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Hey all! I'm new to Binary Ninja and I'm trying to test it out a bit. If this is the wrong category, I apologize. I'm reversing an application that happens to have a very large structure (at least 0x700000 bytes). This causes some craziness at times, but I can usually push my way through. I've ran in to this issue with BN and I was curious if there's a way for me to force it to be interpreted correctly. Essentially, what's happening here (from my work in other programs) is the following: pObj->rootWidgetXs[pObject->rootWidgetCount] = pOther->x + paddingX; The primary issue is that I'm not sure how to coerce this into seeing 0x20f514 as an offset into the Obj structure so I can retype it appropriately (int[100]). Is there a way to achieve this? |
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Replies: 4 comments
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What is your |
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I believe this is an existing issue: #4251. Does this sound the same to you? If so, this is the answer until that gets fixed. If not, we should maybe turn this discussion into a separate issue and look into it further. |
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Andrew articulated the root cause of this but in the following issue: #4749 |
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Andrew articulated the root cause of this but in the following issue: #4749