-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain_soloplayer.c
114 lines (74 loc) · 2.93 KB
/
main_soloplayer.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#include "raylib.h"
int main(void)
{
//Inicialización
const int screenWidth = 1280;
const int screenHeight = 720;
bool fullscreen_state = IsWindowFullscreen;
InitWindow(screenWidth, screenHeight, "Verzach3's FPS Test");
//--------------------------------------------------------------------------------------
//Funciones para el fullscreen
void fullscreen(
if (!IsWindowFullscreen)
{
SetWindowSize( GetMonitorWidth(), GetMonitorHeight() )
ToggleFullscreen()
}
else
{
ToggleFullscreen()
SetWindowSize( screenWidth, screenHeight )
}
);
//Player
Vector3 playerPosition = (Vector3) { 0.0f, 1.0f, -2.0f };
Vector3 playerSize = { 0.5f, 1.0f, 0.5f };
Color playerColor = GREEN;
//--------------------------------------------------------------------------------------
//Camera
Camera camera = { 0 };
camera.position = (Vector3) { 0.0f, 3.0f, -4.0f} ;
camera.target = playerPosition;
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 60.0f;
camera.type = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_THIRD_PERSON);
//--------------------------------------------------------------------------------------
//FPS Objetivo
SetTargetFPS(60);
// ToggleFullscreen();
//Main Game Loop
while (!WindowShouldClose()) //Detecta ESC o el boton de cerrar
{
//Update routines
//----------------------------------------------------------------------------------
//Funciones para el fullscreen
if (IsKeyPressed(KEY_F)) ToggleFullscreen();
//Actualiza la camara
camera.target = playerPosition;
//Movimiento del jugador
if (IsKeyDown(KEY_D)) playerPosition.x -= 0.2f;
else if (IsKeyDown(KEY_A)) playerPosition.x += 0.2f;
else if (IsKeyDown(KEY_S)) playerPosition.z -= 0.2f;
else if (IsKeyDown(KEY_W)) playerPosition.z += 0.2f;
else if (IsKeyDown(KEY_SPACE)) camera.fovy += 0.5f;
UpdateCamera(&camera);
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
// Draw player
DrawCubeV(playerPosition, playerSize, playerColor);
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}