effect.quark.resilience": "滞留型稳定药水", "item.minecraft.tipped_arrow.effect.quark.resilience": "稳定之箭", - "item.minecraft.potion.effect.quark.resistance": "抗性药水", - "item.minecraft.splash_potion.effect.quark.resistance": "喷溅型抗性药水", - "item.minecraft.lingering_potion.effect.quark.resistance": "滞留型抗性药水", - "item.minecraft.tipped_arrow.effect.quark.resistance": "抗性之箭", "item.quark.biome_map": "%s寻路地图", "item.quark.biome_map.unknown": "未知生物群系", @@ -429,7 +612,7 @@ "block.quark.thatch_slab": "茅草台阶", "block.quark.thatch_stairs": "茅草楼梯", "block.quark.soul_sandstone": "灵魂砂岩", - "block.quark.chiseled_soul_sandstone": "錾制灵魂砂岩", + "block.quark.chiseled_soul_sandstone": "雕纹灵魂砂岩", "block.quark.cut_soul_sandstone": "切制灵魂砂岩", "block.quark.smooth_soul_sandstone": "平滑灵魂砂岩", "block.quark.soul_sandstone_slab": "灵魂砂岩台阶", @@ -460,6 +643,28 @@ "block.quark.nether_brick_trapped_chest": "下界砖陷阱箱", "block.quark.purpur_trapped_chest": "紫珀陷阱箱", "block.quark.prismarine_trapped_chest": "海晶石陷阱箱", + "block.quark.lootr_oak_chest": "橡木战利品箱子", + "block.quark.lootr_spruce_chest": "云杉木战利品箱子", + "block.quark.lootr_birch_chest": "白桦木战利品箱子", + "block.quark.lootr_jungle_chest": "丛林木战利品箱子", + "block.quark.lootr_acacia_chest": "金合欢木战利品箱子", + "block.quark.lootr_dark_oak_chest": "深色橡木战利品箱子", + "block.quark.lootr_warped_chest": "诡异木战利品箱子", + "block.quark.lootr_crimson_chest": "绯红木战利品箱子", + "block.quark.lootr_nether_brick_chest": "下界砖战利品箱子", + "block.quark.lootr_purpur_chest": "紫珀战利品箱子", + "block.quark.lootr_prismarine_chest": "海晶石战利品箱子", + "block.quark.lootr_oak_trapped_chest": "橡木战利品陷阱箱", + "block.quark.lootr_spruce_trapped_chest": "云杉木战利品陷阱箱", + "block.quark.lootr_birch_trapped_chest": "白桦木战利品陷阱箱", + "block.quark.lootr_jungle_trapped_chest": "丛林木战利品陷阱箱", + "block.quark.lootr_acacia_trapped_chest": "金合欢木战利品陷阱箱", + "block.quark.lootr_dark_oak_trapped_chest": "深色橡木战利品陷阱箱", + "block.quark.lootr_warped_trapped_chest": "诡异木战利品陷阱箱", + "block.quark.lootr_crimson_trapped_chest": "绯红木战利品陷阱箱", + "block.quark.lootr_nether_brick_trapped_chest": "下界砖战利品陷阱箱", + "block.quark.lootr_purpur_trapped_chest": "紫珀战利品陷阱箱", + "block.quark.lootr_prismarine_trapped_chest": "海晶石战利品陷阱箱", "block.quark.blaze_lantern": "烈焰灯", "block.quark.sugar_cane_block": "甘蔗捆", "block.quark.permafrost": "永冻石", @@ -597,7 +802,6 @@ "block.quark.warped_ladder": "诡异木梯子", "block.quark.crimson_ladder": "绯红木梯子", "block.quark.iron_ladder": "铁梯子", - "block.quark.bamboo_block": "竹子捆", "block.quark.cactus_block": "仙人掌块", "block.quark.chorus_fruit_block": "紫颂果块", "block.quark.cocoa_beans_sack": "袋装可可豆", @@ -689,6 +893,24 @@ "block.quark.violet_corundum_cluster": "蓝紫色刚玉簇", "block.quark.white_corundum_cluster": "白色刚玉簇", "block.quark.black_corundum_cluster": "黑色刚玉簇", + "block.quark.red_corundum_lamp": "红色刚玉灯", + "block.quark.orange_corundum_lamp": "橙色刚玉灯", + "block.quark.yellow_corundum_lamp": "黄色刚玉灯", + "block.quark.green_corundum_lamp": "绿色刚玉灯", + "block.quark.blue_corundum_lamp": "蓝色刚玉灯", + "block.quark.indigo_corundum_lamp": "靛蓝色刚玉灯", + "block.quark.violet_corundum_lamp": "蓝紫色刚玉灯", + "block.quark.white_corundum_lamp": "白色刚玉灯", + "block.quark.black_corundum_lamp": "黑色刚玉灯", + "block.quark.red_crystal_lamp": "红色水晶灯", + "block.quark.orange_crystal_lamp": "橙色水晶灯", + "block.quark.yellow_crystal_lamp": "黄色水晶灯", + "block.quark.green_crystal_lamp": "绿色水晶灯", + "block.quark.blue_crystal_lamp": "蓝色水晶灯", + "block.quark.indigo_crystal_lamp": "靛蓝色水晶灯", + "block.quark.violet_crystal_lamp": "蓝紫色水晶灯", + "block.quark.white_crystal_lamp": "白色水晶灯", + "block.quark.black_crystal_lamp": "黑色水晶灯", "block.quark.feeding_trough": "饲料槽", "block.quark.chute": "溜槽", "block.quark.paper_wall": "纸墙", @@ -736,75 +958,75 @@ "block.quark.soul_sandstone_bricks_wall": "灵魂砂岩砖墙", "block.quark.red_sandstone_bricks_wall": "红砂岩砖墙", "block.quark.sandstone_bricks_wall": "砂岩砖墙", - "block.quark.andesite_bricks": "磨制安山岩砖", - "block.quark.granite_bricks": "磨制花岗岩砖", - "block.quark.diorite_bricks": "磨制闪长岩砖", - "block.quark.calcite_bricks": "磨制方解石砖", - "block.quark.limestone_bricks": "磨制石灰石砖", - "block.quark.jasper_bricks": "磨制碧玉石砖", - "block.quark.shale_bricks": "磨制页岩砖", - "block.quark.chiseled_andesite_bricks": "錾制磨制安山岩砖", - "block.quark.chiseled_granite_bricks": "錾制磨制花岗岩砖", - "block.quark.chiseled_diorite_bricks": "錾制磨制闪长岩砖", - "block.quark.chiseled_calcite_bricks": "錾制磨制方解石砖", - "block.quark.chiseled_limestone_bricks": "錾制磨制石灰石砖", - "block.quark.chiseled_jasper_bricks": "錾制磨制碧玉石砖", - "block.quark.chiseled_shale_bricks": "錾制磨制页岩砖", - "block.quark.andesite_bricks_stairs": "磨制安山岩砖楼梯", - "block.quark.granite_bricks_stairs": "磨制花岗岩砖楼梯", - "block.quark.diorite_bricks_stairs": "磨制闪长岩砖楼梯", - "block.quark.calcite_bricks_stairs": "磨制方解石砖楼梯", - "block.quark.limestone_bricks_stairs": "磨制石灰石砖楼梯", - "block.quark.jasper_bricks_stairs": "磨制碧玉石砖楼梯", - "block.quark.shale_bricks_stairs": "磨制页岩砖楼梯", - "block.quark.andesite_bricks_slab": "磨制安山岩砖台阶", - "block.quark.granite_bricks_slab": "磨制花岗岩砖台阶", - "block.quark.diorite_bricks_slab": "磨制闪长岩砖台阶", - "block.quark.calcite_bricks_slab": "磨制方解石砖台阶", - "block.quark.limestone_bricks_slab": "磨制石灰石砖台阶", - "block.quark.jasper_bricks_slab": "磨制碧玉石砖台阶", - "block.quark.shale_bricks_slab": "磨制页岩砖台阶", - "block.quark.andesite_bricks_vertical_slab": "磨制安山岩砖竖直台阶", - "block.quark.granite_bricks_vertical_slab": "磨制花岗岩砖竖直台阶", - "block.quark.diorite_bricks_vertical_slab": "磨制闪长岩砖竖直台阶", - "block.quark.calcite_bricks_vertical_slab": "磨制方解石砖竖直台阶", - "block.quark.limestone_bricks_vertical_slab": "磨制石灰石砖竖直台阶", - "block.quark.jasper_bricks_vertical_slab": "磨制碧玉石砖竖直台阶", - "block.quark.shale_bricks_vertical_slab": "磨制页岩砖竖直台阶", - "block.quark.andesite_bricks_wall": "磨制安山岩砖墙", - "block.quark.granite_bricks_wall": "磨制花岗岩砖墙", - "block.quark.diorite_bricks_wall": "磨制闪长岩砖墙", - "block.quark.calcite_bricks_wall": "磨制方解石砖墙", - "block.quark.limestone_bricks_wall": "磨制石灰石砖墙", - "block.quark.jasper_bricks_wall": "磨制碧玉石砖墙", - "block.quark.shale_bricks_wall": "磨制页岩砖墙", - "block.quark.andesite_pillar": "磨制安山岩柱", - "block.quark.granite_pillar": "磨制花岗岩柱", - "block.quark.diorite_pillar": "磨制闪长岩柱", - "block.quark.calcite_pillar": "磨制方解石柱", - "block.quark.limestone_pillar": "磨制石灰石柱", - "block.quark.jasper_pillar": "磨制碧玉石柱", - "block.quark.shale_pillar": "磨制页岩柱", + "block.quark.andesite_bricks": "安山岩砖", + "block.quark.granite_bricks": "花岗岩砖", + "block.quark.diorite_bricks": "闪长岩砖", + "block.quark.calcite_bricks": "方解石砖", + "block.quark.limestone_bricks": "石灰石砖", + "block.quark.jasper_bricks": "碧玉石砖", + "block.quark.shale_bricks": "页岩砖", + "block.quark.chiseled_andesite_bricks": "雕纹安山岩砖", + "block.quark.chiseled_granite_bricks": "雕纹花岗岩砖", + "block.quark.chiseled_diorite_bricks": "雕纹闪长岩砖", + "block.quark.chiseled_calcite_bricks": "雕纹方解石砖", + "block.quark.chiseled_limestone_bricks": "雕纹石灰石砖", + "block.quark.chiseled_jasper_bricks": "雕纹碧玉石砖", + "block.quark.chiseled_shale_bricks": "雕纹页岩砖", + "block.quark.andesite_bricks_stairs": "安山岩砖楼梯", + "block.quark.granite_bricks_stairs": "花岗岩砖楼梯", + "block.quark.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.quark.calcite_bricks_stairs": "方解石砖楼梯", + "block.quark.limestone_bricks_stairs": "石灰石砖楼梯", + "block.quark.jasper_bricks_stairs": "碧玉石砖楼梯", + "block.quark.shale_bricks_stairs": "页岩砖楼梯", + "block.quark.andesite_bricks_slab": "安山岩砖台阶", + "block.quark.granite_bricks_slab": "花岗岩砖台阶", + "block.quark.diorite_bricks_slab": "闪长岩砖台阶", + "block.quark.calcite_bricks_slab": "方解石砖台阶", + "block.quark.limestone_bricks_slab": "石灰石砖台阶", + "block.quark.jasper_bricks_slab": "碧玉石砖台阶", + "block.quark.shale_bricks_slab": "页岩砖台阶", + "block.quark.andesite_bricks_vertical_slab": "安山岩砖竖直台阶", + "block.quark.granite_bricks_vertical_slab": "花岗岩砖竖直台阶", + "block.quark.diorite_bricks_vertical_slab": "闪长岩砖竖直台阶", + "block.quark.calcite_bricks_vertical_slab": "方解石砖竖直台阶", + "block.quark.limestone_bricks_vertical_slab": "石灰石砖竖直台阶", + "block.quark.jasper_bricks_vertical_slab": "碧玉石砖竖直台阶", + "block.quark.shale_bricks_vertical_slab": "页岩砖竖直台阶", + "block.quark.andesite_bricks_wall": "安山岩砖墙", + "block.quark.granite_bricks_wall": "花岗岩砖墙", + "block.quark.diorite_bricks_wall": "闪长岩砖墙", + "block.quark.calcite_bricks_wall": "方解石砖墙", + "block.quark.limestone_bricks_wall": "石灰石砖墙", + "block.quark.jasper_bricks_wall": "碧玉石砖墙", + "block.quark.shale_bricks_wall": "页岩砖墙", + "block.quark.andesite_pillar": "安山岩柱", + "block.quark.granite_pillar": "花岗岩柱", + "block.quark.diorite_pillar": "闪长岩柱", + "block.quark.calcite_pillar": "方解石柱", + "block.quark.limestone_pillar": "石灰石柱", + "block.quark.jasper_pillar": "碧玉石柱", + "block.quark.shale_pillar": "页岩柱", "block.quark.monster_box": "怪物盒子", "block.quark.iron_chain": "铁锁链", - "block.quark.blue_blossom_leaves": "雪霜花树叶", - "block.quark.blue_blossom_sapling": "雪霜花树苗", - "block.quark.lavender_blossom_leaves": "幽静花树叶", - "block.quark.lavender_blossom_sapling": "幽静花树苗", - "block.quark.orange_blossom_leaves": "温暖花树叶", - "block.quark.orange_blossom_sapling": "温暖花树苗", - "block.quark.pink_blossom_leaves": "甜蜜花树叶", - "block.quark.pink_blossom_sapling": "甜蜜花树苗", - "block.quark.yellow_blossom_leaves": "阳光花树叶", - "block.quark.yellow_blossom_sapling": "阳光花树苗", - "block.quark.red_blossom_leaves": "火热花树叶", - "block.quark.red_blossom_sapling": "火热花树苗", - "block.quark.yellow_blossom_leaf_carpet": "阳光花树叶地毯", - "block.quark.pink_blossom_leaf_carpet": "甜蜜花树叶地毯", - "block.quark.orange_blossom_leaf_carpet": "温暖花树叶地毯", - "block.quark.lavender_blossom_leaf_carpet": "幽静花树叶地毯", - "block.quark.blue_blossom_leaf_carpet": "雪霜花树叶地毯", - "block.quark.red_blossom_leaf_carpet": "火热花树叶地毯", + "block.quark.blue_blossom_leaves": "雪霜喇叭树叶", + "block.quark.blue_blossom_sapling": "雪霜喇叭树苗", + "block.quark.lavender_blossom_leaves": "幽静喇叭树叶", + "block.quark.lavender_blossom_sapling": "幽静喇叭树苗", + "block.quark.orange_blossom_leaves": "温暖喇叭树叶", + "block.quark.orange_blossom_sapling": "温暖喇叭树苗", + "_block.quark.pink_blossom_leaves": "甜蜜喇叭树叶", + "_block.quark.pink_blossom_sapling": "甜蜜喇叭树苗", + "block.quark.yellow_blossom_leaves": "阳光喇叭树叶", + "block.quark.yellow_blossom_sapling": "阳光喇叭树苗", + "block.quark.red_blossom_leaves": "火热喇叭树叶", + "block.quark.red_blossom_sapling": "火热喇叭树苗", + "block.quark.yellow_blossom_leaf_carpet": "阳光喇叭树叶地毯", + "_block.quark.pink_blossom_leaf_carpet": "甜蜜喇叭树叶地毯", + "block.quark.orange_blossom_leaf_carpet": "温暖喇叭树叶地毯", + "block.quark.lavender_blossom_leaf_carpet": "幽静喇叭树叶地毯", + "block.quark.blue_blossom_leaf_carpet": "雪霜喇叭树叶地毯", + "block.quark.red_blossom_leaf_carpet": "火热喇叭树叶地毯", "block.quark.bonded_leather": "打包皮革", "block.quark.iron_plate": "铁板块", "block.quark.rusty_iron_plate": "锈化铁板块", @@ -815,6 +1037,7 @@ "block.quark.iron_plate_vertical_slab": "铁板块竖直台阶", "block.quark.rusty_iron_plate_vertical_slab": "锈化铁板块竖直台阶", "block.quark.pipe": "铜管道", + "block.quark.encased_pipe": "铜管道玻璃箱", "block.quark.magnet": "磁铁", "block.quark.bonded_rabbit_hide": "打包兔子皮", "block.quark.bonded_ravager_hide": "打包劫掠兽皮", @@ -840,7 +1063,6 @@ "block.quark.blue_nether_bricks_slab": "蓝色下界砖台阶", "block.quark.blue_nether_bricks_vertical_slab": "蓝色下界砖竖直台阶", "block.quark.blue_nether_bricks_wall": "蓝色下界砖墙", - "block.quark.shallow_dirt": "水洼", "block.quark.bamboo_mat": "竹席块", "block.quark.bamboo_mat_carpet": "竹席", "block.quark.cut_vine": "已剪切的藤蔓", @@ -870,13 +1092,13 @@ "block.quark.polished_myalite_stairs": "磨制幻境石楼梯", "block.quark.polished_myalite_slab": "磨制幻境石台阶", "block.quark.polished_myalite_vertical_slab": "磨制幻境石竖直台阶", - "block.quark.myalite_bricks_wall": "磨制幻境石砖墙", - "block.quark.myalite_bricks_stairs": "磨制幻境石砖楼梯", - "block.quark.myalite_bricks_slab": "磨制幻境石砖台阶", - "block.quark.myalite_bricks_vertical_slab": "磨制幻境石砖竖直台阶", - "block.quark.myalite_bricks": "磨制幻境石砖", - "block.quark.chiseled_myalite_bricks": "錾制磨制幻境石砖", - "block.quark.myalite_pillar": "磨制幻境石柱", + "block.quark.myalite_bricks_wall": "幻境石砖墙", + "block.quark.myalite_bricks_stairs": "幻境石砖楼梯", + "block.quark.myalite_bricks_slab": "幻境石砖台阶", + "block.quark.myalite_bricks_vertical_slab": "幻境石砖竖直台阶", + "block.quark.myalite_bricks": "幻境石砖", + "block.quark.chiseled_myalite_bricks": "雕纹幻境石砖", + "block.quark.myalite_pillar": "幻境石柱", "block.quark.chorus_weeds": "紫颂杂草", "block.quark.chorus_twist": "紫颂缠草", "block.quark.black_framed_glass": "黑色镶框玻璃", @@ -935,12 +1157,12 @@ "block.quark.dark_oak_hedge": "深色橡树树叶篱", "block.quark.azalea_hedge": "杜鹃树叶篱", "block.quark.flowering_azalea_hedge": "盛开的杜鹃树叶篱", - "block.quark.blue_blossom_hedge": "雪霜花树叶篱", - "block.quark.lavender_blossom_hedge": "幽静花树叶篱", - "block.quark.orange_blossom_hedge": "温暖花树叶篱", - "block.quark.pink_blossom_hedge": "甜蜜花树叶篱", - "block.quark.yellow_blossom_hedge": "阳光花树叶篱", - "block.quark.red_blossom_hedge": "火热花树叶篱", + "block.quark.blue_blossom_hedge": "雪霜喇叭树叶篱", + "block.quark.lavender_blossom_hedge": "幽静喇叭树叶篱", + "block.quark.orange_blossom_hedge": "温暖喇叭树叶篱", + "_block.quark.pink_blossom_hedge": "甜蜜喇叭树叶篱", + "block.quark.yellow_blossom_hedge": "阳光喇叭树叶篱", + "block.quark.red_blossom_hedge": "火热喇叭树叶篱", "block.quark.matrix_enchanter": "矩阵附魔台", "block.quark.crate": "板条箱", "block.quark.blackstone_bricks": "黑石砖", @@ -960,7 +1182,6 @@ "block.quark.netherrack_bricks": "下界岩砖", "block.quark.stone_lamp": "石灯", "block.quark.stone_brick_lamp": "石砖灯", - "block.quark.pallet": "托盘", "block.quark.dusky_myalite": "黯幻境石", "block.quark.cobbled_deepslate_vertical_slab": "深板岩圆石竖直台阶", "block.quark.polished_deepslate_vertical_slab": "磨制深板岩竖直台阶", @@ -974,36 +1195,36 @@ "block.quark.exposed_cut_copper_vertical_slab": "斑驳的切制铜竖直台阶", "block.quark.weathered_cut_copper_vertical_slab": "锈蚀的切制铜竖直台阶", "block.quark.oxidized_cut_copper_vertical_slab": "氧化的切制铜竖直台阶", - "block.quark.dripstone_pillar": "磨制滴水石柱", - "block.quark.dripstone_bricks": "磨制滴水石砖", - "block.quark.chiseled_dripstone_bricks": "錾制磨制滴水石砖", + "block.quark.dripstone_pillar": "滴水石柱", + "block.quark.dripstone_bricks": "滴水石砖", + "block.quark.chiseled_dripstone_bricks": "雕纹滴水石砖", "block.quark.polished_dripstone": "磨制滴水石", - "block.quark.tuff_pillar": "磨制凝灰岩柱", - "block.quark.tuff_bricks": "磨制凝灰岩砖", - "block.quark.chiseled_tuff_bricks": "錾制磨制凝灰岩砖", + "block.quark.tuff_pillar": "凝灰岩柱", + "block.quark.tuff_bricks": "凝灰岩砖", + "block.quark.chiseled_tuff_bricks": "雕纹凝灰岩砖", "block.quark.polished_tuff": "磨制凝灰岩", "block.quark.dripstone_block_stairs": "滴水石楼梯", "block.quark.polished_dripstone_stairs": "磨制滴水石楼梯", - "block.quark.dripstone_bricks_stairs": "磨制滴水石砖楼梯", + "block.quark.dripstone_bricks_stairs": "滴水石砖楼梯", "block.quark.tuff_stairs": "凝灰岩楼梯", "block.quark.polished_tuff_stairs": "磨制凝灰岩楼梯", - "block.quark.tuff_bricks_stairs": "磨制凝灰岩砖楼梯", + "block.quark.tuff_bricks_stairs": "凝灰岩砖楼梯", "block.quark.dripstone_block_slab": "滴水石台阶", "block.quark.polished_dripstone_slab": "磨制滴水石台阶", - "block.quark.dripstone_bricks_slab": "磨制滴水石砖台阶", + "block.quark.dripstone_bricks_slab": "滴水石砖台阶", "block.quark.tuff_slab": "凝灰岩台阶", "block.quark.polished_tuff_slab": "磨制凝灰岩台阶", - "block.quark.tuff_bricks_slab": "磨制凝灰岩砖台阶", + "block.quark.tuff_bricks_slab": "凝灰岩砖台阶", "block.quark.dripstone_block_vertical_slab": "滴水石竖直台阶", "block.quark.polished_dripstone_vertical_slab": "磨制滴水石竖直台阶", - "block.quark.dripstone_bricks_vertical_slab": "磨制滴水石砖竖直台阶", + "block.quark.dripstone_bricks_vertical_slab": "滴水石砖竖直台阶", "block.quark.tuff_vertical_slab": "凝灰岩竖直台阶", "block.quark.polished_tuff_vertical_slab": "磨制凝灰岩竖直台阶", - "block.quark.tuff_bricks_vertical_slab": "磨制凝灰岩砖竖直台阶", + "block.quark.tuff_bricks_vertical_slab": "凝灰岩砖竖直台阶", "block.quark.dripstone_block_wall": "滴水石墙", - "block.quark.dripstone_bricks_wall": "磨制滴水石砖墙", + "block.quark.dripstone_bricks_wall": "滴水石砖墙", "block.quark.tuff_wall": "凝灰岩墙", - "block.quark.tuff_bricks_wall": "磨制凝灰岩砖墙", + "block.quark.tuff_bricks_wall": "凝灰岩砖墙", "block.quark.iron_pillar": "铁柱", "block.quark.deepslate_furnace": "深板岩熔炉", "block.quark.blackstone_furnace": "黑石熔炉", @@ -1025,33 +1246,37 @@ "block.quark.azalea_bookshelf": "杜鹃木书架", "block.quark.azalea_chest": "杜鹃木箱子", "block.quark.azalea_trapped_chest": "杜鹃木陷阱箱", + "block.quark.lootr_azalea_chest": "杜鹃木战利品箱子", + "block.quark.lootr_azalea_trapped_chest": "杜鹃木战利品陷阱箱", "block.quark.azalea_ladder": "杜鹃木梯子", "block.quark.azalea_door": "杜鹃木门", "block.quark.azalea_trapdoor": "杜鹃木活板门", "block.quark.azalea_fence_gate": "杜鹃木栅栏门", "block.quark.azalea_fence": "杜鹃木栅栏", - "block.quark.blossom_planks": "花木木板", - "block.quark.blossom_log": "花木原木", - "block.quark.stripped_blossom_log": "去皮花木原木", - "block.quark.blossom_wood": "花木", - "block.quark.stripped_blossom_wood": "去皮花木", - "block.quark.blossom_planks_stairs": "花木楼梯", - "block.quark.blossom_planks_slab": "花木台阶", - "block.quark.blossom_planks_vertical_slab": "花木竖直台阶", - "block.quark.blossom_post": "花木杆", - "block.quark.stripped_blossom_post": "去皮花木杆", - "block.quark.blossom_bookshelf": "花木书架", - "block.quark.blossom_chest": "花木箱子", - "block.quark.blossom_trapped_chest": "花木陷阱箱", - "block.quark.blossom_ladder": "花木梯子", - "block.quark.blossom_door": "花木门", - "block.quark.blossom_trapdoor": "花木活板门", - "block.quark.blossom_fence_gate": "花木栅栏门", - "block.quark.blossom_fence": "花木栅栏", - "block.quark.blossom_sign": "花木告示牌", + "block.quark.blossom_planks": "喇叭木板", + "block.quark.blossom_log": "喇叭原木", + "block.quark.stripped_blossom_log": "去皮喇叭原木", + "block.quark.blossom_wood": "喇叭木", + "block.quark.stripped_blossom_wood": "去皮喇叭木", + "block.quark.blossom_planks_stairs": "喇叭木楼梯", + "block.quark.blossom_planks_slab": "喇叭木台阶", + "block.quark.blossom_planks_vertical_slab": "喇叭木竖直台阶", + "block.quark.blossom_post": "喇叭木杆", + "block.quark.stripped_blossom_post": "去皮喇叭木杆", + "block.quark.blossom_bookshelf": "喇叭木书架", + "block.quark.blossom_chest": "喇叭木箱子", + "block.quark.blossom_trapped_chest": "喇叭木陷阱箱", + "block.quark.lootr_blossom_chest": "喇叭木战利品箱子", + "block.quark.lootr_blossom_trapped_chest": "喇叭木战利品陷阱箱", + "block.quark.blossom_ladder": "喇叭木梯子", + "block.quark.blossom_door": "喇叭木门", + "block.quark.blossom_trapdoor": "喇叭木活板门", + "block.quark.blossom_fence_gate": "喇叭木栅栏门", + "block.quark.blossom_fence": "喇叭木栅栏", + "block.quark.blossom_sign": "喇叭木告示牌", "block.quark.azalea_sign": "杜鹃木告示牌", - "block.quark.blossom_button": "花木按钮", - "block.quark.blossom_pressure_plate": "花木压力板", + "block.quark.blossom_button": "喇叭木按钮", + "block.quark.blossom_pressure_plate": "喇叭木压力板", "block.quark.azalea_button": "杜鹃木按钮", "block.quark.azalea_pressure_plate": "杜鹃木压力板", "block.quark.vertical_oak_planks": "竖纹橡木木板", @@ -1063,13 +1288,110 @@ "block.quark.vertical_warped_planks": "竖纹诡异木板", "block.quark.vertical_crimson_planks": "竖纹绯红木板", "block.quark.vertical_azalea_planks": "竖纹杜鹃木板", - "block.quark.vertical_blossom_planks": "竖纹花木木板", + "block.quark.vertical_blossom_planks": "竖纹喇叭木板", + "block.quark.mangrove_vertical_slab": "红树木竖直台阶", + "block.quark.cherry_vertical_slab": "樱花木竖直台阶", + "block.quark.mud_brick_vertical_slab": "泥砖竖直台阶", + "block.quark.mangrove_bookshelf": "红树木书架", + "block.quark.cherry_bookshelf": "樱花木书架", + "block.quark.mangrove_chest": "红树木箱子", + "block.quark.cherry_chest": "樱花木箱子", + "block.quark.mangrove_trapped_chest": "红树木陷阱箱", + "block.quark.cherry_trapped_chest": "樱花木陷阱箱", + "block.quark.lootr_mangrove_chest": "红树木战利品箱子", + "block.quark.lootr_cherry_chest": "樱花木战利品箱子", + "block.quark.lootr_mangrove_trapped_chest": "红树木战利品陷阱箱", + "block.quark.lootr_cherry_trapped_chest": "樱花木战利品陷阱箱", + "block.quark.mangrove_hedge": "红树叶篱", + "block.quark.cherry_hedge": "樱花树叶篱", + "block.quark.mangrove_ladder": "红树木梯子", + "block.quark.cherry_ladder": "樱花木梯子", + "block.quark.mangrove_leaf_carpet": "红树叶地毯", + "block.quark.cherry_leaf_carpet": "樱花树叶地毯", + "block.quark.mangrove_post": "红树木杆", + "block.quark.cherry_post": "樱花木杆", + "block.quark.stripped_mangrove_post": "去皮红树木杆", + "block.quark.stripped_cherry_post": "去皮樱花木杆", + "block.quark.vertical_mangrove_planks": "竖纹红树木板", + "block.quark.vertical_cherry_planks": "竖纹樱花木板", + "block.quark.raw_iron_bricks": "粗铁砖", + "block.quark.raw_gold_bricks": "粗金砖", + "block.quark.raw_copper_bricks": "粗铜砖", + "block.quark.raw_iron_bricks_stairs": "粗铁砖楼梯", + "block.quark.raw_gold_bricks_stairs": "粗金砖楼梯", + "block.quark.raw_copper_bricks_stairs": "粗铜砖楼梯", + "block.quark.raw_iron_bricks_slab": "粗铁砖台阶", + "block.quark.raw_gold_bricks_slab": "粗金砖台阶", + "block.quark.raw_copper_bricks_slab": "粗铜砖台阶", + "block.quark.raw_iron_bricks_vertical_slab": "粗铁砖竖直台阶", + "block.quark.raw_gold_bricks_vertical_slab": "粗金砖竖直台阶", + "block.quark.raw_copper_bricks_vertical_slab": "粗铜砖竖直台阶", + "block.quark.carved_mud_bricks": "刻制泥砖", + "block.quark.mud_brick_lattice": "泥砖格栅", + "block.quark.mud_pillar": "泥柱", + "_block.quark.cherry_vertical_slab": "Cherry Vertical Slab", + "block.quark.bamboo_vertical_slab": "竹竖直台阶", + "block.quark.bamboo_mosaic_vertical_slab": "竹马赛克竖直台阶", + "block.quark.bamboo_post": "竹杆", + "block.quark.stripped_bamboo_post": "去皮竹杆", + "block.quark.bamboo_bookshelf": "竹书架", + "block.quark.bamboo_chest": "竹箱子", + "block.quark.bamboo_trapped_chest": "竹陷阱箱", + "block.quark.lootr_bamboo_chest": "竹战利品箱子", + "block.quark.lootr_bamboo_trapped_chest": "竹战利品陷阱箱", + "block.quark.bamboo_ladder": "竹梯子", + "block.quark.vertical_bamboo_planks": "竖纹竹板", + "block.quark.hollow_oak_log": "空心橡木原木", + "block.quark.hollow_spruce_log": "空心云杉原木", + "block.quark.hollow_birch_log": "空心白桦原木", + "block.quark.hollow_jungle_log": "空心丛林原木", + "block.quark.hollow_acacia_log": "空心金合欢原木", + "block.quark.hollow_dark_oak_log": "空心深色橡木原木", + "block.quark.hollow_mangrove_log": "空心红树原木", + "block.quark.hollow_cherry_log": "空心樱花原木", + "block.quark.hollow_crimson_stem": "空心绯红菌柄", + "block.quark.hollow_warped_stem": "空心诡异菌柄", + "block.quark.hollow_blossom_log": "空心喇叭原木", + "block.quark.hollow_azalea_log": "空心杜鹃原木", + "block.quark.ancient_planks": "苍白木板", + "block.quark.ancient_log": "苍白原木", + "block.quark.stripped_ancient_log": "去皮苍白原木", + "block.quark.ancient_wood": "苍白木", + "block.quark.stripped_ancient_wood": "去皮苍白木", + "block.quark.hollow_ancient_log": "空心苍白原木", + "block.quark.ancient_planks_stairs": "苍白木楼梯", + "block.quark.ancient_planks_slab": "苍白木台阶", + "block.quark.ancient_planks_vertical_slab": "苍白木竖直台阶", + "block.quark.ancient_post": "苍白木杆", + "block.quark.stripped_ancient_post": "去皮苍白木杆", + "block.quark.ancient_bookshelf": "苍白木书架", + "block.quark.ancient_chest": "苍白木箱子", + "block.quark.ancient_trapped_chest": "苍白木陷阱箱", + "block.quark.lootr_ancient_chest": "苍白木战利品箱子", + "block.quark.lootr_ancient_trapped_chest": "苍白木战利品陷阱箱", + "block.quark.ancient_ladder": "苍白木梯子", + "block.quark.ancient_door": "苍白木门", + "block.quark.ancient_trapdoor": "苍白木活板门", + "block.quark.ancient_fence_gate": "苍白木栅栏门", + "block.quark.ancient_fence": "苍白木栅栏", + "block.quark.ancient_sign": "苍白木告示牌", + "block.quark.ancient_button": "苍白木按钮", + "block.quark.ancient_pressure_plate": "苍白木压力板", + "block.quark.vertical_ancient_planks": "竖纹苍白木板", + "block.quark.ancient_leaves": "苍白树叶", + "block.quark.ancient_sapling": "苍白树苗", + "block.quark.ancient_leaf_carpet": "苍白树叶地毯", + "block.quark.ancient_hedge": "苍白树叶篱", + "block.quark.golden_carrot_crate": "箱装金胡萝卜", + "block.quark.blossom_hanging_sign": "悬挂式喇叭木告示牌", + "block.quark.azalea_hanging_sign": "悬挂式杜鹃木告示牌", + "block.quark.ancient_hanging_sign": "悬挂式苍白木告示牌", + "block.quark.crafter": "合成器", "item.quark.stoneling_spawn_egg": "石精灵刷怪蛋", - "item.quark.frog_spawn_egg": "青蛙刷怪蛋", "item.quark.crab_spawn_egg": "螃蟹刷怪蛋", "item.quark.foxhound_spawn_egg": "猎狐犬刷怪蛋", - "item.quark.toretoise_spawn_egg": "乌龟刷怪蛋", + "item.quark.toretoise_spawn_egg": "矿石陆龟刷怪蛋", "item.quark.forgotten_spawn_egg": "遗忘者刷怪蛋", "item.quark.wraith_spawn_egg": "游魂刷怪蛋", "item.quark.shiba_spawn_egg": "柴犬刷怪蛋", @@ -1077,42 +1399,41 @@ "effect.quark.resilience": "稳定", "entity.quark.pickarang": "皮卡镖", - "entity.quark.chest_passenger": "运输船", "entity.quark.glass_frame": "玻璃物品展示框", "entity.quark.dyed_item_frame": "染色物品展示框", "entity.quark.totem": "留存图腾", "entity.quark.stoneling": "石精灵", "entity.quark.gravisand": "悬浮的重力沙子", - "entity.quark.frog": "青蛙", "entity.quark.crab": "螃蟹", "entity.quark.foxhound": "猎狐犬", - "entity.quark.toretoise": "乌龟", + "entity.quark.toretoise": "矿石陆龟", "entity.quark.forgotten": "遗忘者", "entity.quark.wraith": "游魂", "entity.quark.soul_bead": "灵魂珠", "entity.quark.shiba": "柴犬", "entity.quark.quark_boat": "船", + "entity.quark.quark_chest_boat": "运输船", "block.quark.magnetized_block": "磁化块", "block.quark.potted_beetroot": "甜菜根盆栽", "block.quark.potted_berries": "甜浆果盆栽", - "block.quark.potted_blue_blossom_sapling": "雪霜花树苗盆栽", + "block.quark.potted_blue_blossom_sapling": "雪霜喇叭树苗盆栽", "block.quark.potted_carrot": "胡萝卜盆栽", "block.quark.potted_chorus": "紫颂花盆栽", "block.quark.potted_cocoa_bean": "可可豆盆栽", "block.quark.potted_grass": "草盆栽", "block.quark.potted_large_fern": "大型蕨盆栽", - "block.quark.potted_lavender_blossom_sapling": "幽静花树苗盆栽", + "block.quark.potted_lavender_blossom_sapling": "幽静喇叭树苗盆栽", "block.quark.potted_lilac": "丁香盆栽", "block.quark.potted_melon": "西瓜盆栽", "block.quark.potted_nether_sprouts": "下界苗盆栽", "block.quark.potted_nether_wart": "下界疣盆栽", - "block.quark.potted_orange_blossom_sapling": "温暖花树苗盆栽", + "block.quark.potted_orange_blossom_sapling": "温暖喇叭树苗盆栽", "block.quark.potted_peony": "牡丹盆栽", - "block.quark.potted_pink_blossom_sapling": "甜蜜花树苗盆栽", + "_block.quark.potted_pink_blossom_sapling": "甜蜜喇叭树苗盆栽", "block.quark.potted_potato": "马铃薯盆栽", "block.quark.potted_pumpkin": "南瓜盆栽", - "block.quark.potted_red_blossom_sapling": "火热花树苗盆栽", + "block.quark.potted_red_blossom_sapling": "火热喇叭树苗盆栽", "block.quark.potted_rose": "玫瑰盆栽", "block.quark.potted_sea_pickle": "海泡菜盆栽", "block.quark.potted_sugar_cane": "甘蔗盆栽", @@ -1122,11 +1443,1910 @@ "block.quark.potted_vine": "藤蔓盆栽", "block.quark.potted_weeping_vines": "垂泪藤盆栽", "block.quark.potted_wheat": "小麦盆栽", - "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", + "block.quark.potted_yellow_blossom_sapling": "阳光喇叭树苗盆栽", "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", "block.quark.potted_glow_shroom": "发光菇盆栽", + "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", + "block.quark.potted_chorus_twist": "紫颂缠草盆栽", + "block.quark.potted_ancient_sapling": "苍白树苗盆栽", + "block.quark.potted_cave_vines": "洞穴藤蔓盆栽", + "block.quark.tiny_potato": "小土豆", "block.quark.tiny_potato.angry": "愤怒的土豆", - "biome.quark.glimmering_weald": "微光荒野" + "biome.quark.glimmering_weald": "微光荒野", + + "tag.item.c.storage_blocks.apple": "苹果存储方块", + "tag.item.c.storage_blocks.bamboo": "竹存储方块", + "tag.item.c.storage_blocks.beetroot": "甜菜根存储方块", + "tag.item.c.storage_blocks.blaze_rod": "烈焰棒存储方块", + "tag.item.c.storage_blocks.cactus": "仙人掌存储方块", + "tag.item.c.storage_blocks.carrot": "胡萝卜存储方块", + "tag.item.c.storage_blocks.charcoal": "木炭存储方块", + "tag.item.c.storage_blocks.chorus_fruit": "紫颂果存储方块", + "tag.item.c.storage_blocks.cocoa_beans": "可可豆存储方块", + "tag.item.c.storage_blocks.glow_berries": "发光浆果存储方块", + "tag.item.c.storage_blocks.golden_apple": "金苹果存储方块", + "tag.item.c.storage_blocks.golden_carrot": "金胡萝卜存储方块", + "tag.item.c.storage_blocks.gunpowder": "火药存储方块", + "tag.item.c.storage_blocks.leather": "皮革存储方块", + "tag.item.c.storage_blocks.nether_wart": "下界疣存储方块", + "tag.item.c.storage_blocks.potato": "马铃薯存储方块", + "tag.item.c.storage_blocks.rabbit_hide": "兔子皮存储方块", + "tag.item.c.storage_blocks.stick": "木棍存储方块", + "tag.item.c.storage_blocks.sugar_cane": "甘蔗存储方块", + "tag.item.c.storage_blocks.sweet_berries": "甜浆果存储方块", + + "tag.item.quark.ancient_logs": "苍白木", + "tag.item.quark.azalea_logs": "杜鹃木", + "tag.item.quark.bamboo_logs": "竹", + "tag.item.quark.big_harvesting_hoes": "可以范围收获的锄", + "tag.item.quark.blossom_logs": "喇叭木", + "tag.item.quark.corundum": "刚玉", + "tag.item.quark.crab_tempt_items": "螃蟹的食物", + "tag.item.quark.crystal_lamp": "水晶灯", + "tag.item.quark.cosmetic_anvil_items": "铁砧型装饰性升级件", + "tag.item.quark.framed_glass_panes": "镶框玻璃板", + "tag.item.quark.framed_glasses": "镶框玻璃", + "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", + "tag.item.quark.hedges": "树叶篱", + "tag.item.quark.hollow_logs": "空心的原木", + "tag.item.quark.ladders": "梯子", + "tag.item.quark.parrot_feed": "鹦鹉的食物", + "tag.item.quark.pipes": "管道", + "tag.item.quark.posts": "木杆", + "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", + "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", + "tag.item.quark.seed_pouch_holdable": "种子袋可以容纳的物品", + "tag.item.quark.shards": "玻璃碎片", + "tag.item.quark.stained_framed_glass_panes": "染色镶框玻璃板", + "tag.item.quark.stained_framed_glasses": "染色镶框玻璃", + "tag.item.quark.stone_tool_materials": "石质工具材料", + "tag.item.quark.stools": "凳子", + "tag.item.quark.vertical_slabs": "竖直台阶", + "tag.item.quark.wooden_vertical_slabs": "木质竖直台阶", + + "advancements.quark.influence.title": "影响者", + "advancements.quark.influence.description": "使用蜡烛来影响矩阵附魔台的附魔效果", + "advancements.quark.pat_potato.title": "土豆,土豆", + "advancements.quark.pat_potato.description": "驯服一只小土豆", + "advancements.quark.watcher_center.title": "谁在看着我?", + "advancements.quark.watcher_center.description": "看一眼末影侦测器", + "advancements.quark.crawl_in_hollow_log.title": "在树皮中爬行", + "advancements.quark.crawl_in_hollow_log.description": "在空心原木中爬行", + "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", + "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", + "advancements.quark.get_diamond_heart.title": "心的形状", + "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", + "advancements.quark.make_stoneling.title": "年轻的逐梦人", + "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", + "advancements.quark.mine_toretoise.title": "矿石龟!", + "advancements.quark.mine_toretoise.description": "用镐子挖取野生矿石陆龟背上的矿物", + "advancements.quark.mine_fed_toretoise.title": "我们发财了!", + "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果之后再次收获其背上的矿物", + "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", + "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", + "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", + "advancements.quark.retreive_flamerang.description": "扔出一个界炎镖并拿回一个燃烧着的物品", + "advancements.quark.overlevel_enchant.title": "超越极限", + "advancements.quark.overlevel_enchant.description": "使用古卷来超越附魔的最高等级", + "advancements.quark.instamine_deepslate.title": "超越瞬间的极限", + "advancements.quark.instamine_deepslate.description": "同时使用效率VI和急迫II来瞬间破坏深板岩", + "advancements.quark.redirect_beacon.title": "看见了光", + "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", + "advancements.quark.get_bottled_cloud.title": "云存储", + "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", + "advancements.quark.apply_color_rune.title": "五光十色", + "advancements.quark.apply_color_rune.description": "使用锻造台将彩色符文蚀刻应用到物品上", + "advancements.quark.wear_full_rainbow.title": "彩虹的味道", + "advancements.quark.wear_full_rainbow.description": "装备一身带有彩虹符文蚀刻效果的盔甲", + "advancements.quark.throw_parrot_egg.title": "只是鹦鹉", + "advancements.quark.throw_parrot_egg.description": "给鹦鹉喂食甜菜种子,并投掷它生下的蛋", + "advancements.quark.pathfinder_map_center.title": "通往明日的道路", + "advancements.quark.pathfinder_map_center.description": "到达寻路地图中X标号的位置", + "advancements.quark.get_own_head.title": "出人头地", + "advancements.quark.get_own_head.description": "通过利用女巫杀死被命名的雪傀儡的方式获取你自己的头颅", + "advancements.quark.ancient_apple_overlevel.title": "有点水果味", + "advancements.quark.ancient_apple_overlevel.description": "在自身经验等级超过100级的时候食用附魔水果", + "advancements.quark.get_all_blossom_saplings.title": "花开正茂", + "advancements.quark.get_all_blossom_saplings.description": "获取所有种类的喇叭树苗", + "advancements.quark.get_all_corundum.title": "刚玉难题", + "advancements.quark.get_all_corundum.description": "获取所有颜色的刚玉簇", + "advancements.quark.use_viaduct.title": "来追我啊", + "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石的一端来穿过它们", + "advancements.quark.tame_foxhound.title": "玩火", + "advancements.quark.tame_foxhound.description": "在抗火效果下喂食煤炭来驯服一只猎狐犬", + "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", + "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", + "advancements.quark.shiba_help.title": "给小镇上色", + "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", + "advancements.quark.poison_baby.title": "青春永驻", + "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + "advancements.quark.crab_in_a_bucket.title": "螃蟹捕获", + "advancements.quark.crab_in_a_bucket.description": "用铁桶捕获一只螃蟹", + + + + "__comment": "配置翻译,置于文件末尾,便于未来比对更新非配置部分。", + "quark.config.general.'q'_button_on_the_right.name": "「q」按钮位于右侧", + + "quark.config.general.advancement_visibility_depth.name": "进度可见深度", + "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + + "quark.config.general.allowed_screens.name": "可显示按钮的界面", + "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", + + "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", + "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊。", + + "quark.config.general.enable_'q'_button.name": "启用「q」按钮", + "quark.config.general.enable_'q'_button.desc": "方便你不经过模组列表快速配置夸克。", + + "quark.config.general.enable_advancement_modification.name": "启用进度修改", + "quark.config.general.enable_advancement_modification.desc": "夸克会向原版的多要求进度中新增要求,设为false禁用。", + + "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", + "quark.config.general.enable_jei_item_info.desc": "使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + + "quark.config.general.enable_onboarding.name": "启用入门引导", + "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + + "quark.config.general.enable_quark_advancements.name": "启用夸克进度", + "quark.config.general.enable_quark_advancements.desc": "夸克会添加自己的进度,设为false禁用。", + + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + + "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", + "quark.config.general.hide_disabled_content.desc": "夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + + "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", + + "quark.config.general.piston_push_limit.name": "活塞推动上限", + "quark.config.general.piston_push_limit.desc": "要求Zeta设置活塞能一次推动的最大方块数量。\n使用Zeta的活塞结构解析器时才有效。\n允许的值:(0,)", + + "quark.config.general.print_screen_classnames.name": "输出界面类名", + "quark.config.general.print_screen_classnames.desc": "需要找到有问题的界面的类名时,将它设为true。", + + "quark.config.general.shulker_boxes.name": "潜影盒", + "quark.config.general.shulker_boxes.desc": "应被夸克视为潜影盒的方块。", + + "quark.config.general.suppressed_info.name": "需要抑制的JEI信息", + "quark.config.general.suppressed_info.desc": "针对JEI信息。在这里添加物品ID来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示已禁用功能对应的信息。", + + "quark.config.general.terrablender_add_region.name": "Terrablender添加区域", + "quark.config.general.terrablender_add_region.desc": "若此项为true且安装了TerraBlender,夸克将添加一个TerraBlender区域。该区域将包含原版生物群系和微光荒野。", + + "quark.config.general.terrablender_modify_vanilla_anyway.name": "Terrablender:总是修改原版", + "quark.config.general.terrablender_modify_vanilla_anyway.desc": "设为true后,无论是否安装了Terrablender,夸克都会修改「minecraft:overworld」MultiNoiseBiomeSourceParameterList预设。\n这将产生各种连锁反应,但可能会使微光荒野更常见,或者看起来更接近模组风格的生物群系。具体如何,谁知道呢?", + + "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", + "quark.config.general.terrablender_region_weight.desc": "夸克会将其TerraBlender区域权重设为此值。", + + "quark.config.general.use_anti_overlap.name": "使用反重叠系统", + "quark.config.general.use_anti_overlap.desc": "安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + + "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", + "quark.config.general.use_fast_worldgen.desc": "设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + + "quark.config.general.use_piston_logic_replacement.name": "替换活塞逻辑", + "quark.config.general.use_piston_logic_replacement.desc": "启用Zeta的活塞结构解析器,夸克的某些功能需要它。\n遇到问题时可以试着关掉它, 但请注意,其他使用Zeta的模组也可以启用它。", + + "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", + "quark.config.general.use_screen_list_blacklist.desc": "设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + + + + "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", + "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + + "quark.config.automation.chute.name": "溜槽", + "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + + "quark.config.automation.crafter.name": "合成器", + "quark.config.automation.crafter.allow_items_while_powered.name": "允许激活时插入物品", + "quark.config.automation.crafter.allow_items_while_powered.desc": "设为false后,合成器在激活时无法插入物品。", + "quark.config.automation.crafter.use_emi_logic.name": "使用Emi的逻辑", + "quark.config.automation.crafter.use_emi_logic.desc": "设为true后,合成器将使用Emi的原始设计取代Mojang的。\nEmi的设计使得每个槽位只能有一个物品,而不会被持续填充。", + + "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", + "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + + "quark.config.automation.ender_watcher.name": "末影侦测器", + "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n玩家视线越接近它某一面的中心,信号强度越高。\n它由末影之眼、红石和黑曜石制成。", + + "quark.config.automation.feeding_trough.name": "饲料槽", + "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", + "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.look_chance.name": "寻找几率", + "quark.config.automation.feeding_trough.look_chance.desc": "动物决定寻找饲料槽的几率。该值越接近1,就会越吃性能。减少该值后,动物需要更长的时间才能找到饲料槽。", + "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", + "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", + "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.range.name": "半径", + "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", + + "quark.config.automation.gravisand.name": "重力沙子", + "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + + "quark.config.automation.iron_rod.name": "铁杆", + "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛。", + + "quark.config.automation.metal_buttons.name": "金属按钮", + "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", + "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", + + "quark.config.automation.obsidian_plate.name": "黑曜石压力板", + "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", + + "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", + "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子齐头并进", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "启用后,移动大型箱子中的一个时,它们会作为整体移动。", + "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", + "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", + + "quark.config.automation.redstone_randomizer.name": "红石随机器", + "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + + + + "quark.config.building.celebratory_lamps.name": "庆典灯具", + "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是Vazkii为庆祝其模组生涯十周年而添加的纪念物品。\n(Vazkii的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "光照等级", + + "quark.config.building.compressed_blocks.name": "压缩方块", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,在它顶部点燃的火能够永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。在它顶部点燃的火也能够永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "让木炭块和烈焰灯顶部的火永久燃烧", + "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", + "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", + "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", + "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", + "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", + "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", + "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", + "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", + "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", + "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", + "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", + "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", + "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", + "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", + "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", + "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", + "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", + "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", + "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", + "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + + "quark.config.building.duskbound_blocks.name": "黯缚块", + "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n黯缚块和所有变种也免疫龙的破坏。", + + "quark.config.building.framed_glass.name": "镶框玻璃", + "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + + "quark.config.building.glass_item_frame.name": "玻璃物品展示框", + "quark.config.building.glass_item_frame.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "设为true可加快地图更新速度。默认为每3秒一次。", + "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染比例", + "quark.config.building.glass_item_frame.item_render_scale.desc": "在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + + "quark.config.building.gold_bars.name": "金栏杆", + "quark.config.building.gold_bars.desc": "金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", + + "quark.config.building.grate.name": "铁丝网", + "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n被拴绳拴住的动物也可以正常走过铁丝网。", + + "quark.config.building.hedges.name": "树叶篱", + "quark.config.building.hedges.desc": "树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + + "quark.config.building.hollow_logs.name": "空心原木", + "quark.config.building.hollow_logs.desc": "空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", + + "quark.config.building.industrial_palette.name": "工业调色板", + "quark.config.building.industrial_palette.desc": "现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", + "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", + + "quark.config.building.japanese_palette.name": "日式调色板", + "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由完整版本制成。完整版本的方块由竹子和木棍制成。", + "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", + "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", + + "quark.config.building.leaf_carpet.name": "树叶地毯", + "quark.config.building.leaf_carpet.desc": "树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.midori.name": "绿", + "quark.config.building.midori.desc": "绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)", + + "quark.config.building.more_brick_types.name": "更多砖", + "quark.config.building.more_brick_types.desc": "为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "此项还包括红砂岩砖和灵魂砂岩砖", + + + "quark.config.building.more_mud_blocks.name": "更多泥巴方块", + "quark.config.building.more_mud_blocks.desc": "有一些新的泥巴建筑方块,包括泥砖格栅、泥柱和刻制泥砖。", + + "quark.config.building.more_potted_plants.name": "更多盆栽", + "quark.config.building.more_potted_plants.desc": "现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + + "quark.config.building.more_stone_variants.name": "更多石头变种", + "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、雕纹砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的雕纹砖变种看起来都不同。", + "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", + "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用雕纹砖变种", + "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", + + "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", + "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + + "quark.config.building.rainbow_lamps.name": "彩虹灯", + "quark.config.building.rainbow_lamps.light_level.name": "光照等级", + "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", + "quark.config.building.rainbow_lamps.use_corundum.desc": "在已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题的外观。", + + "quark.config.building.raw_metal_bricks.name": "粗金属砖", + "quark.config.building.raw_metal_bricks.desc": "粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", + + "quark.config.building.rope.name": "绳卷", + "quark.config.building.rope.desc": "绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", + "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + + "quark.config.building.shear_vines.name": "剪切藤蔓", + "quark.config.building.shear_vines.desc": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + + "quark.config.building.shingles.name": "陶瓦砖瓦", + "quark.config.building.shingles.desc": "陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + + "quark.config.building.soul_sandstone.name": "灵魂砂岩", + "quark.config.building.soul_sandstone.desc": "灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + + "quark.config.building.stools.name": "凳子", + "quark.config.building.stools.desc": "凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + + "quark.config.building.sturdy_stone.name": "固化石头", + "quark.config.building.sturdy_stone.desc": "硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + + "quark.config.building.thatch.name": "茅草", + "quark.config.building.thatch.desc": "茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", + "quark.config.building.thatch.fall_damage_multiplier.desc": "0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.thatch.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_bookshelves.name": "各种书架", + "quark.config.building.variant_bookshelves.desc": "你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.change_names.name": "改变名称", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_chests.name": "各种箱子", + "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n这些变种箱子也将取代在结构中生成的箱子。\n变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "木箱子还原", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", + "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", + "quark.config.building.variant_chests.structure_chests.name": "结构箱子", + "quark.config.building.variant_chests.structure_chests.desc": "放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + + "quark.config.building.variant_furnaces.name": "各种熔炉", + "quark.config.building.variant_furnaces.desc": "用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + + "quark.config.building.variant_ladders.name": "各种梯子", + "quark.config.building.variant_ladders.desc": "梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.change_names.name": "改变名称", + "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_planks.name": "竖纹木板", + "quark.config.building.vertical_planks.desc": "将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_slabs.name": "竖直台阶", + "quark.config.building.vertical_slabs.desc": "将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "墙和玻璃板是否尝试与竖直台阶的侧面连接?", + + "quark.config.building.wooden_posts.name": "木杆", + "quark.config.building.wooden_posts.desc": "木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", + + + + "quark.config.management.automatic_tool_restock.name": "工具自动补给", + "quark.config.management.automatic_tool_restock.desc": "你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", + + "quark.config.management.easy_transfering.name": "简单物品转移", + "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会转移目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", + + "quark.config.management.expanded_item_interactions.name": "物品交互扩展", + "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许循环收纳袋槽位", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩桶交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", + + "quark.config.management.hotbar_changer.name": "快捷栏切换", + "quark.config.management.hotbar_changer.desc": "按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", + + "quark.config.management.inventory_sorting.name": "物品栏整理", + "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", + "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", + "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", + "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + + "quark.config.management.item_sharing.name": "物品分享", + "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+T(或你设置的打开聊天栏的快捷键)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.cooldown.name": "冷却时间", + "quark.config.management.item_sharing.cooldown.desc": "以刻为单位。\n允许的值:[0,)", + "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", + + "quark.config.management.quick_armor_swapping.name": "快速换装", + "quark.config.management.quick_armor_swapping.desc": "潜行时右击盔甲架,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "快速换装时是否同时交换副手物品", + + + + "quark.config.tools.abacus.name": "算盘", + "quark.config.tools.abacus.desc": "对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.highlight_color.name": "高亮颜色", + "quark.config.tools.abacus.highlight_color.desc": "所数方块的轮廓的颜色", + + "quark.config.tools.ambient_discs.name": "环境唱片", + "quark.config.tools.ambient_discs.desc": "8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", + "quark.config.tools.ambient_discs.volume.name": "音量", + + "quark.config.tools.ancient_tomes.name": "古卷", + "quark.config.tools.ancient_tomes.desc": "在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "允许将古卷与正常附魔书结合起来", + "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", + "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", + "quark.config.tools.ancient_tomes.loot_tables.desc": "格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级的书发出彩虹光", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", + "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", + "quark.config.tools.ancient_tomes.sanity_check.desc": "是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "古卷能发挥作用的魔咒", + + "quark.config.tools.beacon_redirection.name": "信标重定向", + "quark.config.tools.beacon_redirection.desc": "刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", + "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", + + "quark.config.tools.bottled_cloud.name": "瓶中云", + "quark.config.tools.bottled_cloud.desc": "在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。", + "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "假想云层最底部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "假想云层最顶部的Y坐标", + + "quark.config.tools.color_runes.name": "符文蚀刻锻造模板", + "quark.config.tools.color_runes.desc": "符文蚀刻锻造模板是地牢、神庙和下界要塞中会出现的稀有战利品。在锻造台中,你可以将它们应用于已附魔物品和磁石指针,使附魔光效的颜色从紫色变为放入染料的颜色。它们具有光谱中的全部16种颜色。\n用烈焰粉替代染料,会产生彩虹符文蚀刻,它会随着时间的推移而改变颜色,看起来真的很酷!\n不放入染料时,你会得到空白符文蚀刻,它可以消除已附魔物品的附魔光效。", + "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", + "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", + "quark.config.tools.color_runes.item_quality.name": "物品Quality", + "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", + "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", + + "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。", + "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", + "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", + + "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", + "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n鹦鹉有时会在喂食甜菜根种子后进入下蛋状态,每次下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.chance.name": "几率", + "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", + "quark.config.tools.parrot_eggs.egg_time.desc": "下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", + + "quark.config.tools.pathfinder_maps.name": "寻路地图", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", + "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于OP,就关闭它吧。", + "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.customs.name": "自定义", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", + "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", + "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", + + "quark.config.tools.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.desc": "一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", + "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.flamerang.name": "界炎镖", + "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", + "quark.config.tools.pickarang.flamerang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", + "quark.config.tools.pickarang.flamerang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", + "quark.config.tools.pickarang.pickarang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", + "quark.config.tools.pickarang.pickarang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + + "quark.config.tools.seed_pouch.name": "种子袋", + "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了剩余用量计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", + "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "创造模式变种", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "启用后,在创造模式物品栏中,会出现种子袋的所有变种。", + + "quark.config.tools.skull_pikes.name": "头颅尖桩", + "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。", + "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", + + "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", + "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用铁桶,将其装入桶内。\n虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n对方块使用,还可以将史莱姆放生回世界上。\n也可以用它充当黏液球的替代品。你这个怪物。", + + "quark.config.tools.torch_arrow.name": "火把箭", + "quark.config.tools.torch_arrow.desc": "火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", + + "quark.config.tools.trowel.name": "抹泥铲", + "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。\n使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。", + "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", + "quark.config.tools.trowel.trowel_max_durability.desc": "可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + + + + "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", + + "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", + "quark.config.tweaks.automatic_recipe_unlock.desc": "加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "加载世界时,会将doLimitedCrafting设为true。", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "不应默认添加的配方名称列表", + + "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", + "quark.config.tweaks.better_elytra_rocket.desc": "在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + + "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", + "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", + "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", + + "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 此外,指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + + "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", + "quark.config.tweaks.coral_on_cactus.desc": "珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + + "quark.config.tweaks.diamond_repair.name": "钻石修复", + "quark.config.tweaks.diamond_repair.desc": "(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", + "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", + + "quark.config.tweaks.double_door_opening.name": "双开门", + "quark.config.tweaks.double_door_opening.desc": "两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", + "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.dragon_scales.name": "龙鳞", + "quark.config.tweaks.dragon_scales.desc": "杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + + "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", + "quark.config.tweaks.dyeable_item_frames.desc": "像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + + "quark.config.tweaks.emotes.name": "表情", + "quark.config.tweaks.emotes.desc": "在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", + "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", + "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ", + "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", + "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + + "quark.config.tweaks.enhanced_ladders.name": "增强梯子", + "quark.config.tweaks.enhanced_ladders.desc": "梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "允许的值:(,0]", + + "quark.config.tweaks.glass_shard.name": "玻璃碎片", + "quark.config.tweaks.glass_shard.desc": "打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + + "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在提示框中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体提示信息", + + "quark.config.tweaks.grab_chickens.name": "抓鸡", + "quark.config.tweaks.grab_chickens.desc": "右击鸡,可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需再次右击任意地方即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", + "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "设为0禁用", + + "quark.config.tweaks.hoe_harvesting.name": "锄头收获", + "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。较高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "允许的值:[1,5]", + + "quark.config.tweaks.horses_swim.name": "马会游泳", + "quark.config.tweaks.horses_swim.desc": "被骑乘的马会自己浮在水面上,不再沉下去。", + + "quark.config.tweaks.lock_rotation.name": "朝向锁定", + "quark.config.tweaks.lock_rotation.desc": "按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + + "quark.config.tweaks.map_washing.name": "地图清洗", + "quark.config.tweaks.map_washing.desc": "用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", + "quark.config.tweaks.more_banner_layers.desc": "织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "允许的值:[1,16]", + + "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", + "quark.config.tweaks.more_note_block_sounds.desc": "你可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", + + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不会损伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "重命名或应用装饰品等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + + "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", + "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.name": "允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + + "quark.config.tweaks.pig_litters.name": "猪生一窝", + "quark.config.tweaks.pig_litters.desc": "现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", + + "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", + "quark.config.tweaks.poison_potato_usage.desc": "给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.chance.name": "几率", + "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", + + "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", + "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现标记,看上去由四个制表符组成,直角向外。\n要水平执行此操作,请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围会出现另一种标记,直角向内。", + "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", + "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", + "quark.config.tweaks.reacharound_placing.leniency.desc": "执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", + + "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", + + "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", + "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,游戏会试图将该方块放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下仍然可以正常放置方块。", + "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", + + "quark.config.tweaks.safer_creatures.name": "更安全的生物", + "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方摔落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆免疫摔落伤害", + "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + + "quark.config.tweaks.shulker_packing.name": "潜影包装", + "quark.config.tweaks.shulker_packing.desc": "潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + + "quark.config.tweaks.simple_harvest.name": "简单收获", + "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带右击收获的农作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟一次点击,而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了右击收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获的逻辑,从而不再破坏作物?", + + "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", + "quark.config.tweaks.slabs_to_blocks.desc": "使用无序配方,可以将台阶重新组合成完整方块。", + + "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + + "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", + "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + + "quark.config.tweaks.improved_sponges.name": "海绵增强", + "quark.config.tweaks.improved_sponges.desc": "海绵可以直接在水面上放置,不再需要方块的侧面。还强化了吸水距离和吸水量。", + "quark.config.tweaks.improved_sponges.enable_placing_on_water.name": "启用水面上放置", + "quark.config.tweaks.improved_sponges.maximum_crawl_distance.name": "海绵吸水距离", + "quark.config.tweaks.improved_sponges.maximum_crawl_distance.desc": "海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", + "quark.config.tweaks.improved_sponges.maximum_water_drain.name": "最大吸水量", + "quark.config.tweaks.improved_sponges.maximum_water_drain.desc": "海绵可以吸收的水方块的数量上限。原版默认值为64。", + + "quark.config.tweaks.utility_recipes.name": "实用配方", + "quark.config.tweaks.utility_recipes.desc": "大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "可以在2x2的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "制作漏斗时,可以用2根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木一次制作4个箱子吗?。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "可以冶炼粗矿物块吗?当然,要花9倍时间。", + "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?", + + "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", + + "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", + "quark.config.tweaks.villagers_follow_emeralds.desc": "附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + + "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + + + + "quark.config.world.ancient_wood.name": "苍白木", + "quark.config.world.ancient_wood.desc": "苍白木是一种新的木材类型,可以砍伐苍白树获得。\n苍白树不会自然生成,但是在远古城市里可以找到苍白树苗。\n类似于苹果,苍白树的树叶还会掉落一种新的食物:附魔水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)", + "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为非0数值以启用古城战利品箱子生成树苗(如果想启用,建议设为8)\n允许的值:[0,)", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "附魔水果经验值", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "附魔水果给予经验", + "quark.config.world.ancient_wood.sniffing_loot_quality.name": "嗅探战利品Quality", + "quark.config.world.ancient_wood.sniffing_loot_quality.desc": "允许的值:[0,)", + "quark.config.world.ancient_wood.sniffing_loot_weight.name": "嗅探战利品权重", + "quark.config.world.ancient_wood.sniffing_loot_weight.desc": "设为0后,嗅探兽嗅探时不会有苍白木。原版战利品表每个条目权重都为1,所以若不编辑此项,树苗就不可能变得更稀有。\n允许的值:[0,)", + + "quark.config.world.azalea_wood.name": "杜鹃木", + "quark.config.world.azalea_wood.desc": "杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.world.big_stone_clusters.name": "大型石头团簇", + "quark.config.world.big_stone_clusters.desc": "夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.calcite.name": "方解石", + "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", + "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.name": "石灰石", + "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.name": "幻境石", + "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.name": "页岩", + "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", + "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.blossom_trees.name": "喇叭树", + "quark.config.world.blossom_trees.desc": "喇叭树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n喇叭木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜喇叭树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静喇叭树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖喇叭树(橙色)会在热带草原系生物群系中生成。\n(4) 阳光喇叭树(黄色)会在平原系生物群系中生成。\n(5) 火热喇叭树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", + "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜喇叭树)", + "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", + "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "应该在哪些生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静喇叭树)", + "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", + "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "应该在哪些生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.name": "橙色(温暖喇叭树)", + "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", + "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "应该在哪些生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.name": "红色(火热喇叭树)", + "quark.config.world.blossom_trees.red.rarity.name": "稀有度", + "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "应该在哪些生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.name": "黄色(阳光喇叭树)", + "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", + "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "应该在哪些生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种喇叭树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.chorus_vegetation.name": "紫颂植被", + "quark.config.world.chorus_vegetation.desc": "末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", + "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", + "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", + "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", + "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", + "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", + "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", + "quark.config.world.chorus_vegetation.rarity.name": "稀有度", + "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", + + "quark.config.world.corundum.name": "刚玉", + "quark.config.world.corundum.desc": "刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.crystal_chance.name": "刚玉几率", + "quark.config.world.corundum.crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面的刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", + "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", + "quark.config.world.corundum.double_crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", + "quark.config.world.corundum.enable_collateral_movement.desc": "启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.generation_settings.name": "生成设置", + "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", + "quark.config.world.corundum.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.fairy_rings.name": "仙女花环", + "quark.config.world.fairy_rings.desc": "由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", + "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", + "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", + "quark.config.world.fairy_rings.dimensions.name": "维度配置", + "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", + "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.glimmering_weald.name": "微光荒野", + "quark.config.world.glimmering_weald.desc": "是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", + "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + + "quark.config.world.monster_box.name": "怪物盒子", + "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.activation_range.name": "激活半径", + "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", + "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", + "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", + "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", + "quark.config.world.monster_box.max_y.name": "Y坐标上限", + "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", + "quark.config.world.monster_box.min_y.name": "Y坐标下限", + "quark.config.world.monster_box.search_range.name": "搜索距离", + "quark.config.world.monster_box.search_range.desc": "在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.dimensions.name": "维度配置", + "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", + "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", + "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%%,0为0%%)", + "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%%,0为0%%)", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.new_stone_types.name": "新的石头变种", + "quark.config.world.new_stone_types.desc": "将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.add_new_stones_to_mason_trades.name": "加入石匠交易", + "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", + "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", + "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", + "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", + "quark.config.world.new_stone_types.jasper.name": "碧玉石", + "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.name": "石灰石", + "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.name": "幻境石", + "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.name": "页岩", + "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "允许的值:[-64,320]", + + "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", + "quark.config.world.no_more_lava_pockets.desc": "这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + + "quark.config.world.permafrost.name": "永冻石", + "quark.config.world.permafrost.desc": "一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.generation_settings.name": "生成设置", + "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", + "quark.config.world.permafrost.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.spiral_spires.name": "螺旋尖顶", + "quark.config.world.spiral_spires.desc": "螺旋尖顶是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1024]", + "quark.config.world.spiral_spires.radius.name": "半径", + "quark.config.world.spiral_spires.rarity.name": "稀有度", + "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", + "quark.config.world.spiral_spires.biomes.name": "生物群系配置", + "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", + "quark.config.world.spiral_spires.biomes.biomes.desc": "应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", + "quark.config.world.spiral_spires.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.dimensions.name": "维度配置", + "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", + "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", + + + + "quark.config.mobs.crabs.name": "螃蟹", + "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.add_crab_leg_to_fisherman_trades.name": "加入渔夫交易", + "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", + "quark.config.mobs.crabs.spawn_config.name": "生成配置", + "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.forgotten.name": "遗忘者", + "quark.config.mobs.forgotten.desc": "遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", + + "quark.config.mobs.foxhound.name": "猎狐犬", + "quark.config.mobs.foxhound.desc": "猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "可以给熔炉加速", + "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", + "quark.config.mobs.foxhound.tame_chance.desc": "用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", + "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.name": "生成配置", + "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.shiba.name": "柴犬", + "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.spawn_config.name": "生成配置", + "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.stonelings.name": "石精灵", + "quark.config.mobs.stonelings.desc": "石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18.1之前,石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", + "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", + "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", + "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.dimensions.name": "维度配置", + "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.name": "生成配置", + "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.toretoise.name": "矿石陆龟", + "quark.config.mobs.toretoise.desc": "矿石陆龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击矿石陆龟,它会掉落背上的矿石!\n你攻击矿石陆龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非矿石陆龟的实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将矿石陆龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食矿石陆龟发光浆果,有时能让它的矿石再生。\n(2) 矿石陆龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),矿石陆龟会从中取食。\n(4) 矿石陆龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多矿石陆龟。\n(5) 当矿石陆龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 矿石陆龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 矿石陆龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 矿石陆龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向矿石陆龟,可以破坏其背上的矿石。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许矿石陆龟再生矿石", + "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走矿石陆龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.foods.name": "食物列表", + "quark.config.mobs.toretoise.foods.desc": "可以用来喂养矿石陆龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", + "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", + "quark.config.mobs.toretoise.regrow_chance.desc": "矿石陆龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.dimensions.name": "维度配置", + "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.name": "生成配置", + "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.wraith.name": "游魂", + "quark.config.mobs.wraith.desc": "游魂是一种新的敌对生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", + "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + + + "quark.config.client.auto_walk_keybind.name": "一键自动行走", + "quark.config.client.auto_walk_keybind.desc": "按下可重新绑定的按键(默认情况下未绑定)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "一行消息,表明你正在自动行走。", + "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", + "quark.config.client.auto_walk_keybind.hud_height.desc": "0为画面顶部,值越大越靠下。", + + "quark.config.client.back_button_keybind.name": "返回快捷键", + "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", + + "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", + "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", + "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", + "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆", + "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", + + "quark.config.client.camera.name": "相机模式", + "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.date_format.name": "日期格式", + "quark.config.client.camera.date_format.desc": "屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", + + "quark.config.client.chest_searching.name": "箱内搜索", + "quark.config.client.chest_searching.desc": "打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", + + "quark.config.client.elytra_indicator.name": "鞘翅指示器", + "quark.config.client.elytra_indicator.desc": "穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + + "quark.config.client.greener_grass.name": "更绿的草", + "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然有效,但与原版相比会更偏向绿色。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", + "quark.config.client.greener_grass.affect_water.name": "对水生效", + "quark.config.client.greener_grass.block_list.name": "方块列表", + "quark.config.client.greener_grass.leaves_list.name": "树叶列表", + "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", + "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", + + "quark.config.client.improved_tooltips.name": "提示信息增强", + "quark.config.client.improved_tooltips.desc": "修改了一些提示信息,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在提示框中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性提示信息", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔提示信息中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔提示信息", + "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", + "quark.config.client.improved_tooltips.food_divisor.desc": "每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_tooltips.name": "食物提示信息", + "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间提示信息", + "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", + "quark.config.client.improved_tooltips.map_tooltips.name": "地图提示信息", + "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", + "quark.config.client.improved_tooltips.show_saturation.desc": "不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift", + "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "必须按住Shift,才能查看潜影盒的内容物。", + "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒提示信息", + + "quark.config.client.long_range_pick_block.name": "远程选取方块", + "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", + + "quark.config.client.microcrafting_helper.name": "合成小助手", + "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示:https://streamable.com/2k512k", + + "quark.config.client.soul_candles.name": "灵魂蜡烛", + "quark.config.client.soul_candles.desc": "在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + + "quark.config.client.usage_ticker.name": "剩余用量计数器", + "quark.config.client.usage_ticker.desc": "手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", + "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", + "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", + "quark.config.client.usage_ticker.invert.name": "反转", + "quark.config.client.usage_ticker.invert.desc": "打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", + "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", + + "quark.config.client.uses_for_curses.name": "诅咒的用处", + "quark.config.client.uses_for_curses.desc": "诅咒现在增加了效果,使它们有了一点用处。\n雕刻南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + + "quark.config.client.variant_animal_textures.name": "动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种纹理之一。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色的特殊变种……", + "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", + "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", + "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", + "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用异色海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用异色羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用异色兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用异色史莱姆", + "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "异色动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「异色」皮肤,就像异色宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "异色闪耀", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只异色动物是否会偶尔闪耀。", + + "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", + "quark.config.client.wool_shuts_up_minecarts.desc": "把铁轨铺在羊毛上,经过的矿车会安静得多。", + + + + "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", + "quark.config.experimental.adjustable_chat.desc": "可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", + "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", + + "quark.config.experimental.climate_control_remover.name": "气候控制移除", + "quark.config.experimental.climate_control_remover.disable_continentalness.name": "禁用大陆性", + "quark.config.experimental.climate_control_remover.disable_continentalness.desc": "选择要生成的生物群系时,禁用「大陆性」的比较。\n警告:启用此项后,海洋可能会变得更像河流。", + "quark.config.experimental.climate_control_remover.disable_depth.name": "禁用深度", + "quark.config.experimental.climate_control_remover.disable_depth.desc": "选择要生成的生物群系时,禁用「深度」的比较。\n警告:启用此项后,洞穴生物群系可能会出现在不太常见的高度。", + "quark.config.experimental.climate_control_remover.disable_erosion.name": "禁用侵蚀度", + "quark.config.experimental.climate_control_remover.disable_erosion.desc": "选择要生成的生物群系时,禁用「侵蚀度」的比较。\n警告:启用此项后,可能会产生非常极端的高度差异,并将使末地更加混乱。", + "quark.config.experimental.climate_control_remover.disable_humidity.name": "禁用湿度", + "quark.config.experimental.climate_control_remover.disable_humidity.desc": "选择要生成的生物群系时,禁用「湿度」的比较。", + "quark.config.experimental.climate_control_remover.disable_offset.name": "禁用偏移", + "quark.config.experimental.climate_control_remover.disable_offset.desc": "选择要生成的生物群系时,禁用「偏移」的比较。\n警告:启用此项后,较稀有的下界生物群系会更常见。", + "quark.config.experimental.climate_control_remover.disable_temperature.name": "禁用温度", + "quark.config.experimental.climate_control_remover.disable_temperature.desc": "选择要生成的生物群系时,禁用「温度」的比较。", + "quark.config.experimental.climate_control_remover.disable_weirdness.name": "禁用奇异性", + "quark.config.experimental.climate_control_remover.disable_weirdness.desc": "选择要生成的生物群系时,禁用「奇异性」的比较。\n警告:启用此项后……好吧,可能使世界变得奇异。", + + "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", + "quark.config.experimental.enchantment_predicates.desc": "针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", + "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", + + "quark.config.experimental.enchantments_begone.name": "魔咒禁用", + "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", + + "quark.config.experimental.game_nerfs.name": "游戏削弱", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "使下落的方块无法(利用维度穿梭)复制。", + "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "使船无法在冰上滑行。", + "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "使铁傀儡不再掉落铁锭。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块替换", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.name": "禁用绊线钩复制", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.desc": "使绊线钩无法被复制。", + "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "杀死羊后不再掉落羊毛。", + "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "鞘翅锁定维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "强制鞘翅只能在特定维度中使用。", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", + "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。", + "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.name": "不削弱经验修补 II", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.desc": "即使启用了「削弱经验修补」,经验修补 II仍然有效。\n如果你想要经验修补 II,请禁用古卷的「合理性检验」,并将 minecraft:mending 添加到「有效的魔咒」中。", + "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", + + "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", + + "quark.config.experimental.overlay_shader.name": "遮罩着色器", + "quark.config.experimental.overlay_shader.shader.name": "着色器", + "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)", + + "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", + "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + + "quark.config.experimental.variant_selector.name": "变种选择器", + "quark.config.experimental.variant_selector.desc": "用快捷键打开选择器菜单,通过此菜单可以自动放置变种方块。", + "quark.config.experimental.variant_selector.align_hud_to_hotbar.name": "让HUD对齐快捷栏", + "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", + "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", + "quark.config.experimental.variant_selector.enable_green_tint.name": "启用绿色色调", + "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", + "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", + "quark.config.experimental.variant_selector.hud_offset_x.name": "HUD水平偏移", + "quark.config.experimental.variant_selector.hud_offset_y.name": "HUD垂直偏移", + "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", + "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", + "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", + "quark.config.experimental.variant_selector.show_tooltip.name": "显示提示信息", + "quark.config.experimental.variant_selector.variants.name": "变种", + "quark.config.experimental.variant_selector.variants.aliases.name": "别名", + "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", + "quark.config.experimental.variant_selector.variants.blacklist.name": "黑名单", + "quark.config.experimental.variant_selector.variants.blacklist.desc": "变种选择中,需要排除的方块ID和映射的列表。\n要阻止某个方块被转换为其他方块,只需添加该方块的ID(例如 minecraft:cobblestone)\n要阻止某个方块由其他方块转换而成,请用 = 作为后缀(例如 =minecraft:cobblestone_stairs)\n要排除特定的方块->变种组合,请将 = 放在两者之间(例如 minecraft:cobblestone=minecraft:cobblestone_stairs)", + "quark.config.experimental.variant_selector.variants.manual_variants.name": "手动变种", + "quark.config.experimental.variant_selector.variants.manual_variants.desc": "在此添加手动变种覆写,格式为「类型,方块,输出」(例如 Polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks)。该类型必须在「变种类型」中有列出。", + "quark.config.experimental.variant_selector.variants.print_variant_map_to_log.name": "将变种映射打印到日志中", + "quark.config.experimental.variant_selector.variants.strip_candidates.name": "截取候选词", + "quark.config.experimental.variant_selector.variants.strip_candidates.desc": "查找变种时要尝试删除的方块ID后部。(例如,minecraft:oak_planks 的楼梯变种是 minecraft:oak_stairs,所以我们必须在此列表中添加「_planks」才能找到它们,否则它只会查找 minecraft:oak_planks_stairs)", + "quark.config.experimental.variant_selector.variants.tested_mods.name": "已测试模组", + "quark.config.experimental.variant_selector.variants.tested_mods.desc": "默认情况下,查找物品的变种时,仅扫描所属模组的命名空间(例如,如果 coolmod 添加了 coolmod:fun_block,它将仅搜索 coolmod:fun_block_stairs)。\n 如果没有找到其本身有任何变种,此列表中的模组也会被扫描(例如,如果列表中有 quark,且 coolmod:fun_block_stairs 不存在,接下来将尝试查找 quark:fun_block_stairs)", + "quark.config.experimental.variant_selector.variants.variant_types.name": "变种类型", + "quark.config.experimental.variant_selector.variants.variant_types.desc": "可供玩家使用的所有变种类型的列表。值代表要扫描的方块ID的后缀。\n在变种类型前添加「!」可使其对「手动变种」仍有效,但不被自动扫描。(例如「!polish」)", + + "quark.config.experimental.villager_rerolling_rework.name": "村民刷新交易", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.name": "补货时刷新交易的几率", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.desc": "设为0后,补货时不会刷新交易。\n即使几率为1,交易也可能不刷新。这种情况是由于刷新的是村民已经拥有的交易。\n此几率仅保证会尝试刷新交易。", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.name": "每日补货次数上限", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.desc": "设为0后,补货时不会刷新交易。设为-1后,可以无限制刷新交易。\n列表中较早的交易将优先补货。", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.name": "即使不缺货也会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.desc": "启用后,村民能刷新出上次补货以来进行过的任何交易。", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.name": "任何补货都会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.desc": "启用后,村民会在补货时刷新交易,而不是在开始当天的工作时。\n禁用后,通过确保村民没有在当天最后一次补货后缺货,玩家可以防止交易刷新。", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.name": "固定村民交易种子", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.desc": "启用后,对于给定村民来说,为一个职业生成的前两个交易将始终相同。\n这可以防止玩家通过反复放置工作站点方块来刷新村民的交易。", + + + + "quark.config.oddities.backpack.name": "背包", + "quark.config.oddities.backpack.desc": "在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.allow_armor_stand_unloading.name": "允许将背包卸到盔甲架上", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落量", + "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", + "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "在游戏刻中是否更新内容物", + "quark.config.oddities.backpack.items_in_backpack_tick.desc": "在游戏刻中,是否对背包的内容物进行处理(Tick)", + "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", + "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", + + "quark.config.oddities.crate.name": "板条箱", + "quark.config.oddities.crate.desc": "板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", + "quark.config.oddities.crate.max_items.name": "物品数量上限", + + "quark.config.oddities.magnets.name": "磁铁", + "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", + "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", + + "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒碎片。然后必须把它们放入网格,才能给物品附魔。魔咒碎片可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒碎片。每块魔咒碎片都包含一个魔咒。\n(3) 制造出来的魔咒碎片会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒碎片,然后将其放入网格中。网格中的魔咒碎片会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒碎片。\n(6) 刚制造出来的魔咒碎片,魔咒等级总为1。要升级网格中的魔咒碎片,只需拖着一个相同类型的魔咒碎片,然后左击前者即可。\n\n提示\n(1) 魔咒碎片永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落缓冲 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "矮方块不影响附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒碎片时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒碎片基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒碎片基础数量上限(书)", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "同类型乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒碎片的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒碎片不兼容时,对应的魔咒碎片的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。", + "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。", + "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", + "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒碎片的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级的因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一块魔咒碎片,添加新的魔咒碎片的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "最低等级的因数(书)", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒碎片的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒碎片的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒碎片,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示提示信息", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,查看存在待定魔咒的物品时,提示框中不再出现「存在待定魔咒」字样。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。", + "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", + + "quark.config.oddities.pipes.name": "铜管道", + "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n带图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", + "quark.config.oddities.pipes.emit_vibrations.desc": "振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", + "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", + "quark.config.oddities.pipes.max_pipe_items.desc": "若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.pipe_speed.name": "管道流速", + "quark.config.oddities.pipes.pipe_speed.desc": "一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", + + "quark.config.oddities.tiny_potato.name": "小土豆", + "quark.config.oddities.tiny_potato.desc": "它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + + "quark.config.oddities.totem_of_holding.name": "留存图腾", + "quark.config.oddities.totem_of_holding.desc": "玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,未取走的图腾不再自毁。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针(已移除)", + "quark.config.oddities.totem_of_holding.enable_soul_compass.desc": "已于1.19移除的功能", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" }