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While for the most part, GamemodeASM is sufficient to run code for every frame, sometimes there is code which has to be handled not before the game mode runs but rather in the middle and adding global Level- and OverworldASM (e.g. OAM manipulation and handling UberASM).
Similarly, this will add in the possibility to add in a late code which runs for every frame should a late label be implemented for Level- and possibly OverworldASM.
The text was updated successfully, but these errors were encountered:
While for the most part, GamemodeASM is sufficient to run code for every frame, sometimes there is code which has to be handled not before the game mode runs but rather in the middle and adding global Level- and OverworldASM (e.g. OAM manipulation and handling UberASM).
Similarly, this will add in the possibility to add in a late code which runs for every frame should a late label be implemented for Level- and possibly OverworldASM.
The text was updated successfully, but these errors were encountered: