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HoleBox.tscn
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HoleBox.tscn
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[gd_scene load_steps=4 format=2]
[sub_resource type="PhysicsMaterial" id=2]
bounce = 0.5
[sub_resource type="SphereShape" id=1]
radius = 0.5
[sub_resource type="Environment" id=3]
ambient_light_color = Color( 0.92549, 0.917647, 0.890196, 1 )
ambient_light_energy = 0.0
ambient_light_sky_contribution = 0.0
[node name="Spatial" type="Spatial"]
[node name="CSGBox" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
operation = 1
use_collision = true
width = 4.0
height = 4.0
depth = 4.0
[node name="CSGBox" type="CSGBox" parent="CSGBox"]
operation = 2
width = 4.0
height = 3.0
depth = 3.0
[node name="CSGCylinder" type="CSGCylinder" parent="CSGBox"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.94396, 0 )
operation = 2
height = 20.0
[node name="CSGBox2" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.54322, 1.68417, 0 )
width = 0.074
height = 3.844
depth = 3.261
[node name="RigidBody" type="RigidBody" parent="."]
physics_material_override = SubResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0 )
shape = SubResource( 1 )
[node name="CSGSphere" type="CSGSphere" parent="RigidBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0 )
radius = 0.5
[node name="Camera" type="Camera" parent="."]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -6.63843, 1.15278, 0.251035 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1, 0 )
light_color = Color( 0.803922, 0.737255, 0.607843, 1 )
light_energy = 1.294
omni_attenuation = 0.406126