Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Global Level and Overworld Codes #26

Open
MarioFanGamer opened this issue Feb 7, 2022 · 0 comments
Open

Global Level and Overworld Codes #26

MarioFanGamer opened this issue Feb 7, 2022 · 0 comments

Comments

@MarioFanGamer
Copy link

While for the most part, GamemodeASM is sufficient to run code for every frame, sometimes there is code which has to be handled not before the game mode runs but rather in the middle and adding global Level- and OverworldASM (e.g. OAM manipulation and handling UberASM).

Similarly, this will add in the possibility to add in a late code which runs for every frame should a late label be implemented for Level- and possibly OverworldASM.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant