Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Aligning campaign and skirmish research options #4055

Open
Zarax999 opened this issue Aug 29, 2024 · 3 comments
Open

Aligning campaign and skirmish research options #4055

Zarax999 opened this issue Aug 29, 2024 · 3 comments
Labels

Comments

@Zarax999
Copy link

Hello everyone,
I just finished the campaign with 4.5.2 and I noticed that research works differently.
In particular, I noticed that the obsolescence filter works in a pretty different way as well as a few techs missing from either side.

Skirmish:

  • It would be nice to have the earliest turrets available for research as well as lancer bunker
  • Perhaps the Sarissa missile introduced in the new campaigns would be a nice addition between mini rockets and Lancer
  • Is the last mission Arcangel missile missing from skirmish?

Campaign:

  • Having different techs going obsolete than skirmish can be pretty confusing
  • I noticed at the very least several flamers and incendiary weapons missing from skirmish, would it be possibile to introduce them in Gamma campaign?

Thank you very much!

@KJeff01
Copy link
Member

KJeff01 commented Aug 30, 2024

Campaign (remastered and classic) and skirmish have different balances from each other. In campaign, as an example, you get Heavy Cannon well before HVC or AC and reworking Alpha and Beta to match skirmish wouldn't be worth the effort for the same result.

For the earlier turrets introduced in Remastered for MGs and flamer, yeah, that would make sense for skirmish. Never made sense to give the player HMG before the weaker MGs. The early game is based around the damage the HMG tower does though, so something would need to be adapted for that. Introducing a Lancer Bunker would put the regulars in a coma unless a Cannon variant was added too.

Archangel is in skirmish: https://betaguide.wz2100.net/research.html?tree=1&component_id=R-Wpn-HvArtMissile

Skirmish indeed has a few new components. It would be a cool original campaign mod idea for someone to pursue. Remastered aimed to try to keep the same components so as to retain a familiar feel with the original so we didn't have a need to add anything unless necessary (the 3 new Beta cyborgs, for example).

@Zarax999
Copy link
Author

I understand your reasoning, although I still would appreciate the missing defensive structures in skirmish and the flamer range boost.
TBH since vanilla days I always found early progression lacking finesse, especially in missiles.
The new Sarissa helps a lot to balance although personally I'd have added a twin mini rocket in the middle as well...

@dunk2k
Copy link

dunk2k commented Sep 21, 2024

Whilst a unified tech tree would make transition between Campaign and Multiplayer much easier, simply put
PvE (Campaign) and PvP (Multiplayer/Skirmish) have very different progressions from each other and therefore require tech tree(s) to be tailored as such.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants