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game is more and more unstable with each "update" of stratagus engine, or even w1g.
comparing w1g 3.3.3 from 2023 with 3,3.3 portable from march 24 - the difference is striking! whats going on?!! stop making this changes!
Spell slow function could have another argument about what graphic to use.
Spiders and Sorceress are using SLOW spell. but Spider cast Web on target, and Sorcers cover target in Ice. I cannot script both to have different graphic overlay, because engine dont allow it.
Look, im too stupid to rewrite spell myself. Please add me SLOW2 spell that works the same.
Add a way to script a low mana indicator on top of caster units with low mana.
Allow to reverse wounded units script for Grunt
Orc Grunt should have a shield when he is full HP, and lose it when he has half hp.
currently because of the way overlay is code its wounded with shield - which is not my intention.
make all spells auto cast ON by default. So when i produce new units i dont need to turn ON auto casting on heal f.ex.
Add neutral buildings to random generator.
currently its quite boring
remove double goldmines in random map generator
(sometimes there are 4 gold mines spawn next to each other)
dungone maps are buggy
(f.ex. walls, if you place them in editor , they disappear when you launch the game)
new orc unit - grizelda as assasin
we need attack frame, if some one could script addition of attack frames from other file i could draw attack sprite
Grizelda would be made in the temple(next to necrolyte) was thinking about placing traps (like ogre runes from w2) skill, and maybe keep her invisible till he attack in melee (assasin), could be a skill to turn on for timed invisiblity.
animate forest
cast spell on forest to create ent unit. Like in warcraft 3 hero skill.
i could draw the ent.
The text was updated successfully, but these errors were encountered:
comparing w1g 3.3.3 from 2023 with 3,3.3 portable from march 24 - the difference is striking! whats going on?!! stop making this changes!
Spiders and Sorceress are using SLOW spell. but Spider cast Web on target, and Sorcers cover target in Ice. I cannot script both to have different graphic overlay, because engine dont allow it.
Look, im too stupid to rewrite spell myself. Please add me SLOW2 spell that works the same.
Orc Grunt should have a shield when he is full HP, and lose it when he has half hp.
currently because of the way overlay is code its wounded with shield - which is not my intention.
make all spells auto cast ON by default. So when i produce new units i dont need to turn ON auto casting on heal f.ex.
Add neutral buildings to random generator.
currently its quite boring
remove double goldmines in random map generator
(sometimes there are 4 gold mines spawn next to each other)
dungone maps are buggy
(f.ex. walls, if you place them in editor , they disappear when you launch the game)
new orc unit - grizelda as assasin
we need attack frame, if some one could script addition of attack frames from other file i could draw attack sprite
Grizelda would be made in the temple(next to necrolyte) was thinking about placing traps (like ogre runes from w2) skill, and maybe keep her invisible till he attack in melee (assasin), could be a skill to turn on for timed invisiblity.
animate forest
cast spell on forest to create ent unit. Like in warcraft 3 hero skill.
i could draw the ent.
The text was updated successfully, but these errors were encountered: