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Maybe fire an event 10 updates before they are destroyed.
This would keep the different implementations from getting surprised when particles suddenly destroy themselves when the hit the edge of the screen.
The text was updated successfully, but these errors were encountered:
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Maybe fire an event 10 updates before they are destroyed.
This would keep the different implementations from getting surprised when particles suddenly destroy themselves when the hit the edge of the screen.
The text was updated successfully, but these errors were encountered: