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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Nintendo Switch UI Demo"
run/main_scene="res://Home.tscn"
boot_splash/image="res://Assets/Images/Splashes/10750360.png"
config/icon="res://Assets/Images/Icons/NX-60x60.png"
config/windows_native_icon="res://Assets/Images/Icons/NX-60x60.ico"
[display]
window/size/width=1280
window/size/height=720
window/size/fullscreen=true
mouse_cursor/custom_image="res://Assets/Images/Cursors/Nintendo-Switch-Cursor.png"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"