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There's some discussion on discord, but there is very little in terms of documentation how to build a mod. Since mods can have arbitrary side-effects, it should probably be made so that loading a mod will restart the entire game and load the mod during startup, same with unloading. This needs at least a Lua->C++ binding to restart the process.
The text was updated successfully, but these errors were encountered:
There's some discussion on discord, but there is very little in terms of documentation how to build a mod. Since mods can have arbitrary side-effects, it should probably be made so that loading a mod will restart the entire game and load the mod during startup, same with unloading. This needs at least a Lua->C++ binding to restart the process.
The text was updated successfully, but these errors were encountered: